Gamification in Course Design

Slides:



Advertisements
Similar presentations
Word List A.
Advertisements

BRITTANY’S TAKE AWAY. DIFFERENTIATED INSTRUCTION  Is for all students  Make sure to let parents know how the classroom may be run  Allow for time to.
The Learning Brain: Growth Mindset and Effective Effort in the Classroom Jared Peet – History Department
Gallup Q12 Definitions Notes to Managers
Timetable TaskDate Project SelectionThursday Oct 11 / Monday Oct 15 Outline Project SpecificationMonday Oct 22 Progress ReportMonday Nov 19 Mid-project.
Getting the Most Out of Online Homework Session S158 George Woodbury College of the Sequoias Visalia, CA.
College Algebra Course Redesign Southeast Missouri State University.
Creating a positive classroom atmosphere
Mindsets: Helping Our Children Reach Their Potential.
POGIL vs Traditional Lecture in Organic I Gary D. Anderson Department of Chemistry Marshall University Huntington, WV.
Sales Management Motivating Sales People Topic 22.
Supplementing lectures with additional online materials Matthew Juniper, CUED June 2007.
Applying Gamification Principles to Teaching and Learning Sharon Dennis Assistant Director National Library of Medicine Training Center (NTC) University.
Experiential Learning, E-Learning And Social Learning: The EES Approach To Developing Blended Learning Dr Amanda Langley The University of Northampton.
Syllabus 2004 San Francisco1 Personal Information Technologies Stuart J. Glogoff, Adjunct Professor School of Information Resources and Library Science,
Discussion examples Andrea Zhok.
Anatoly Temkin (MET CS) Enhancing Education with Technology: Study Groups in Online Classes Benefits of having online study groups in students’ own words.
Final Portfolio By Alex McWilliams Texas A&M Corpus Christi.
Elementary Science Bellringers
DESIGNING EFFECTIVE DQS/TESTS Dr. Jey Veerasamy 1.
Module 1 Introduction to SRL. Aims of the Masterclass Understand the principles of self regulated learning (SRL) and how they apply to GP training Develop.
Working in Groups: 5 th edition This multimedia product and its contents are protected under copyright law. The following are prohibited by law: - any.
Khan Academy Implementation Models Making the Best Use of Khan Academy with Your Students 1.
A painless approach to adding SOX to the first (or any) accounting course Kay M. Poston, School of Business, University of Indianapolis Issue The Sarbanes-Oxley.
1 What do We Learn from Challenging TEFL CALL Students’ Projects? Presenter: Professor Lyra Riabov Southern New Hampshire University NNETESOL Fall 2006.
* Discussion: DO YOU AGREE OR DISAGREE WITH THESE STATEMENTS? WHY OR WHY NOT? 1.The difficulty of a text depends mostly on the vocabulary it contains.
This is what BC Students told us…
STUDENT SUCCESS IN AN ONLINE ENVIRONMENT JASON BALDWIN EDU 601: STUDENT SUCCESS JULY 5, 2015 DOUGLAS GOSS.
By Edward Lim 8.7.  What?  Today we started the Cornerstone Piece and we were given a few tasks to complete. The tasks were to watch the Kurt Fearnly.
Student Forum March5, pm - Collaborate Students will share their thoughts on topics including: --experiences with online courses --ways instructors.
Student Background 24 females, 4 males Approx years old 7 students reported creating a web page prior to course (template format only) Most students.
Listen and learn!. * “READ THE BOOKS. I don't understand why some kids think they can take a test on a book they have never read. That is actually crazy,
Surviving Your First Weeks. Reality Check  According to American College Testing (ACT), one in every four college students leaves before completing their.
PENN S TATE © T. W. S IMPSON PENN S TATE © T. W. S IMPSON Feedback on Learning Diary 7 Timothy W. Simpson Professor of Mechanical & Industrial Engineering.
Language Perfect success in the classroom from a teacher’s perspective Lisa Cumberland Pakuranga College.
By: Leo Chu Hamza Suhail.  The class is all about is learning how to look at things in ways that you never have before and to apply critical thinking.
By: Eduardo Cerdeiras Theology Teacher High School.
Leadership – The ability to move or influence others toward achieving individual or group goals.
Mark Gill BSc HND DipHE Lecturer in Games Development
Welcome to Human Behavior and the Social Environment Tammy Nemeth, MSW, LSW.
Moderated by Bill Shields M.S. Department of Geography-Geology A Discussion of Large Lectures.
10/27/2015 Sociology of Communications 1 RU-Camden? Ashli Williams.
Colleen Taylor, Ph. D. Tongwen Wang, Ph. D. Department of Chemistry Virginia State University.
The Transition Experience Bill Daughton EMSE Department.
NESCent Postdoc Professional Development Series on Effective Teaching and Learning Session 7 – Testing, Assessment and Grading October 20 th, 2006 NESCent.
PENN S TATE © T. W. S IMPSON PENN S TATE © T. W. S IMPSON Feedback on Learning Diary 5 Timothy W. Simpson Professor of Mechanical & Industrial Engineering.
Welcome to Effective Writing I for Health Professional Majors Feel Free to Chat Before Seminar begins at 10pm.
What is ALEKS? Who uses ALEKS? How is ALEKS being used? Teacher Feedback Recommendations.
Student led Conference Presentation. This year in science I have learned about a variety of different things. For example, we just did a project on a.
If the music works, it has no real significance just a little background noise for your ears and reading enjoyment.
ATD-NYC eLearning SIG Homework for Meeting 11/18/2015 No-Budget Gamification Copyright 2015 by Sellon Solutions LLC.
Developing Gamification within Moodle Function and Instruction
Welcome! Hello and welcome to English Composition 102, Introduction to Literature. I am looking forward to exploring, writing, and discussing literature.
Sight Words.
Listen and learn!. * “READ THE BOOKS. I don't understand why some kids think they can take a test on a book they have never read. That is actually crazy,
CM220 College Composition II Friday, January 29, Unit 1: Introduction to Effective Academic and Professional Writing Unit 1 Lori Martindale, Instructor.
Welcome to Human Behavior and the Social Environment Dawn Burgess, Ed. D.
Dr. Campbell Hime Welcome to Effective Writing 1- CM 107.
HDF 190: FIRST YEAR LEADERS INSPIRED TO EXCELLENCE LEADERSHIP PORTFOLIO Adam Reinstein SPRING 2015
Dr. Ed Lovitt – Director Distance Learning Johnson County Community College Requiring an Orientation for New Online Students.
Welcome to Human Behavior and the Social Environment Deborah Smith, PhD.
Educational Philosophy Teaching is a very important profession because we are not only touching the lives of the students in which we teach, but we.
DSMA 0399 Comments of Past Students. DSMA 0399 Student Comments “Before this class as you probably remember I would not even accept that x or y could.
Introduction to Blogs Dr. Nazli Hardy Millersville University EDW 647 Part 1 Blogging.
Welcome to Introduction to Psychology! Let’s share a bit about where we are all from…
Welcome! Unit 2 Seminar Time & Stress Management.
And the team at the Gameful Learning Lab
Have you ever gamified a course?
Engagement-Motivation-Reward-Achievement
Year 11 & 12 Maths from a students’ viewpoint
Presentation transcript:

