Prof. James A. Landay University of Washington CSE 441 Spring 2012 Mobile UI Design * Based in part on content in Chapter 9-10 of Designing the iPhone.

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Presentation transcript:

Prof. James A. Landay University of Washington CSE 441 Spring 2012 Mobile UI Design * Based in part on content in Chapter 9-10 of Designing the iPhone User Experience, Suzanne Ginsburg, Addison Wesley, 2011

Hall of Fame or Hall of Shame? Weight Watchers app CSE Advanced HCISpring 20122

Hall of Shame! CSE Advanced HCISpring Weight Watchers app What app am I in? Icon mappings? Menu non-standard No overview+detail How do I do “My Friends” w/o Log In?

Prof. James A. Landay University of Washington CSE 441 Spring 2012 Mobile UI Design * Based in part on content in Chapter 9-10 of Designing the iPhone User Experience, Suzanne Ginsburg, Addison Wesley, 2011

Outline Review of mobile computing Smart phone design Responsive design Spring 2012CSE Advanced HCI5

Mobile Design Constraints & Context Design constraints limited attention/interactions bursty (sometimes untrue) form factor/screen size small (independent of resolution) natural (ambiguous) input modalities CSE Advanced HCISpring 20126

Mobile Design Constraints & Context Design constraints limited attention/interactions bursty (sometimes untrue) form factor/screen size small (independent of resolution) natural (ambiguous) input modalities Mobile usage context mobile device with user & on use gives clues to context… –apps give cues (e.g., calendar or job schedule) –location gives cues –activity inference (e.g., adapt to walking) CSE Advanced HCISpring 20127

Mobile Design Constraints & Context Design constraints limited attention/interactions bursty (sometimes untrue) form factor/screen size small natural (ambiguous) input Mobile usage context mobile device with user & on use gives clues to context… –apps give cues –location gives cues –activity inference Design for limited attention minimize keystrokes understandable at a glance (overview + detail) task-oriented w/ minimum set of functions CSE Advanced HCISpring 20128

Mobile Design’s Key Moment iPhone (2007) Spring 20129CSE Advanced HCI App Store (2008)

Initial Impressions Matter If people don’t “get it”, they won’t download or they’ll quit after quick look –need to have clear “value proposition” in both app store title, blurb, & app design Spring 2012CSE Advanced HCI10

Initial Impressions Matter If people don’t “get it”, they won’t download or they’ll quit after quick look –need to have clear “value proposition” in both app store title, blurb, & app design Give “getting started info”, annotate the UI, or provide an optional demo Spring 2012CSE Advanced HCI taptivate postman Google currents

Personalize User Experience Name –use it if known & integral (e.g., social networking) Settings –common ones in app & rest in settings don’t make dumping ground for extra features –e.g., font size, sound, units, list view, screen orientation, tab content, history, etc. Favorites/Bookmarks –save item for viewing later (sync across platforms) –common in content-rich apps (news, photos, recipes) Spring 2012CSE Advanced HCI

Personalize User Experience Name –use it if known Settings –common ones in app Favorites/Bookmarks –save item for viewing later (sync across platforms) Behavior –access based on app history (e.g., recent searches) Spring 2012CSE Advanced HCI foursquare

Let the Content Shine Immersive applications focus on content –“The idea is that the content is the interface, the information is the interface — not computer administrative debris.” – Edward Tufte Access controls via tap screen, tap button, & scroll up Spring 2012CSE Advanced HCI Kindle reader

Make Selections Fast & Error Free Provide smart defaults Suggest matches during text entry Store recent activity / selections Spring 2012CSE Advanced HCI iPhone Maps Google search

Provide Appropriate Feedback Animations –Downloading, moving, end of content… Transitions –when users move between related screens –e.g., flip (settings/views), slide left/right (lists), slide up/down (secondary panel), fade in/out, curl (e.g., maps) Text alerts –If visual not enough (inline or overlay-modal) Sound –use sparingly as can be annoying Spring 2012CSE Advanced HCI16

“Good Artists Borrow, Great Artists Steal” – Pablo Picasso(?) What apps do you like? Why? Borrow good features/styles Spring 2012CSE Advanced HCI17

Next Time Thursday: Studio Task on Confirmations Next Thursday: Online Usability Study Spring 2012CSE Advanced HCI18