Multimedia Games Development COM429 Week 6 Evolution and Genres.

Slides:



Advertisements
Similar presentations
History of Game Consoles
Advertisements

Animation and Game Development
Computer and Video Games BY: MIKE TERPSTRA. Computer Games are nothing new…  Games have always been part of computing. Some were created for tests or.
MS. MACLEOD GAME GENRES. WHAT IS A GENRE? game genre are categories based on combination of subject matter, setting, screen presentation/format, player.
History of Video Games By: Héctor Muñoz-Avila Sources : Gamespot.com investor.about.com emuunlim.com designboom.com Wikipedia my own.
By: John Grima and knrfknrk.  Magnavox Odyssey  Atari Pong 1975 Some of the first Video game counsels on the consumer market. Had one limited.
Presentation by Doug Wilcox Com 546 – Evolution and Trends in Digital Media – December 6, 2005 Video Games: Pong to Present.
The History of Video Games By: Abena Johnson. Before the Video Game Era  In 1889 before it was called Nintendo it was called Marufuku. (Marufuku.
UFCEKU-20-3Web Games Programming History and Technology of Computer Games.
History of Video Games From Pong to Wii. Introduction This presentation will cover the history of video games, from their modest origin to the present,
Computer Games: History and Content Presented by Barry Dean UWE.
Game Development Essentials An Introduction
Computer Game Development Dr. Scott Schaefer. Course Information Instructor: Dr. Schaefer / Dr. Srinivasan Office:HRBB 527B / Langford C 418 Office Hours:
CSCE 590E Spring 2007 Computer Game Design and Programming By Jijun Tang.
Computer Games: History and Content Presented by Barry Dean UWE.
Computer Science Computer Games1 Are you ready to produce?
Game Development Essentials An Introduction. Chapter 3 Game Elements what are the possibilities?
By Brittany Langley  Digitization and Convergence have changed the way the digital world works.  Over time, we have seen the Gaming world develop and.
Introduction to Videogame Programing
The Evolution of Video Games A Brief History from the 1800’s-Present.
The History of Video Games in the House By: Adam Parsonage, Bryan Devenish, Alan Lilley and Steven Christopher.
COMP 475- Game Development Harding University Spring 2012 Copyright of images are held by their respective owners. Video Game Genres.
The History of Video Games
By: Mark Jayson Centeno. Gaming Console  Game console is an interactive entertainment  Commonly referred to as video games.  System that produces a.
A Brief History of Video games Presentation by: Marijana Surla William Anderson ITEC December 4, 2007.
1950’s Games were invented as early as the 1950’s. OXO a graphical version of tic-tac-toe was created in 1952 The player would play against the computer.
Timeline of Consoles. First Generation 1967 debuted as a bulky rectangular brown wooden box with two attached controllers, and thus the name "Brown Box".
December 1, The Beginnings! Video Games started to be developed as early as 1947! First patent was on January 25, The Game was Pong!
The Evolution of the Game Console Molly McHam Nick De La Cruz IED B8 10/2/12.
The History of Consoles Computers for Entertainment By: Brandon Hansen and Chad Spencer.
Gaming Akshat Gandhi Darshan Gajara Sahil Ajmera Dharmik Gajara.
Video Games By: Kathy Fergus & Yen Dang. Computer & Video Game History  1952 A.S. Douglas created first graphic computer game of tic- tac-toe  William.
Jonathan Zevallos Osmanuddin Subhan Jesus Carrera Peter Jimenez Joby John.
The History Of Video Games. A tennis game was created by use of an oscilloscope by William Higinbotham at Brookhaven National Laboratory in the USA 1958.
Product Evolution Video Game Consoles By James Livingston & Tamirat Reynolds Introduction to Engineer Design 3rd Period.
Game Design EST310/ISE340 Fall 2011 Tony Scarlatos.
The Age of Video Games. Spacewar! 1962 First widely available video game Programmed by students at MIT Others start making and distributing games
PC GAMES Media Technologies Theodoros Nikitopoulos Chamilothoris.
History of Computer Gaming Matt Ormrod Mike Fleece Vin Kacerguis.
Video Game Design By Cameron. Table of Contents Video Games In History How Games Are Made Famous Designers Mario Sonic Link Ideas for a Designer’s Idea.
Atari PONG Magnavox Odyssey Magnavox Odyssey 100 Magnavox Odyssey 200 Atari Super PONG Coleco Telstar Coleco Telstar Classic Fairchild Channel.
Game Development Essentials: An Introduction Third Edition.
3 Evolution of the Game. © Goodheart-Willcox Co., Inc. Permission granted to reproduce for educational use only. Early Play Simulated tool use Physical.
nents/north- america/states/northcarolina/page/2/ nents/north- america/states/northcarolina/page/2/
By: Richard Kunze. Video games: the50 ’s In the 1950’s computer technology greatly improved and computers were for the first time being used for entertainment.
Tools and appliances have changed over time. They have changed because people try to help make the tools and appliances work better.
A look into the Past and and into the Future….  Ps3 and X-box 360 is what every kid wants. They are just some of the newest video game consoles, but.
How did these popular video game brands evolve and turn into how they are today?
A Brief History of Videogames Prof. Johansen Quijano.
Interactive Authoring Final Project
A History of Video Games. Interesting Facts Nintendo – established in 1889 as a playing card company Sony – started in 1947 as Tokyo Telecommunications.
A Short History of Computer Games Abstracted from en.wikipedia.org/wiki/History_of_computer_and_video_games.
THE HISTORY OF HOME GAME CONSOLES. FIRST PROTOTYPE HOME CONSOLE 1968.
EirplayMedia (c) The Games Industry Eirplay Media ©
Identifying the Target Audience Part 2. Target Audience The target audience is the group of people for whom the game is meant. To develop an effective.
1. Games Background Let’s Learn Saengthong School, June – August 2016 Teacher: Aj. Andrew Davison, CoE, PSU Hat Yai Campus
The Origin of Gaming Kuliah #1 Game Design & Development.
A Brief History of Video Games CSE/ISE 301. Early Video Games A. S. Douglas creates Noughts and Crosses (Tic Tac Toe) Created in 1952 for doctoral dissertation.
Video game design history Elijah DeCicco and Robert Shepherd.
Atari 1977 Wii Ralf Baer ad his co-workers designed the first console that works on a standard TV. After making the game they made a tube-circuit.
Competency : Installing of video game
Game Development Essentials An Introduction
History of gaming By Ryan McGraw.
Video Games Add pics. Then And Now SabrinaBoulay.
A Brief History of Video Games
Game Development Essentials An Introduction
Game Development Essentials An Introduction
A way to formally define the “playable” parameter of a game.
Presentation transcript:

