©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 1 Systems engineering 1.

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Presentation transcript:

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 1 Systems engineering 1

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 2 Objectives l To explain what a socio-technical system is and the distinction between this and a computer-based system l To introduce the concept of emergent system properties such as reliability and security l To explain system engineering and system procurement processes l To explain why the organisational context of a system affects its design and use l To discuss legacy systems and why these are critical to many businesses

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 3 What is a system? l A purposeful collection of inter-related components working together to achieve some common objective. l A system may include software, mechanical, electrical and electronic hardware and be operated by people. l System components are dependent on other system components l The properties and behaviour of system components are inextricably inter-mingled

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 4 System categories l Technical computer-based systems Systems that include hardware and software but where the operators and operational processes are not normally considered to be part of the system. The system is not self-aware. l Socio-technical systems Systems that include technical systems but also operational processes and people who use and interact with the technical system. Socio-technical systems are governed by organisational policies and rules.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 5 The systems stack Hardware Platform Applications Processes Organisations Software engineering Socio- technical systems engineering

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 6 Socio-technical system characteristics l Emergent properties Properties of the system of a whole that depend on the system components and their relationships. l Non-deterministic They do not always produce the same output when presented with the same input because the systems’s behaviour is partially dependent on human operators. l Complex relationships with organisational objectives The extent to which the system supports organisational objectives does not just depend on the system itself.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 7 Emergent properties l Properties of the system as a whole rather than properties that can be derived from the properties of components of a system l Emergent properties are a consequence of the relationships between system components l They can therefore only be assessed and measured once the components have been integrated into a system

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 8 Examples of emergent properties

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 9 Types of emergent property l Functional properties These appear when all the parts of a system work together to achieve some objective. For example, a bicycle has the functional property of being a transportation device once it has been assembled from its components. l Non-functional emergent properties Examples are reliability, performance, safety, and security. These relate to the behaviour of the system in its operational environment. They are often critical for computer-based systems as failure to achieve some minimal defined level in these properties may make the system unusable.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 10 l Because of component inter-dependencies, faults can be propagated through the system. l System failures often occur because of unforeseen inter-relationships between components. l It is probably impossible to anticipate all possible component relationships. l Software reliability measures may give a false picture of the system reliability. System reliability engineering

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 11 l Hardware reliability What is the probability of a hardware component failing and how long does it take to repair that component? l Software reliability How likely is it that a software component will produce an incorrect output. Software failure is usually distinct from hardware failure in that software does not wear out. l Operator reliability How likely is it that the operator of a system will make an error? Influences on reliability

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 12 Reliability relationships l Hardware failure can generate spurious signals that are outside the range of inputs expected by the software. l Software errors can cause alarms to be activated which cause operator stress and lead to operator errors. l The environment in which a system is installed can affect its reliability.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 13 The ‘shall-not’ properties l Properties such as performance and reliability can be measured. l However, some properties are properties that the system should not exhibit Safety - the system should not behave in an unsafe way; Security - the system should not permit unauthorised use. l Measuring or assessing these properties is very hard.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 14 Systems engineering l Specifying, designing, implementing, validating, deploying and maintaining socio-technical systems. l Concerned with the services provided by the system, constraints on its construction and operation and the ways in which it is used.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 15 The system engineering process l Usually follows a ‘waterfall’ model because of the need for parallel development of different parts of the system Little scope for iteration between phases because hardware changes are very expensive. Software may have to compensate for hardware problems. l Inevitably involves engineers from different disciplines who must work together Much scope for misunderstanding here. Different disciplines use a different vocabulary and much negotiation is required. Engineers may have personal agendas to fulfil.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 16 The systems engineering process

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 17 System requirements definition l Three types of requirement defined at this stage Abstract functional requirements. System functions are defined in an abstract way; System properties. Non-functional requirements for the system in general are defined; Undesirable characteristics. Unacceptable system behaviour is specified. l Should also define overall organisational objectives for the system.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 18 System objectives l Should define why a system is being procured for a particular environment. l Functional objectives To provide a fire and intruder alarm system for the building which will provide internal and external warning of fire or unauthorized intrusion. l Organisational objectives To ensure that the normal functioning of work carried out in the building is not seriously disrupted by events such as fire and unauthorized intrusion.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 19 System requirements problems l Complex systems are usually developed to address wicked problems Problems that are not fully understood; Changing as the system is being specified. l Must anticipate hardware/communications developments over the lifetime of the system. l Hard to define non-functional requirements (particularly) without knowing the component structure of the system.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 20 The system design process

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 21 The system design process l Partition requirements Organise requirements into related groups. l Identify sub-systems Identify a set of sub-systems which collectively can meet the system requirements. l Assign requirements to sub-systems Causes particular problems when COTS are integrated. l Specify sub-system functionality. l Define sub-system interfaces Critical activity for parallel sub-system development.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 22 System design problems l Requirements partitioning to hardware, software and human components may involve a lot of negotiation. l Difficult design problems are often assumed to be readily solved using software. l Hardware platforms may be inappropriate for software requirements so software must compensate for this.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 23 Requirements and design l Requirements engineering and system design are inextricably linked. l Constraints posed by the system’s environment and other systems limit design choices so the actual design to be used may be a requirement. l Initial design may be necessary to structure the requirements. l As you do design, you learn more about the requirements.

©Ian Sommerville 2004Software Engineering, 7th edition. Chapter 2 Slide 24 Key points l Socio-technical systems include computer hardware, software and people and are designed to meet some business goal. l Emergent properties are properties that are characteristic of the system as a whole and not its component parts. l The systems engineering process includes specification, design, development, integration and testing. System integration is particularly critical.