For “Francelette’s Kindness Adventure” Game Series Card Game Proposition.

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Presentation transcript:

For “Francelette’s Kindness Adventure” Game Series Card Game Proposition

I. Plot of the game Introduction to the game Introduce the intro to the card game II. The Card Game Goals of the game How to Play Rules and Regulations III. Conclusion and How to follow Outline

This game has players taking the role of the main heroine, Francelette, as she tries to defeat Volt. Along the way, Francelette and her sister, Luna, travel toward different continents to defeat Volt’s minions and get closer to defeating Volt himself. As they do this, dangers lurk and hidden traps are triggered, but they wont give in. This game can be played on a Windows OS that can use RPG Maker VX Ace. This is the only way to play the game. I. Introduction- Game Intro

The card game will have players taking the role of Francelette and her team. It will be a turned based single and multiplayer card game where team work will be the key to winning. For single player games, one player plays as Francelette or any of her teammates, while the other one plays as Volt, Francelette’s main rival. For multiplayer games, a team of up to 4 players take the roles of Francelette and 3 of her teammates to defeat Volt, played by the 5 th player I. Introduce the card game

Section 2: The Card Game ( Single / Multiplayer Games) In this section, I will discuss the following; Rules How to play Types of cards Game mat (In the works) How a turn works Combat Items How to win

The objective of the game is to defeat the player who is playing as Volt by taking out all of his minions and health points Each player take turns playing cards from their hand as using them to battle opponents The game is over if one of the following happens: A) Volt OR a hero character is defeated (Single Player) B) Francelette is defeated (Multiplayer games only) NOTE: Situation B is based on the games plot. Section 2A: The Basic Rules

The player OR team places and shuffles their decks and places them in the “Kindness Zone “ (Francelette’s Team) OR “Dark Zone” (Volt) Each player will decide who will go first. This can be done in any way you want. Be warned that dice will be used in the game at some point. Each player will draw 5 cards from their deck. Players can place their main heroine/ hero card in the play zone On everyones first turn, you are only allowed to play your main hero/heroine in the play zone to form the party Section 2B: How To Play- Part 1

Francelette’s team (Team Mage-Lettes by the game’s plot) IS NOT allowed to attack on their first turn. Volt however is allowed to attack on his turn The team is allowed to move players around to decide who takes the hit The player playing as Volt can decide who to attack Health damage is dealt to the player being attacked Turn is over after damage is dealt OR after a combo is done Repeat until there is a winner or a winning team Section 2B: How To Play- Part 2

There will be a few types of cards for this game. Each card type will be different and will have different effects based on what the card is Some cards have special effects if a certain player is in the party, while others have effects that take place at different times The next slides will let you take a tour of what type of cards will be in the game. Make sure you know them well Section 2C: Intro to Types of Cards

Main Hero/Heroine Cards- These are your player cards. You cant play without having a main hero /heroine on your side. There are 3 of these in your deck. Same character, same starting stats. Weapon Cards- These can help your player in a big way. Your players attack goes up and you can deal more damage. You can play 1 weapon card on your turn. Armor Cards- Defense leads to offense as they say. Use these to raise the defense of your hero/heroine. They need the defense too. They take less damage when applied. You can play 1 of these cards on your turn. Block Cards- Play a block card to automatically block an attack. This must be used during combat. Place your block card in front of the character being attacked. That player takes 0 damage for that attack only. Section 2C: Types of Cards – Part 1

Save Cards- Similar to block cards, but with a twist. This allows a player to take an attack for another player to do the save. The player making the save will take the full damage (no block cards can be played when in effect). Be warned if you try to use Francelette to block. If Francelette is defeated in multiplayer games, the game is over and Volt will win Money Cards- Players will be allowed to use their money cards to purchase items before and after battles. You will not be able to use it during battle. (You may use Poker chips or some other objects to represent money for this game) Combo Cards- These cards allow players to use combos with characters. Different combo cards will have different requirements and must be met before using. Section 2C: Types of Cards – Part 2

Skill / Magic – Every player will have some magic and skill cards to use. You can use these to deliver huge damage OR heal players. All offensive and defensive cards will use dice. There will be a dice icon on all of the cards described, followed by a number from Roll higher than that number and you deal bonus damage OR heal bonus HP. If you roll lower, you only deal /heal normal damage Section 2C: Types of Cards – Part 3

The following special cards are used in certain situations. These cards can change the game in a big way. Here are some that I am working on; Memory Barrier Break Card (use on Francelette only) – Use to break the effect of the Mind Change Card to allow Francelette to play all cards. Mind Change Card (VS Francelette only) – Allows Volt to disallow a card type of his choice to be used on Francelette (Armor Card, Save Cards…etc) for the rest of the battle. Teammates will not be able to share card effects with Francelette unless cured Cure: Memory Barrier Break Card And many others to come Section 2C: Types of Cards (Special Cards)

