Xbox LIVE Arcade Game Development Katie Stone Perez Sr. Game Program Manager Microsoft Presentation/Presenter Title Slide.

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Presentation transcript:

Xbox LIVE Arcade Game Development Katie Stone Perez Sr. Game Program Manager Microsoft Presentation/Presenter Title Slide

Endless Fun is Just a Download Away!

Agenda What is Xbox LIVE Arcade The Growth of Xbox LIVE Arcade What’s New Portfolio Goals Questions

What is Xbox LIVE Arcade? Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360 High-visibility placement in every console (Games Blade) Deep Marketplace integration (download, purchase, licensing) Available to both Silver & Gold Xbox Live Subscribers Arcade-specific banner placements drives awareness of new titles Rich around-the-game feature set drives retention & repeat play

What is an Xbox LIVE Arcade Game? Full game experience No pieces of games Must stand on its own Smaller in size <150 MB (most games <50 MB) Playable without physical media or other dependencies No instruction manual required Approachable pickup & play Free Trial Version with limited but entertaining gameplay Must up-sell to unlocked “full” version In-game promotional up-sell Plugs into Xbox Live Arcade around-the-game experiences Out-of-game Leaderboards Achievements & Gamerscore Cross-game invites

Growth Of Xbox LIVE Arcade 25M games downloaded Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles. Widespread recognition of XBLA as a “key differentiator” for Xbox 360 Broad recognition of individual titles Over 600K search results for “Cloning Clyde” or “Assault Heroes” Rapid growth of XBLA publisher ecosystem Ultimately means more great games!

Top Arcade Titles to Date Street Fighter II' HF Bankshot Billiards 2 Marble Blast Ultra UNO® DOOM®

Xbox LIVE Arcade- What’s Next? Size Limit increase to 150 MB Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content) 3 Additional achievements available for a total of 50 additional Gamerscore. Can spread achievements and GS over all PDLC or include it in a single package. Full details to be released in the next few weeks. Arcade integration with the XDK and TCR’s 1 st XNA title Announced Fall Dashboard Updates

Fall Dashboard Update Auto Downloads Fast enumeration Expanded Achievements view Friends Leaderboard Tell a Friend Sorting options

Games Page

Concept Pitch Guidance The 6 Pillars of What We Look for in Games Innovation Gameplay Visuals Multiplayer Marketplace Interaction Global Appeal

Gameplay Fits within 150 MB limit Unique ideas Pick-up and play gameplay Allows for bite-size entertainment experience Designed for the ENTIRE family Handicapping Kid-friendly options Scaling Difficulty Continues

Visual Bar Does this game look like it belongs on the Xbox 360? Visual Re-Design, not just a port Great Examples: RoboBlitz Small Arms Jetpac Refuelled

Multiplayer Xbox LIVE & designing for smaller populations Join In Progress Host Migration Local Multiplayer (2+ on a single console) Co-Op Social Experiences Offline gameplay & tracking

Marketplace PDLC (Paid Downloadable Content) Levels & Maps Weapons & Character Objects Game Types Game Skins Picture Packs Themes

Worldwide Appeal Design with a global customer in mind Localization English, French, Italian, German, Spanish, Japanese, Korean, Traditional Chinese, European Portuguese.

Concept Pitch Guidance Submission docs Concept submissions often lack Sufficient description of gameplay Sufficient quantity and variety of art samples Screenshots preferred, but concept art helps Convincing evidence of differentiation How is this different from comparable titles? What exactly does “new modes of play” mean? PDLC support is not automatically a “differentiator”

Portfolio Goals Content balance Balanced between action and non-action-oriented Many “traditional” casual games (i.e. puzzle, card) Reduced emphasis on retro Increased emphasis on innovation More content you might find on portable consoles More Kid & Family friendly content More Co-Op and Social Experiences Ongoing commitment to different experience Low-cost games you don’t generally find in retail

The Benefits of Developing for Arcade Xbox Developer Support and Xbox 360 Central Requirements available in the XDK TCR Compliant Multiplayer Network Stack Milestone Acceptance Testing Partnerships in place with testing and localization vendors Drive innovation & creative expression without taking on the risk of a large development budget Opportunity to reach an entirely new audience

High-Level Development Process \ Step #1: Submit Concept – Work with Arcade Portfolio Planning team or your established account manager to determine whether your title is a good fit and to iron out the business Step #2: Kickoff – Get engaged with the Arcade production team to discuss requirements and best practices that are unique to Arcade titles. Get lined up with Arcade-specific support materials. Step #3 – Get Cranking – Develop an awesome Arcade title that every Xbox 360 owner will have to have! Work with the Arcade team along the way to check progress of the title at various milestones. Step #4 – Submit to Cert – Arcade titles are certified along with all other Xbox 360 titles. Step #5 – Release to Market – The title is made available in Marketplace and the downloads begin.

How to Get Started For Independent Developers: Work with Arcade Portfolio Planning team to determine whether your title is a good fit and to iron out the business NDA Submit Concept Submission Form & Materials Playable Demo goes a long way! For Publishers Work with your established account manager

Microsoft Casual Games Developer Program Developer portal is best starting point for engaging on all our platforms Information about technical requirements per platform Clear instructions about how to ship your games on our platforms Developer program registration Via , instructions on the site

Developer Program Benefits Clearer visibility into engagement process and project status Developer Newsletter Invitation to Developer Events Access to information, SDKs Assigned account managers for partners with business relationships

© 2007 Microsoft Corporation. All rights reserved. This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary. Microsoft Casual Games Developer Website DirectX Developer Center Game Development MSDN Forums XNA Web site End Slide