The 2007 Horizon Report: Six Technologies to Watch ELI 2007 Annual Meeting Atlanta, GA.

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Presentation transcript:

The 2007 Horizon Report: Six Technologies to Watch ELI 2007 Annual Meeting Atlanta, GA

Horizon Project Advisory Board

the process researchdialog

the topics

From classifying and tagging to creating and uploading, today’s “audience” is very much in control of the content we find online. This active audience is finding new ways to contribute, communicate, and collaborate, using a variety of small and easy tools that put the power to develop and catalog the Internet into the hands of the people. The largest and fastest growing websites on the Internet are all making use of this approach, which is redefining how we think about the web and how it might be applied to learning. user-created content ADOPTION HORIZON NEAR HORIZON (ONE YEAR OR LESS)

social networking The expectation that a website will remember the user is well established. Social networking takes this several steps further; the website knows who the user’s friends are, and may also know people that the user would like to meet or things the user would like to do. Even beyond that, social networking sites facilitate intro-duction and communication by providing a space for people to connect around a topic of common interest. These sites are fundamentally about community —communities of practice as well as social communities. ADOPTION HORIZON NEAR HORIZON (ONE YEAR OR LESS)

The convergence of ubiquitous broadband, portable devices, and tiny computers has changed our concept of what a phone is meant to be. A pocket-sized connection to the digital world, the mobile phone keeps us in touch with our families, friends, and colleagues by more than just voice. Our phones are address books, file storage devices, cameras, video recorders, way- finders, and hand-held portals to the Internet—and they don’t stop there. The ubiquity of mobile phones, combined with their many cap- abilities, makes them an ideal platform for educational content and activities. We are only just beginning to take advantage of the possibilities they will offer. mobile phones ADOPTION HORIZON MID HORIZON (TWO TO THREE YEARS)

In the last year, interest in virtual worlds has grown considerably, fueled in no small part by the tremendous press coverage of examples like Second Life. Campuses and businesses have established locations in these worlds in much the same way they were creating websites a dozen years ago. In the same way that the number and sophistication of websites grew very quickly as more people began to browse, virtual locations will become more common and more mature as the trend continues. Virtual worlds offer flexible spaces for learning and exploration—educational use of these spaces is already underway and growing. virtual worlds ADOPTION HORIZON MID HORIZON (TWO TO THREE YEARS)

ADOPTION HORIZON FAR HORIZON (FOUR TO FIVE YEARS) The time-honored activities of academic research and scholarly activity have benefited from the explosion of access to research materials and the ability to collaborate at a distance. At the same time, the processes of research, review, publication, and tenure are challenged by the same trends. The proliferation of audience-generated content combined with open-access content models is changing the way we think about scholarship and publication—and the way these activities are conducted. new scholarship & emerging forms of publication

The term “serious games” has been coined to describe games that have an educational purpose and non-entertainment goals. Educators are taking a hard look at one type of serious game, massively multiplayer educational games, and finding strong po- tential for teaching and learning. These games are still time- consuming and often expensive to produce, but practical examples can easily be found. Interest is high and developments in the open-source arena are bringing them closer to mainstream adoption year by year. massively multiplayer educational gaming ADOPTION HORIZON FAR HORIZON (FOUR TO FIVE YEARS)

group discussion

© 2007 The New Media Consortium. This work is the intellectual property of the author(s). Permission is granted for this material to be shared for non-commercial, educational purposes, provided that this copyright statement appears on the reproduced materials and notice is given that the copying is by permission of the author. To disseminate otherwise or to republish requires written permission from the author.