Work Team Accreditation Second Referee, 2013-2014.

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Presentation transcript:

Work Team Accreditation Second Referee,

Second Referee Accreditation zThis is a brief tutorial about the key elements of being a second referee (R2) zIt is intended for players serving as an R2 during USAV tournament play zThis is not a certification as a first referee, although it can be a good start towards becoming a USAV certified first referee zThis clinic will meet the IREVA Region requirements for Second Referee

Second Referee Accreditation zThe second referee (R2) is an important member of the officiating team, along with the first referee (R1), scorer (SK), assistant scorer (AS), and Line Judges (LJ) zThe R2 is positioned on the floor between the net pole and the scorer’s table, opposite the R1 yDo NOT lean on the pole! zThe R2 is primarily responsible for interacting with the scoretable and both benches zDuring play, the R1 is focused on watching the half of the court where the ball currently is, so the R2 should be focused on watching the other half of the court where the ball isn’t!

Responsibilities zAt the beginning of the match: yParticipate in the pre-match coin toss yCollect line-up sheets from the coaches / captains xVerify 1) Captain is listed, 2) Libero(s) identified on Set 1, and 3) Signature yEnsure that the scorer has everything she/he needs yEndure that the teams are on the court properly zDuring the set: yAuthorize and control time outs (30 seconds) and substitutions (12) yWhistle certain faults during play and mimic R1 signals yCommunicate with Scoretable and both benches (Head Coach only) zAfter each set is ended: yGet the game ball and put on the scorer table yDistribute and collect line-up sheets from coaches for next set

Responsibilities zAssure that both teams are in correct positions to begin set (using line-up sheets – check receiving team first, then the serving team) zIndicate Captain of each team to R1 yUse hand face-down in front of midsection and then point to the captain with an open hand zThen roll the ball to the server zWhen both the scorer and you are ready, give the ready signal to the R1 yReady signal is two hands in the air, like Superman about to fly off!

Responsibilities zWhistle and signal: yPosition faults on the receiving team yContact of a player with the top of net or antenna above the top of net yPenetration into the opponent’s court and space under the net only if it interferes with play or causes a safety issue yAttack-hit or blocking faults of back-row players xWatch the feet of attacking player on attack line

Responsibilities zWhistle and signal: yWhen a ball crosses the net outside the antenna (except the serve or unless playing pursuit) or touches the antenna on his/her side of the court yWhen a ball contacts an outside object that is out of play, including the antenna or any part of the net or support system outside the antenna. yWhen a foreign object enters the playing area and either actually interferes with play or poses a safety issue to the players

Key techniques zPositioning yStep back 3-6 feet from the pole and one step sideways as space allows (do not hide directly behind the pole) yPay attention to receiving team side at service yTransition to blockers' side during rally – move immediately on contact of service, and quickly back- and-forth throughout rally yAt end of match, help R1 remind both coaches (JO) / captains (adults) to sign scoresheet

Key Techniques zWhistle and Signal: yLoud, clear, and long. Don’t be bashful! yKeep your whistle in your mouth when the ball is in play; be ready to blow whistle when you see a violation yWhen you see a violation, blow whistle immediately, step to side of team at fault, signal violation, then wait for and echo the R1’s signal

Key Techniques zAt the end of each rally when the R1 whistles yStep out from the pole on the side of the team at fault yEcho R1’s signals (mirror or follow) xSignals do not need to be at the exact same time zWhen a team reaches set point for the first time in each set, give the set point signal (index finger to the shoulder)

Key Techniques zControl time outs and substitutions yNotify R1 of how many time outs are taken by each team discreetly at the beginning of the timeout yNotify coach and R1 when the second timeout has been used xSignal sequence is Timeout signal followed by two fingers yNotify captain/coach when team has reached 9, 10, 11, and 12 team substitutions xAlso notify R1 when the 12 th substitution is used xSignal sequence is Substitution signal followed by fingers and fist to indicate how many substitutions have been used yWork with scorer and assistant scorer

Key Techniques zSubstitution procedures yThe actual request for substitution is the entrance of the substitute player(s) into the substitution zone, ready to play xDO NOT grant a substitution when coach/captain visually signals or verbally asks for substitution yWhen a request is made, blow your whistle, signal substitution, and administer subs from regular working position ySubs meet between center line and attack line and hesitate long enough for R2 to note the numbers xRelease players onto the court as soon as you get their #s; don’t make them stand there until the SK is done! yAfter releasing players, repeat substitute numbers to scorekeeper, as needed

