Agile Processes: Scrum

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Presentation transcript:

Agile Processes: Scrum

Project Management Emphasis based on a Standard 30-day Sprint Scrum: a definite project management emphasis. Scrum Master: A Scrum project Is managed by a Scrum Master, who can be considered as much a consultant or coach as a manager. Sprint. Scrum has a fundamental 30-day development cycle called a Sprint, preceded by pre-Sprint activities and post-Sprint activities. Daily Scrum: A short (less than 30 minutes) daily Scrum Meeting allows the team to monitor status and communicate problems.

Product Backlog for Planning Project planning is based on a Product Backlog, which contains functions and technology enhancements envisioned for the project. Two meetings are held – one to decide the features for the next Sprint and the other to plan out the work.

Scrum and Scalability Scrum: one of the few agile methods used to scale up for larger projects. How done? Accomplished the same way as organizations handle integrated product teams. Individual Scrum team coaches - part of a higher echelon team of coaches spanning several products. This provides for communications to avoid conflicting development issues

Scrum - Queues Product Backlog Sprint Backlog Sprint Working increment of the Software Scrum uses lightweight queue-based management and work-breakdown mechanisms. Product Backlog queue: a low-tech customer- managed queue of demand requests for products. . Sprint: At launch time, a Sprint (30-day time- boxed iteration) does just-in-time planning Sprint Backlog: queue for Sprint work-mgmt.

Scrum - Management Daily Scrum: Very notable and very visible Is a daily standup, except that it is the team that is participating and sharing coordination information not a central project manager. Scrum Master holds daily scrum and acts more as a facilitator and runs interference for the core team when blocks or issues arise. (Kennaley, SDLC 3.0, p. 31)

Core Roles – Product Owner The Product Owner (client, account manager, etc etc.) represents stakeholders and is the voice of the customer. Product Owner is accountable for ensuring that the team delivers value to the business. Product Owner writes customer-centric items (typically user stories), prioritizes them, and adds them to the product backlog. Note: Scrum teams should have one Product Owner. May also be a member of the development team Not recommend this person be Scrum Master.

Core Roles – Development Team The Development Team is responsible for delivering potentially shippable product increments at end of each Sprint. Team = 3–9 people with cross-functional skills. Team does actual work (analyze, design, develop, test, technical communication, document, etc.). Team is self-organizing, even though they may interface with project management organizations (PMOs).

Core Roles – Scrum Master Scrum is facilitated by a Scrum Master – Accountable for removing impediments for team to deliver sprint goal / deliverables. Scrum Master is not the team leader, but acts as a buffer between the team and any distracting influences. Scrum Master ensures process is used as intended. Scrum Master is the enforcer of rules. Scrum Master’s role: protect the Team and keep it focused on the tasks at hand.

The Sprint (1 of 4) Sprint: basic unit of development in Scrum. Sprint duration: one week to one month; “Time Boxed" effort of a constant length. Each sprint: Preceded by a planning meeting, where the tasks for sprint are identified and an estimated commitment for the sprint goal made, and followed by a review or retrospective meeting, where the progress is reviewed and lessons for the next sprint are identified.

The Sprint (2 of 4) During Sprint, team creates finished portions of a product. (an increment) Features going into a Sprint come from the product backlog: a prioritized list of requirements from product owner. Which backlog items go into sprint (sprint goals) determined during Sprint Planning Meeting (coming) Sprint Goal sets up minimum success criterion for the Sprint and keeps the team focused on the broader picture rather than narrowly on the task at hand.

The Sprint (3 of 4) The team then determines how many selected items can be completed during the next sprint. These then go into the Sprint Backlog.  Sprint Backlog is property of the development team, During a sprint, no one is allowed to edit the sprint backlog except for development team. Development: time-boxed; Sprint must end on time; Requirements not completed for any reason? are omitted and returned to Product Backlog. When Sprint is done, team demonstrates software.

The Sprint (4 of 4) Scrum enables self-organizing teams Encourages co-location of all team members,

Artifact: Product Backlog Product backlog is an ordered list of "requirements" that is maintained for a product Contains Product Backlog Items ordered by the Product Owner based on considerations such as risk, business value, dependencies, date needed, Desire for market share, time to market, etc. etc. Features added to backlog commonly written in a user story format The product backlog is the “What” that will be built, sorted in the relative order it should be built in. Product Owner is ultimately responsible for ordering the stories on the backlog for the Development Team.

Artifact: Product Backlog The Product Backlog contains rough estimates of both business value and development effort, these values are often stated in story points using a rounded Fibonacci sequence. Those estimates help the Product Owner to gauge the timeline and may influence ordering of backlog items. Example, if the “add spellcheck” and “add table support” features have the same business value, the one with the smallest development effort will probably have higher priority, because the Return on Investment (ROI) is higher.

Artifacts – The Product Backlog 2 Product Owner: responsible for the product backlog and the business value of each item listed. Development Team: responsible for the estimated effort to complete each backlog item. Team contributes by estimating Items and User- Stories, either in “Story-points” or in “estimated hours.”

