Sequential Storyboards Chapter 4.1 in Sketching the User Interface: The Workbook Image from:

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Presentation transcript:

Sequential Storyboards Chapter 4.1 in Sketching the User Interface: The Workbook Image from:

Single sketch The interface at a single moment in time

Single sketch captures user interface, but not user behaviour excludes dynamics of interaction over time ouser actions osystem responses ocontext doesn’t tell a story

Sequential Storyboard A visual narrative series of key frames as sketches ointerface snapshots at points in the interaction portrays okey scenes in the interface otransitions that caused the changes

Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 107

A Long Tradition – Animation Image from: Disney’s Robin Hood storyboard,

A Long Tradition – Comics Image from: Creative Commons DC Comics:

A Long Tradition – Animation Image from:

Key Elements: User Behaviours Image from: (XKCD comics, creative commons license)

Key Elements: Annotations Image from:

Key Elements: Annotations Image from:

Key Elements: Annotated Actions Image from:

Key Elements: Transitions Image from: Understanding Comics. Harper Collins (reproduced in Buxton, Sketching the User Interface)

Key Elements: Transitions Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 4

Exercise Your cell phone Create a storyboard of images only that ocapture your phone’s interaction over time as oyou enter a new name and number into the phone’s contact list

Key Decisions Should I show the user in the scene? What key frames should I use to create the sequence? capture the essence of the story people can ‘fill in’ the rest What key transitions should I show? actions to get from one frame to the next? Bill Buxton Sketching User Experiences, Morgan Kaufman Figure 4

Key Decisions How explicit do you need to be? Depends on what you are trying to explain oare the missing parts important? Depends on the audience ocan your audience fill in the missing bits?

Exercise Annotate your previous storyboard label your phone’s state underneath each image label each transition to explain user’s action

The Catalog Shopping System Brick and mortar store paper catalogs scan in desired item(s) with bar code reader see item on computer screen complete and pay for order (which submits it) print it and bring to sales clerk sales clerk gives you item Storyboard buy a blue stroller

As a single sketch

You Now Know Sequential storyboard a visual story of the user experience over time Composed of key frames annotations

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