The following is a photo of a drawing of a possible game mat. I have labeled what each area will be for. The photo shown is for the multiplayer version of the game Section 2D : Game Mat (Work in progress)

The game mat has several zones for you to play on. This is the multiplayer version of the game mat. Each zone will be described to you in the next slides. Use this mat as a reference to put your cards in the correct play area. When you have memorized the game mat, you may use a blank colored playmat Read the descriptions carefully Section 2D: Game Mat- Introduction

Team Kindness/Dark Zone- This is where your deck will go (Kindness for Team Mage-Lettes, and Dark for Volt) Discard Pile- If any of your characters fall unconscious (HP = 0), they go here. This is where those 2 extra character cards come into play. If you play another one, you are back in the game at full HP. All used items also go here as well (Potions, Antidotes, ETC) Individual Weapon and Armor Area- Use this area for weapon or armor that can be only used by one player. These will be indicated on the card. It will have a players name OR the word “shared”. Party Bench Area- This area is only for games with more than 4 players. Players can swap out at any time (but are still able to play). Note that some effects will prevent you from doing this Section 2D: Game Mat- Part 1

Party Area- Place your starting 4 characters here. They will act as your “starting lineup” like in a sports game. Shared Upgrades area- Any weapon or armor that has the “Shared” type can be placed here. Any effects that it has will be shared with all party members automatically. Make sure you look here before declaring combat to apply these effects Hold Area- If you find a card in your hand that you want the team to use later, you may place it FACE DOWN here. Think of it as a “trap card” for this game. You may place up to 5 items here (up to 10 for a 8 player game) Money area- Money earned from cards. Place them here. Has no effect on the game, but useful for before and after battles to buy items Section 2D: Game Mat- Part 2

In this section, I will discuss how a turn would work for this game Keep in mind that certain cards may switch things up This section will only talk about a normal turn for the game Section 2E: How a Turn Works

Here is the turn flow; A) Draw Phase B) Play Character Phase (First turn only) C) Play item, weapon, armor phase D) Combat Phase E) Extras Phase F) End Turn The next slides will detail each phase Section 2E: How a Turn Works- Part 1

Draw Phase- On your first turn, you will draw 5 cards. The player going first (player playing as Francelette) gets 1 extra card. Play Character Phase- Play your character that is based on the deck you are playing. Example, if you play a Francelette deck, play Francelette in the party area (If more than 4 players, players going 5 th through 8 th in turn order place their characters in the Party Bench area) Play item, Armor, weapon phase- This is where you get to play a weapon, armor and a item card. You may play up to 2 of these per turn. Combat Phase- (Will be explained in next section) Extras Phase- Some cards allow extra moves. You never know…. End Phase- End your turn and move on to the next player Section 2E: How a Turn Flows

This section lets you learn the rules of combat. By learning these rules you will know how to do combat Remember that certain cards may have other effects that change the normal combat flow Section 2F: Combat Introduction

When there is a combat declared, the player declaring an attack places the attacking character in front of the party. The defending player (most likely Volt or a minion) will also be in front of the attacking character. If you are going to use your attack bonuses from the shared pile and the individual pile of armor and weapons, declare it BEFORE combat. Compare attacking characters attack to defending players defense. If ATK> DEF, the attack does normal damage. If the ATK = DEF, no damage, and if ATK < DEF, attacking character takes damage equal to ½ of the defending players defense stat Section 2F: Combat – Part 1

If a character falls unconscious (HP = 0), that character goes to the discard pile. The player is allowed to revive him or her should the player have a revival item, if not, the player will need to draw another character card before coming back into play. Once combat is over, place used items or one-time effect items into the discard pile. NOTE: If you are playing by the normal rules, if Francelette is defeated AT ANY TIME, it is game over by the story plot. I do have special rules for this at the end Section 2F: Combat – Part 2

Items can be used at any time during the game. Examples of items are like potions, antidotes, and others These are one-time items and go to the discard pile once used Section 2G: Items

Here are the winning conditions If you (or a team) defeat Volt If time limit: The player OR team with the most HP total at the end HERE are the Losing Conditions If Volt defeats Francelette AT ANY TIME Multiplayer: If the whole team (except benched players) fall unconscious and no players played their character card Draws: Francelette AND Volt taken out OR tie on HP at end (Single player) Team scores are tied with the players playing as Volt (Multiplayer) Section 2H: How to win / Losing Conditions

If you are just starting the game, you do not need to use the “Francelette defeated = game over “ rule If Francelette is affected with Volt’s Mind Change card, she will not be able to be subbed out. She must remain in play until the player plays a Memory Barrier Break card Players in the bench must be ready with their deck at anytime. They may be called on to sub in Players may use the single player play mat to go to a multiplayer game Section 3: Special Rules

I hope you find this proposal interesting Special thanks to the makers of RPG Maker VX Ace (Enterbrain and Agetec) Thanks to all of the fans of the game so far Section 4: Conclusion