Gamification in Course Design Kenneth Pierce, Vice Provost for Information Technology and CIO The University of Texas at San Antonio (UTSA)

Topics Terms Why Look at Gamification? Gamification Elements Comparison: Traditional Course to Gamified Course The Grading and Feedback System Progress Monitoring Implementation Techniques in Blackboard Course Maintenance

Making Hard Life Things Fun A couple of terms.. Gamification The use of game elements and game design techniques in non-game contexts Serious Games A game designed for a primary purpose other than pure entertainment. Making Hard Life Things Fun

Why Look at Gamification?

Your New Audience Millennial Trophy Kids More electronically social Multi-taskers Gamers

Really Popular Games

Industry Gets it!

The key goal we are trying to achieve is … MOTIVATION

Two Types of Motivation Intrinsic Motivation When a person takes on an activity because of the nature of the activity Extrinsic Motivation Behavior undertaken in pursuit of some award, recognition, or to avoid a punishment

Gamification Elements

Key Principles Goals Rules Conflict, Competition, or Cooperation Time Reward Structures Feedback Levels Replay or Do Over

PBL’s: The Bread and Butter of Gamification Points Badges Leaderboards

Course Comparisons

The Traditional Course Book Read, attend class, take tests Start with a 100 and take away points for imperfection Student has very little control over what they learn (No decision making capability) No competition or motivational factors designed in the course outside of the grading Very schedule driven – everyone does pretty much the same thing No social aspects Grading is done in bursts (usually) Assess and move on design

The Gamified Course Myriad of Learning Sources Varied Learning Methods outside of tests and homework Uses gaming elements to deliver part of the experience Allows students to make more personal learning decisions (more self- directed) More student-paced than class-paced Increased use of social interaction and tools Grading scheme is based on points earned (cumulative) Grading is done continually Your goal is to provide a pathway to mastery for each student

The Reference Course For this presentation, I am referencing an existing course: IS5003 – Introduction to Information Systems It is 100% online I have been teaching variations of this course for over 5 years.

