Developed By: Digital Tech Frontier, LLC 2010 - 2011 EAST.

Slides:



Advertisements
Similar presentations
PC PASSPORT SPREADSHEET BEGINNERS LEARNING OUTCOME 1.
Advertisements

Computing Studies Is it for me? Click here to find out…
C1 - The Impact of CAD on the Design Process.  Consider CAD drawing, 2D, 3D, rendering and different types of modelling.
Teaching and Learning with Technology  Allyn and Bacon 2002 Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology.
T.Sharon - A.Frank 1 Multimedia Virtual Reality. 2 T.Sharon - A.Frank Virtual Reality (VR) Definition An artificial reality that projects you into a 3D.
2. What is Multimedia? Multimedia can have a many definitions these include: Multimedia means that computer information can be represented through audio,
Augmented Reality David Johnson.
Class 6 LBSC 690 Information Technology Human Computer Interaction and Usability.
3D Augmented Reality for MRI-Guided Surgery Using Integral Videography Autostereoscopic Image Overlay Hongen Liao, Takashi Inomata, Ichiro Sakuma and Takeyoshi.
Augmented Reality “It’s Like Real Life…. But Better!” Kellie Gerson.
Introduction to Virtual Reality Mark Green School of Creative Media.
FYP Project LYU0303: 1 Video Object Tracking and Replacement for Post TV Production.
What is Augmented Reality? A.R is the process of superimposing digitally rendered images onto our real-world surroundings, giving a sense of an illusion.
Hardware of Personal Computers
© 2010 Pearson Addison-Wesley. All rights reserved. Addison Wesley is an imprint of 1-1 HCI Human Computer Interaction Week 10.
The Next Generation Learning Environment Using 3D & Virtual Gaming Principles in E-Learning THE VIRTUAL FRONTIER Edward Prentice III Centrax Corporation.
Welcome to the world of G.V.Ram Mohan Reddy G.V.Ram Mohan Reddy.
Visualization Technology Basic Masaki Hayashi Nov.12, 2013 Visualization of 3D CG.
What is Multimedia? Multimedia is a combination of text, art, sound, animation, and video. It is delivered to the user by electronic or digitally manipulated.
ICT at Work Global Communication.
Bellringer Do you think students should study computers? Why or why not?
CA III Publisher Lessons 1 and 2 © 2009 M and K Solutions, LLC -- All Rights Reserved.
Augmented Reality New Trend in Education Adoracion C. Cunanan Presenter.
 1. Which is not one of the six principles that address crucial issues fundamental to all school math programs? A. Curriculum B. Assessment C. Measurement.
Using ICT to Support Students who are Deaf. 2 Professional Development and Support: Why? Isolation Unique and common problems Affirmation Pace of change.
CSCI-235 Micro-Computers in Science Hardware Part II.
Multimedia Brief overview of capabilities and trends Future perspectives Basic hardware and software requirements and costs.
Digital Technologies in the Classroom Chapter 4 Teaching and Learning with Technology.
DESC9180 Designing Virtual Worlds Week 12 Future of Virtual Worlds 6pm – 9pm Tuesday, October 16 th, 2007 Kathryn Merrick and Owen Macindoe DESC9180 Designing.
WolfVision Visualizer Digital Oasis ,High Resolution Projected Images  Note: all document cameras require a "display device" such as an LCD projector.
Speaker: Shau-Shiang Hung( 洪紹祥 ) advisor :Shu-Chen Cheng( 鄭淑真 ) Date : 2010/4/8 Computer Graphics and Applications, IEEE Publication Date : March-April.
A New Reality in the Classroom Kay Cole Katy Nagel.
MULTIMEDIA DEFINITION OF MULTIMEDIA
Copyright © Allyn & Bacon 2008 POWER PRACTICE Chapter 4 Digital Technologies in the Classroom START This multimedia product and its contents are protected.
Class 02 – 03 Feb 2014 Setup Where do we begin? Know your content Discovering your target user.
GENESIS OF VIRTUAL REALITY  The term ‘Virtual reality’ (VR) was initially coined by Jaron Lanier, founder of VPL Research (1989)..
Multimedia ITGS. Multimedia Multimedia: Documents that contain information in more than one form: Text Sound Images Video Hypertext: A document or set.
Specialized Input and Output. Inputting Sound ● The microphone is the most basic device for inputting sounds into a computer ● Microphones capture sounds.
By Lauren Parks Technology and Young Children Effective Classroom Practice o Infants and Toddlers  Technology Tools and Interactive Media Children should.
Advanced Scientific Visualization
1 Computer Graphics Week2 –Creating a Picture. Steps for creating a picture Creating a model Perform necessary transformation Lighting and rendering the.
V Material obtained from summer workshop in Guildford County, July-2014.
Introduction to Information Technology Applications.
1 Perception and VR MONT 104S, Fall 2008 Lecture 14 Introduction to Virtual Reality.
FYP Project LYU0304: “Monster Battle”: A Prototype of Augmented Reality Card Game.
Augmented Reality Authorized By: Miss.Trupti Pardeshi. NDMVP, Comp Dept. Augmented Reality 1/ 23.
Heritage Preservation-Oriented Construction of Digital Museums - Tamsui Historic Sites Digital Collection Project as an Example Huang Jui-Mao.
Teaching and Learning with Technology Master title style  Allyn and Bacon 2002 Teaching and Learning with Technology to edit Master title style  Allyn.
Technology Tools and Autism By: Demetria Ennis-Cole, Ph.D. July 7-10, st National Conference on ASDs Hyatt Regency Dallas, TX.
CONTENT FOCUS FOCUS INTRODUCTION INTRODUCTION COMPONENTS COMPONENTS TYPES OF GESTURES TYPES OF GESTURES ADVANTAGES ADVANTAGES CHALLENGES CHALLENGES REFERENCE.
Chapter 2 HAEDWAER.
Real Time Collaboration and Sharing
Computer Applications I I dentify alternative input devices and techniques.
“It’s Alive!” Enhancing Your School w/ Augmented Reality Eileen Jones & Jennifer Sidlow Oak Lawn Community High School Oak Lawn, Illinois February 2016.
Mixed Reality Conferencing Hirokazu Kato, Mark Billinghurst HIT Lab., University of Washington.
Computer Components Part #2 – Input and Output. Let’s Review.
Visualization Technology Basic Masaki Hayashi Nov.10, 2015 Visualization with 3D CG.
June 2000Developed by M. Jeans, L. Wedel-Isaacs, J. Worley Enhancing Geometry with Technology A geometry unit incorporating technology appropriate for.
AR Based NPP Maintenance M. Khalaquzzaman NIC Lab KAIST 25 Feb 2008.
Virtual Reality - by Arpit Gupta. Introduction  Virtual reality is an artificial environment that is created with software and presented to the user.
Augmented Reality Digital experience in your classroom and beyond.
2 |2 | Overview of the presentation What is disability? What is the global situation for persons with disabilities? What is accessibility? What is ICT.
AUGMENTED REALITY VIJAY COLLEGE OF ENGG. FOR WOMEN PRESENTED BY…….
Introduction to 3D User Interface. 첫번째 강의 내용  강의 계획서 설명 강의와 논문 발표 ( 학생 ) 발표 논문 리스트  Chapter 1 & 2 참고  SIGGRAPH 2001: Course Notes 44 Advance Topics.
Bh. Ravi Krishna 12N31A0533 야나 누르디아나 학번 : 사이버경찰하과.
Multimedia Virtual Reality T.Sharon - A.Frank.
Multimedia Presented by Winston Chim
What is Augmented Reality?
Spatial Augmented Reality Oliver Bimber
Spatial Augmented Reality Oliver Bimber
Presentation transcript:

Developed By: Digital Tech Frontier, LLC EAST

Confucius says: I hear and I forget I see and I remember I do and I understand The Augmented Development Lab (ARDL)

The ARDL is a revolutionary concept that makes virtual, 3D objects appear in the real world, attached to real objects. Users look through a Virtual Reality POV Viewing Device or on there LCD Computer monitors to see virtual objects appear and then can interact with.

Marker Based Object Recognition & Tracking These can be attached to cards, the pages of a book, the chest of a friend or even on the floor or wall to provide a 3D animated replica that fills the room.

The AR Human Heart Virtual objects excel at conveying spatial, temporal and contextual concepts - especially where the real objects (or real replicas) are too expensive, dangerous or fragile. They can also be highly interactive, letting users erupt a volcano, build a human heart or pull planets out of the solar system for closer inspection.

How Does It Work? The computer software recognizes the AR markers (black squares) that contain certain patterns, measures each side and does some complex calculations to determine the position and rotation of the marker in 3D space. This information allows the computer to render photo-realistic 3D objects over the marker and display the result in both the handheld visor and on a large computer screen. The pattern within the marker dictates which 3D object will be displayed, and can also trigger narration and sound effects. Markers can be a variety of sizes and attached to almost any flat surface, which means they can be used in many interesting and effective ways.

 The ARDL is based on technology called Augmented Reality and camera tracking markers. Each person looks through a handheld display system, VR POV or on their desktop computer through a web cam.  The Virtual Reality POV goggles consists of a VR HMD and a small web camera. The camera continuously captures pictures of what the person is looking at and sends them to the computer. And then displays them in real time on the goggles. The individual is free to move around and look in 360 degrees around the object.

 S.O.L.A.R = Solar-System and Orbit Learning in Augmented Reality.  Interactive activity teaching people the position of each planet in the Solar System.  The surface of each planet is based on NASA imagery.

 The user moves the slider to control some aspect of the content on each page: o Manipulate time – volcano formation (non linear). o Manipulate space – layer globe with volcanoes and tectonic plates.  Facilitates self-paced exploration and comparisons.

The Creation: o Google Sketch Up Warehouse o 3D Max o Digitised using the Fast Scan handheld laser scanner.

 Testing the viability of creating and displaying digital replicas of historical artifacts.  Results are very versatile: o View in AR. o View on a Computer. o Share on Internet.

The Implications:  Fragile objects could be archived with no further risk of deterioration.  Objects could be shared globally to aid in research programs.  Fragile objects could be displayed virtually to avoid damage.  Objects could be animated or interactive – take up less space.  Objects placed in context in descriptive environments.  Opportunities for sharing and digital assets.

Create Your Own AR:  Evolves the concept of traditional 3D pop-up books: o The virtual objects can be fully animated and defy physics. o Uses flat planes of scenery layered near the back of the scene.  Each page has narration and a unique soundtrack.  Import or build 3D models, narration and storytelling.

Virtual objects have advantages of being: o 3D o Animation capable o Responsive to the users actions o Not constrained by the costs and practical or physical limitations of real objects.

AR can clearly demonstrate: o Spatial concepts o Temporal concepts o Contextual relationships between both real and virtual objects These factors make AR a powerful educational tool.

 Grabs interest and increases motivation.  Engages kinaesthetic learning: o Object manipulation:  Turning pages.  Moving objects.  Moving users head. o Further interaction:  Combining objects.  Re-arranging objects.  Animating objects.  Can use various learning techniques: o Constructivism. o Knowledge Exploration. o Guided-practice.

Questions? Digital Tech Frontier, LLC. Scott Jochim