Artifacts: Sprint Backlog Sprint Backlog: list of work the Development Team must address during the next sprint. List derived by selecting stories/features from the top of the product backlog until the Development Team feels it has enough work to fill the sprint. Thinking: This is done by the Development Team asking "Can we also do this?" and adding stories/features to the sprint backlog. History: Development Team should note velocity of previous Sprints (total story points completed from each of the last sprints stories) when selecting stories/features for the new sprint. Use number as guide for "effort" they can complete.

Artifacts: Sprint Backlog Stories/features: broken down into tasks by Development Team Should normally be between four and sixteen hours of work. With this level of detail the Development Team understands exactly what to do, and potentially, anyone can pick a task from the list. Tasks on sprint backlog are never assigned; tasks are signed up for. by team members during daily scrum, according to priority and member skills. Promotes self-organization of Team, and developer buy-in. Sprint backlog is property of Team, and all included estimates are provided by the Development Team.

Artifacts - Increment The ”increment” is sum of all Product Backlog Items completed during a sprint and all previous sprints. At end of a sprint, Increment must be done according to Scrum Team's definition of done (coming). The increment must be in usable condition regardless of whether the Product Owner decides to actually release it.

Artifacts: Burn Down The sprint burn down chart is a publicly displayed chart showing remaining work in the sprint backlog. Updated every day; gives a simple view of the sprint progress. Other types of burn down: Release burn down chart: shows amount of work left to complete the target commitment for a Product Release This normally spans multiple iterations Alternative Release burn down chart: basically does the same, but clearly shows scope changes to Release Content, by resetting the baseline.

More Terminology Used in Scrum: Sprint burn down chart: Daily progress for a Sprint over the sprint’s length. (User) Story: A feature added to the backlog is commonly referred to as a story; has a specific suggested structure. Done so development team can identify user action and required result in a request; simple way of writing requests anyone can understand. Example: As a wiki user I want a tools menu on the edit screen so that I can easily apply font formatting.

More Terminology Used in Scrum: A story is an  independent, negotiable, valuable, estimable, small, testable requirement  Despite being independent, stories have no direct dependencies with other requirements. Stories may be clustered into epics (a group of related stories) when represented on a product roadmap or further down in the backlog.

More Terminology Used in Scrum: Tasks: Added to story at beginning of a sprint and broken down into hours. Each task should not exceed 12 hours, but it's common for teams to insist that a task take no more than a day to finish. Definition of Done (DoD): The exit-criteria used to determine whether a product backlog item is complete. In many cases the DoD requires that all regression tests should be successful.

More Terminology Used in Scrum: Velocity: The total effort a team is capable of in a sprint. The number is derived by adding all the story points from the last sprint's stories/features. This is a guideline for the team and assists them in understanding how many stories they can do in a sprint. Impediment: Anything that prevents a team member from performing work as efficiently as possible.

Chapter 3 Agile software development Scrum Benefits The product is broken down into a set of manageable and understandable chunks. Unstable requirements do not hold up progress. The whole team has visibility of everything and consequently team communication is improved. Customers see on-time delivery of increments and gain feedback on how the product works. Trust between customers and developers is established and a positive culture is created in which everyone expects the project to succeed. Chapter 3 Agile software development 43

Chapter 3 Agile software development Scaling Agile Methods Agile methods have proven to be successful for small and medium sized projects that can be developed by a small co-located team. It is sometimes argued that the success of these methods comes because of improved communications which is possible when everyone is working together. Scaling up agile methods involves changing these to cope with larger, longer projects where there are multiple development teams, perhaps working in different locations. Chapter 3 Agile software development 44

Scaling Out and Scaling up ‘Scaling up’ is concerned with using agile methods for developing large software systems that cannot be developed by a small team. ‘Scaling out’ is concerned with how agile methods can be introduced across a large organization with many years of software development experience. When scaling agile methods it is essential to maintain agile fundamentals Flexible planning, frequent system releases, continuous integration, test-driven development and good team communications. Chapter 3 Agile software development 47

Scaling Up to Large Systems For large systems development, it is not possible to focus only on the code of the system. You need to do more up-front design and system documentation Cross-team communication mechanisms have to be designed and used. This should involve regular phone and video conferences between team members and frequent, short electronic meetings where teams update each other on progress. Continuous integration, where the whole system is built every time any developer checks in a change, is practically impossible. However, it is essential to maintain frequent system builds and regular releases of the system. Chapter 3 Agile software development 48

Scaling Out to Large Companies Project managers who do not have experience of agile methods may be reluctant to accept the risk of a new approach. Large organizations often have quality procedures and standards that all projects are expected to follow and, because of their bureaucratic nature, these are likely to be incompatible with agile methods. Agile methods seem to work best when team members have a relatively high skill level. However, within large organizations, there are likely to be a wide range of skills and abilities. There may be cultural resistance to agile methods, especially in those organizations that have a long history of using conventional systems engineering processes. Chapter 3 Agile software development 49

Chapter 3 Agile software development Key points A particular strength of extreme programming is the development of automated tests before a program feature is created. All tests must successfully execute when an increment is integrated into a system. The Scrum method is an agile method that provides a project management framework. It is centered round a set of sprints, which are fixed time periods when a system increment is developed. Scaling agile methods for large systems is difficult. Large systems need up-front design and some documentation. Chapter 3 Agile software development 50