Navigation Redux

Achievements

Leaderboard

Student Decision-Making

Keeping Students on Track

The Grading System

Near Real-Time Grading Requires you to think about different grading options and strategies Grading must happen in a timely fashion (immediately if possible) Since Students are completing assignments at different times, you will be grading different assignments all the time. Gives the instructor some variability by not having to grade 30 of the same assignments at one time.

Sample Grading Rubric

The Grading Chart

What students say…

Comments I liked that you had to "earn" points and I believe the method was fair. You definitely earn your grade by the effort that you put in. This was my first experience with an online course and it was much better than I expected. This course is very good. I was initially disappointed when I found out that it would be administered online, as I previously thought online courses were a bit watered down. I quickly learned that was not the case! I came to find this course quite rigorous and I will walk away from the class with an EXCELLENT knowledge of Information Systems. …the leaderboard was entertaining and helpful. It allowed me to anonymously compete with my classmates while, at the same time, provided me with the information to assure I was progressing at the required pace and not falling behind. This was a great assistance for my first online course. There were at least two uses (and probably more) that I had for the leaderboard. The first one was the obvious one, to keep up with my progress throughout the course. I utilized the leaderboard, roadmap and the grading explanation to make sure that I was least meeting the minimum every week. This was very helpful. The second use I had for the leaderboard was for motivation. I was a little worried at the beginning of the course as to whether or not I could keep up with the rest of the group. The leaderboard provided me with a goal each week and to try and stay towards the top. For myself, it was definitely a benefit to have. When I first saw the leaderboard on the webpage, I didn’t understand what it was. It was not until I took a couple of the quizzes and saw my bar move up that I understood. I found the tool extremely useful in gauging where I was at not only in my grade but also my progress in the course. I think this would be a really great tool for other courses to implement into their blackboard pages as well. The leaderboard is a great motivational tool. I feel that in this kind of setting where we are very much on our own and have to maintain our own motivation, the leaderboard helped to make the experience fun, competitive, and it also was helpful reminder of how far you have to go. I am very competitive, so seeing others’ progress kicked my own progress into gear, at least in the beginning. The competitive effect of the board seemed to wear off for me probably about halfway through, but I still found it very useful as a way to see how far I had come and how much I had left to accomplish.

And One of the most interesting ones… Ahh, yes – the leaderboard. As a quota bearing sales rep on a monthly number, I am too familiar with the stack racking leaderboard. Every week my leadership drops an email with my month to date number along with every other reps number in descending order to the whole segment for all to view. In great months, this is great - In bad months, not so much. So, when I saw the leaderboard on the blackboard page in the IS class my competitive side said to myself, “well I definitely don’t want to be at the bottom of this!” while my veteran sales side said “aaaaaawe man.” In our Datacenter tour you mentioned the use of gaming strategies in education and the release of modules and the leaderboard were these theories in action and I understood. However, outside of that context I was wondering what the purpose of the leaderboard happed to be. Was it there to show me how behind I was or there as a guide for me to set goals to reach the next level. I felt this display brought both sentiments out of me. While I hated being at the bottom for the majority of the semester, part of me knew that I would eventually rise through the ranks as I completed each assignment. That sense of accomplishment and advancement is awesome and I have never felt that in any class I have ever taken. The leaderboard played to my competitive side and I have to say I am now curious where I will land at the end of the semester. I have resided at the bottom and I am now making a late run to rise through the ranks and I have to say I like the feeling of opening blackboard and seeing that I have passed another classmate from completing an assignment. This leaderboard will get the best out of your students and I wholeheartedly agree with its implementation.

The Ongoing Gamified Course

Extending the Course over time Due to its design, gamified courses can usually be easily extended to expand student options, and / or to adjust for changes in the subject matter

Thinking about the experience Since the process of Gamification requires you to think about the experience of the student a bit differently, your thoughts on course changes will begin to focus more on the experience.

It is a lot of work! It will take some effort to convert a course from traditional structure to a game-base structure It will be very challenging for you to implement the “do over” aspects of a gamified experience Some of the mechanics in Blackboard exist and we have experience with them. Not all courses will lend themselves to this methodology

QUESTIONS ? ?