KAYLA FINCHER Video Games make People violent and aggressive.

Slides:



Advertisements
Similar presentations
What is Death to our Children? Amanda Baker Kayla Brodner Tara Baade.
Advertisements

Claudio Sinchi  Intro  The Pro’s of video games  The Controversy  Video game violence  The solution  Summation  Works cited.
Flowing Welcome! Please take a seat, we will being shortly.
Antisocial Behavior: Aggression Behavior that is intended to cause harm to persons or property and that is not socially justifiable Based less on consequences.
Craig Anderson, Department of Psychology
Video Games, Psychology, and the Brain Tim Brunelle.
Delta Schoolcraft teachers and consultants developed Take the Challenge * Take Charge, a media education program that uses the Stanford University SMART.
Violent Video Games in Society. On April 20, 1999, 18-year-old Eric Harris and 17-year-old Dylan Klebold killed 12 students and a teacher in the Columbine.
How Children Learn Violence through Modeling Donna Dickman Partnership for Violence Free Families
Michael Lacewing Simulated killing Michael Lacewing
Pros and cons of violent video games
DO VIOLENT VIDEO GAMES AFFECT KIDS BEHAVIOR AND GRADES? By: Braden Bush.
By: Stephanie Fintz, Cindy Wu, Brandon Ngai, and Ryan Tu 8G – ID3.
Computer Gaming Ayesha Khan 578-BSSE-S08. Definition of Computer Games A game is structured playing, usually undertaken for enjoyment and sometimes used.
By Victoria Marez & Destiny Randle
Computer-based Games: Developer Ethics By: Pedro Exposito.
Media Violence Awareness By: Hannah Del Rosario and Katy Dickerson `
Violence Influence in Media
Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy Psychological Effects of Violent Video Games on Adolescents By: Kenneth Troy.
HAEWOOK LEE CIS 1055 SECTION 008 Violent Computer Games and Children.
Standard #9: Professional Learning and Ethical Practice The teacher engages in ongoing professional learning and uses evidence to continually evaluate.
How to Write a Five-Paragraph Essay. Five Paragraph Essays Follow a defined format 1 st paragraph = introduction 2 nd through 4 th paragraphs = body of.
Mass Media Influence on Society
Julissa Chavarria Irving Guerrero Jonathan Saldaña.
Anthony Orwa Frankenstein Speech. Behavioral aspects Change of perception? Think its okay to partake in these actions. Affects health mentally and physically.
Mass Shootings and Mental Illness BY: MAXWELL AIKIN.
CMP 230 Fall 2008 By: Maryan Clark Professor John Kaucher Cambridge College.
Does Violent Media Make People More Prone to Committing Violent acts? Mathew Knudson, Shawn Sawyer, Thomas Chen, Jared Rosenholtz, Alexander Shumski.
© 2002 Addison Wesley Educational Publishers, Inc. Chapter 5: Supporting Details/Popular Culture PowerPoint by JoAnn Yaworski, 2001 Joining a Community.
Physical and emotional health risks
Modern technology. Video and computer games have made a large impact upon society’s youth.
Video Game Violence and Player Aggression: Should Parents Worry?
+ Video Games and Behavior Danielle Creasey PSY 1100 April 2 nd, 2013.
V IDEO G AME V IOLENCE T HE E FFECTS OF V IDEO G AME V IOLENCE IN T ODAY ’ S S OCIETY EN C Research Writing Andrew Laychak 9/23/2013.
By: Quenna Chaplin 12/2/2010. The Objective The objective of this presentation is to determine what effects of video games have on children. This presentation.
DO NOW: On a piece of paper that you will use ALL WEEK, tell me: The four types of partial reinforcement schedules. Which is best for long term changes.
Is it really to blame? A closer look at the effects of.
Jason Jeremy Haris. - Computer Addiction provides hours of enjoyment and entertainment individually and with others. Computers and the internet are the.
© 2005 Pearson Education, Inc. Publishing as Longman Chapter 5: Supporting Details “Popular Culture” PowerPoint by JoAnn Yaworski and Randall McClure,
Bullying By: Avery Privett. Development Bullying has been around since anyone can remember. Bullying is often done by someone who wants to feel better.
MEDIA AND VIOLENCE.  “ Is a conflict relationship that uses actual physical force to carry out one's own will”
Do video games affect someone’s learning?
Location: Paducah, Kentucky A fourteen year old boy named Michael Carneal stole a gun from his neighbors house, he brought it to school and fired 8 shots.
By: Julie Wheeler. WHO IS AT RISK?  The elderly have the highest suicide rate, particularly older white males.  People who suffer from mental illness,
Video Games and Children James Dalton Fall Separate from traditional media They are separate from television or movies because they allow players.
Do video games create violence in people? Adam Clarke 12 September 2011.
The Beginning of Mass school shootings
Warm Up In a brief paragraph, share your opinion on whether video games are beneficial or harmful and include at least one piece of evidence you learned.
Jason Jeremy Haris. - Computer Addiction provides hours of enjoyment and entertainment individually and with others. Computers and the internet are the.
Lora Beckstead CIS Age Group  A new social network A way to interact with each other without any sexual or explicit content.  Help us.
Why are video games bad for you ?. Do violent games effect children?
GUN CONTROL AND MENTAL ILLNESS Which is More to Blame? Tyler Mardis 11/30/2013 CRIMJ 241 Murder rates and gun ownership per 100,000 people 1.
Someone that uses force, threat, or coercion to abuse, intimidate, or aggressively dominate others. The behavior is often repetitive, habitual, and aggressive.
Presented by: Veronica, Tanya, Sarahi, and Diana Violence Input in Children through Media.
Audiences and Videogames Videogame fanatics are like cocaine addicts who get an instant rush from an electronic fix (quoted in Newman 2001, 62-63).
Social Learning. Classical & operant conditioning does not explain all forms of learning. Observational learning: An organism’s responding is influenced.
Facts and Figures about our TV Habit. TV Harms Children and Hampers Education Average time per week that the American child ages 2-17 spends watching.
By: Joshua Maile. Back in the Day… Pong – a simulated ping pong game where players had to hit a “ball” with “paddles.”
By Nancy Ghattas S Integral part of children and adult lives Average amount of playing time is around 13 hrs per week Most popular games contains.
Cognitive Learning Theories. Directions for Maze Round #1 Get into partners. At least one partner must have a watch, phone or some other time recording.
How Media Violence ( Violent Video Games and X-rated Movies ) Affect Adolescents ENG 109 YANG XU.
Tannia Bejarano CHHS 302 California State University, Monterey Bay.
Violent Games: Government Band
CST 320: Intro to Digital Games
Serial Killers.
Top 5 Most Popular Video Games 2013
Stats According to the CDC, suicide is the third leading cause of death among young people, resulting in about 4,400 deaths per year. For every suicide.
Cyber Bullies “Social Media is the new school yard for bullies”
End to Bullying Project
Aggression.
Presentation transcript:

KAYLA FINCHER Video Games make People violent and aggressive.

My opinion. My opinion is that violent video games do make children more aggressive than they normally are

Statistics Only 10 percent of all video game perpetrators possessed “good” or “prosocial” qualities Boys who play Teen or Mature-rated games for a minimum of 40 minutes a day may witness over 180 incidents of aggression per day, or 5,400 incidents per month Increasing reports of bullying can be partially attributed to the popularity of violent video games. The 2008 study Grand Theft Childhood reported that 60% of middle school boys who played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games.

Anecdote 8-year-old Louisiana boy intentionally shot and killed his elderly caregiver after playing a violent video game, authorities say. Among the emerging details about Navy Yard shooter Aaron Alexis was the fact that the former Navy reservist was obsessed with military-style video games, according to one of his friends, Michael Ritrovato.

Facts Video games often reward players for simulating violence, and thus enhance the learning of violent behaviors. Studies suggest that when violence is rewarded in video games, players exhibit increased aggressive behavior compared to players of video games where violence is punished Violent video games teach youth that violence is an acceptable conflict-solving strategy and an appropriate way to achieve one's goal

Facts Continued In a 2005 study, violent video game exposure has been linked to reduced P300 amplitudes in the brain, which is associated with desensitization to violence and increases in aggressive behavior A 2000 FBI report includes playing violent video games in a list of behaviors associated with school shootings.

Facts Continued Violent video games cause players to associate pleasure and happiness with the ability to cause pain in others Mass killers often share obsession with violent video games Young children are more likely to confuse fantasy violence with real world violence, and without a framework for ethical decision making, they may mimic the actions they see in violent video games.

Experts opinion Violent video games may not be proven to cause violent behavior, but they can be proven to be linked to aggression. And repetitive playing of violent games can also be proven to increase aggressive behavior by large amounts each time the game is played. -Brad Bushman, a well-known expert in aggression and media violence who is a professor and researcher at Ohio State University.

Chart #1

Chart #2

List of Killers associated with Violent Video Games Eric Harris and Dylan Klebold Anders Breivik Jared Lee Loughner Adam Lanza Nehemiah Griego Jacob Tyler Roberts James Eagan Holmes Michael Carneal

References/ Work Cited Burnett, Dean. "Claims That 'video Games Lead to Violence' Lead to Violence." Theguardian.com. Guardian News and Media, 20 Sept Web. 02 Feb "Children and Video Games: Playing with Violence." Children and Video Games: Playing with Violence. N.p., n.d. Web. 03 Feb Con, Pro. "Video Games ProCon.org." ProConorg Headlines. AMAG, Inc., 30 Jan Web. 01 Feb Grabmeir, Jeff. "Does Video Game Violence Harm Teens? New Study Weighs The Evidence." Does Video Game Violence Harm Teens? New Study Weighs The Evidence. N.p., n.d. Web. 03 Feb Suciu, Peter. "Violent Video Games Do Not Lead To Violent Lifestyle." Teenagers And Violence Not Linked To Video Games. RedOrbit, 26 Aug Web. 03 Feb