Group Members: Jane Drozd, Adam Kane, Kang-che Lee, Shengying Shen, Ross Wang Arts Col 753, Animation Production with CSE 682, Computer Animation Winter 2010 Professors: Maria Palazzi and Rick Parent
Outline Rendering: playblast controlling rendering quality software v. hardware rendering render output: image formats, channels, etc. batch rendering the ACCAD render-farm render layers Project management groups sets and partitions making an object unselectable (template) display layers copies v. instances file referencing proxy references 2
Rendering 3
Playblast A fast way to render in Maya Use screen capture to make animation Make sure the area to be displayed is not obstructed 4
Playblast Steps Window -> Playblast 5
Playblast Steps 6
Rendering Quality Window -> Rendering Editors -> Render Settings 7
Rendering Quality 8
Software VS Hardware Rendering Software Computation done by the computer instead of special hardware It is flexible programming Slower than hardware since it needs more time for calculation Hardware Computation done through video card and drivers It is faster than software rendering Usually it produce a lower quality than software rendering 9
Render Output Formats Default: Maya Image File Format (IFF) Two main types: Raster: pixel based format TIFF, BMP, JPG… Vector: line/curve based format AI, SWF, SVG… 10
Render Output Channels: Four main channels per pixel 3 color channels Red Green Blue Alpha channel, used for transparency. Depth channel may be used to record how far away a given pixel is. 11
Channels 12
Batch Rendering Allows rendering of multiple images at once Rendering an animation: Configure options Check Script Editor 13
ACCAD Render Farm Start->Programs->Graphics 3D->Submit to ACCAD Distributed Rendering 14
Render Layers Example from Maya documentation. 15
Reasons to Composite Creativity Modifiability Efficiency 16
Interface 17
Caveats Be mindful of compositor expectations Color and channel interpretation 18
Grouping 20
Sets and Partitions Sets – collections of objects. Paritions – non-overlapping sets. 21
Display Layers 22
Display Layers visibility off 23
Display Layers Template – wireframe - not selectable 24
Display Layers Reference – not selectable 25
Copies vs. Instances 26
Copies vs. Instances 27
Copies vs. Instances 28
Copies vs. Instances 29
File Referencing allows you to assemble multiple objects, shading materials, animation, and so on, into a scene without importing the files into the scene. allows users to segment scenes as required to suit the production workflow. not like Importing where the objects get copied over. Referencing needs an active link. reduces file size of the composited scene. 30
File Referencing 31 House.ma Boy.maGirl.ma Parent Scene Referenced Child scenes House.ma Boy.maGirl.ma Shoes.maHat.ma Referenced GrandChild scenes multi-level referencing
File Referencing 32 Lock: prevent them from being accidentally modified when they are referenced in your scene.
File Referencing When modified within the parent scene, the edits are recorded in a reference node that is created in the parent scene file. The data in the original referenced child scene file remains unmodified. Edits made to attributes within a parent scene have precedence over modifications made to the same attributes in the referenced child scene file lower in the hierarchy. 33 Parent Child Scale in parent scene Scale & change color in child scene
Proxy References substitute one or more file references by creating a set of possible substitute references, known as proxies, for a given file reference. are used to temporarily simplify complex scenes by substituting simpler versions of the objects into the scene. allowing you to focus on the elements you need to work on while still maintaining a spatial context of the scene’s elements. A proxy reference can only be created for an existing file reference ya/2009help/index.html?url=File_refe rencing_About_proxy_references.htm,topicNumber=d0e117929
Proxy References 35 File Referencing 2 ‘complex’ cubes exist proxy references
Proxy References 36 Proxy References :2 ‘simple’ sphere
Thank you ! 37