Multimedia Games Development COM429 Week 6 Evolution and Genres

Lecture overview Game beginnings Rise of home consoles Rise of arcades Home computers Handhelds Next generation consoles Games genres

In the beginning Evolution of the video game industry can be traced back to pinball and before. Automatic Industries Whiffle machine (1931) was one of the first coin operated devices. Evolved to electric machines (1933) with the addition of cash pay out (later banned)

Early video games Generally agreed that W.Higginbotham invented the first video game Oscilloscope based tennis game

Early video games Spacewar (1961), Steve Russell Used toggle switches and allowed two players to control ships which fired torpedoes at each other Generally accepted as the first real video game

Early video games Ralph Baer (1972) Magnavox Odyssey Form of ping pong using a moving ball and player controlled paddles. Game box, two simple controllers and TV as a display

Early video games: Atari Nolan Bushnell formed Atari in 1972 First commercial success was Pong

Rise of home consoles Home Pong (Atari) 1975 Telstar (1976) Fairchild Channel F (1976) used programmable cartridges

Rise of home consoles Atari 2600 (1977) Magnavox Odyssey 2 (1978) Mattel Electronics Intellivision (1979)

Rise of arcades Taito Gunfight (1975) Exidy Games Death Race (1976) Football/Space Invaders (1978)

Rise of arcades Lunar Lander, Atari(1979) Asteroids, Atari (1979) Pac-Man, Namco (1980) Battlezone, Atari (FPS)(1980)

Rise of arcades Donkey Kong, Nintendo (1981) Frogger, Centipede (1981) Pole Position, Joust (1982) Mario Bros, Spy Hunter (1983)

Home consoles evolve Atari ports Space Invaders to the 2600 (1980) Activision formed (1980) Atari ports Pac-Man to the 2600 (1981) Release of E.T. on Atari 2600 (Failed)(1982) Failed release of the Atari 5200 game console General Consumer Electronics Vectrex(1982) Coleco releases Colecovision (1982) Both consoles failed, industry crashed (1984)

Industry crash Video game market collapsed in Factors for collapse include Lack of innovation Over supply Poor strategic choices by Atari Arrival of home computer Press/public perception (Fad)

Rise of the home computer Home computers began to grow in popularity Use as a gaming platform VIC 20, Commodore (1981) Commodore 64 (1982) Amiga Apple II IBM and IBM clones Arrival of developers e.g. EA, Lucas Arts

Consoles:Nintendo/Sega Famicom, Nintendo (1984) Launched as Nintendo Entertainment System (NES) in USA (1985) Sega Master System, Sega (1986) Console market was reborn

Nintendo/Sega Sega Genesis console (16-bit) Nintendo Super NES (1991) Introduced the world to Sonic the Hedgehog

Rise of the arcades II Street Fighter, Capcom (1987) Street Fighter II, Capcom (1991) Mortal Kombat, Midway(1992)

Rise of the arcades IIl Fighting games revived arcades but they never fully recovered Arcades focussed on high end games with specialised hardware

Handheld machines Atari Lynx (1989) Nintendo Game Boy (1990) NEC TurboExpress (1990) Sega Game Gear (1991) Game Boy Colour (2001) Nintendo Game Boy (2003) Nokia N-Gage (2003) Nintendo dual-screen (2004) PSP (2005)

Rise of the home computer II SimCity (1989) Myst (1993) Doom, Id Software (1993) First-person shooter/multiplayer gaming

Console wars (1990’s) Sega Saturn (1994) Sony Play station (1994) Nintendo 64 (1996) Market supported all versions

Console wars (2000+) Sega Dreamcast (1999) Sony Play station 2 (2000) Nintendo Gamecube (2001) Microsoft Xbox (2001) Sega Dreamcast withdrawn (2001) Internet connectivity on consoles (2002)

Console wars (2005+) Microsoft 360 (2005) 3 core processor Wireless Hard-drive Network support High-end graphics

Console wars (2005+) Nintendo Wii (2006)

Console wars (2005+) Play station 3 (2006)

Console wars (2005+)

Games (2010+) Multi-touch Brain computer interface

Games (2013+)

Game Genres Numerous types of video games Each can be broadly classified as belonging to a particular genre Appearance of games in the same genre can look different but will share similar characteristics Have common design problems Share similar gameplay/mechanics

Genres: Adventure Games Typically story-based High level of puzzle solving to complete game First, second or third person perspective Typically vast complex world, interesting plot lines and diverse characters No temporal constraints (not real time) Game waits for player action Myst 1993Tomb Raider

Genres: Action Games Typically real-time games with short reaction times First-person shooter (FPS) e.g. Doom, Call of Duty and Unreal Tournament Shooting games e.g. Space Invaders Computer generated or human players opponents Fast pace with less focus on puzzle solving

Genres: Role-Playing Games Role-playing games typically involve heroes and quests Based in large complex worlds with dynamic storyline High level of player management of characters Characters evolve and gain skills High level of combat included to gain skills/magic or money Diverse range of characters World of WarcraftFinal Fantasy

Genres: Strategy Games Resource management to fulfill objectives Trade off related to materials, buildings Turn based or real-time Can be either turn-based or real-time Human or AI opponents Command and conquerRome: Total War

Genres: Simulations Simulations (serious) emulate real world Accuracy is important Requires effort to learn elements of games Typically simulate complex machinery e.g. Aircraft Simulations (trivial) simplified to facilate easy game play Microsoft Flight Simulator 2004

Genres: Sports Games Players typically participate in sporting events Manager or coaching roles Scenario involved single match or entire season High level of accuracy needed to reproduce the rules and strategies of the game Madden NFL 2007

Genres: Fighting Games Control figures on screen Use combo’s to attack opponents/defend Basic attacks and complex combinations to master Short periods of action Side view (multiple cameras) Virtual Fighter 5

Genres: Casual Games Easy-to-play, short length games Little or no learning curve Hearts/solitaire Adapted from TV Players familiar with format so must be followed Players generally want to drop into and out of these games quickly.

Genres: God Games Games with general objective Players encouraged to experiment No correct way to play Typically open ended Black & White 2

Genres: Puzzle Games Intellectual challenge Solution is real objective Real-time or not Tetris

Genres: Educational Games Used to teach while entertaining (edutainment) Generally aimed at a younger audience Content must be appropriate Disney Learning Adventure

Genres: Serious Games Apply of game technologies/skills for non- entertainment applications e.g. Business/medical/educational/military applications Business game Pixelearning

Cross Genres Hybrids: Survival horror in space

Genres: Multiplayer /Online Covers any of genres discussed but includes multiplayer network play Hundreds/thousands of players May evolve into online communities Just starting off World of Warcraft

Massively Multiplayer /Online

Multimedia Games Development COM429 Week 6 Evolution and Genres