Key Techniques zSubstitution procedures yOne substitute at a time in the “sub zone” xAdditional substitutes stand just outside the substitution zone yIf the substitute has entered into the sub zone and you have blown your whistle, and then the substitution is withdrawn, the team is sanctioned for a delay yTeam may make only one substitution request between completed rallies (may not sub, take TO, and then sub again) xOne substitution request may be for multiple players xA completed rally is one that ends with a point or sideout; not a replay ySignal ready to R1 after sub is completed, scorer is finished writing on the scoresheet, and you are in the proper position with the whistle in your mouth yIf both teams request a substitution, pick one to handle first, and then blow the whistle and signal again for the other team

Rules You Need to Know zNet yContact with the net by a player is not a fault unless it is made at the top of the net during the act of playing the ball, or it interferes with the play. Some actions of playing the ball may include actions in which the players do not actually touch the ball.

Rules You Need to Know zNet (continued) yFAULT: Touching the top band of the net or the top 80 cm of the antenna during his/her action of playing the ball, or yFAULT: Taking support from the net simultaneously with playing the ball, or yFAULT: Creating an advantage over the opponent, or yFAULT: Making actions which hinder an opponent’s legitimate attempt to play the ball

Rules You Need to Know zNet (continued) yContact with the net by a player is NOT a fault unless it interferes with the play yContact with the net that does NOT interfere with play must be ignored yPlayers may touch the post, ropes, or any other object outside the antennae, including the net itself, provided that it does not interfere with play xContacting cables outside the net is NOT a fault

Rules You Need to Know zCenter line y ***Rule change this year*** yContacting the opponent’s court with any part of the body is not a fault, provided that the action does not interfere with play or cause a safety issue, as long as some body part is on or above the center line. yThis is now the same as the NCAA rule

Rules You Need to Know zFour contacts, ball handling, and ball contacting floor yDiscuss with R1 during pre-match conference yDiscreetly signal 4 contacts (typically on chest), do not signal “touch” (only show faults, not safe signals) yDiscreetly signal violations only if blocked from R1’s view, such as “lift” or “2 hits” yIf ball contacts floor, step out with ball down signal, if R1 does not see your signal, blow your whistle

Rules You Need to Know zOut of rotation yPlayers must be in rotation at time of service (at the moment the server contacts the ball for service) xFront row player must have one foot in contact with the floor closer to net than corresponding back row player xRight (left)-side player must be closer to sideline than the center player in the corresponding row yBe certain a team is out of rotation before whistling

Rules You Need to Know zTime out or lineup check requests yOnly captain or coach may make request yDo not whistle if R1 has already beckoned for service; it is an Improper Request yLineup check may be requested after an incomplete rally; TO or sub may only be requested after a completed rally. yAlways signal ready to the R1 at the end of any interruption of play after the scorer is ready and you are in the proper position with your whistle in your mouth

Signals zIn zOut

Signals zTouch zReady signal: Two hands above head tilted slightly forward, like Superman flying away

Signals zNet zCenter line violation

Signals zLoss of rally zOut of rotation

Signals zTime out zSubstitution

Second Referee Do’s zBring your own whistle (also watch, if possible) zPresent yourself to the R1 as early as possible prior to the match zAttend the coin toss, if possible zDiscuss responsibilities with the R1 zWhistle immediately when you see a violation zScan benches between rallies to be attentive to time outs, substitutions, or other requests zScan court and sidelines for potential safety issues zReport unsporting behavior immediately to R1

Second Referee Don’ts zDon’t squat under the net or lean on the pole zDon’t use electronic devices while working zDon’t watch the serving team for out of rotation violations; watch the receiving team zDon’t whistle 4 contacts or ball-handing violations zDon’t follow the ball; stay focused on the net and center line

Line Judge Responsibilities zStand very close to the corner to the right of either the R1 (LJ1) and R2 (LJ3), so that you can clearly see both your end-line and sideline zPay attention at all times! zSignal In, Out, or Touch with flags or hands zWatch for the ball hitting the antenna or crossing the net out of bounds zWatch the server for a foot fault

Line Judge Responsibilities zWatch for other players not fully on the court at the moment of service zWatch for the ball hitting the ceiling while crossing the net or contacting any overhead obstruction under 15 feet zWatch for potential “pancake” saves and signal if you see the ball hit the floor zGet out of the way if the ball is being played near you and you are about to get run over

Line Judge Responsibilities zIf the server is serving near your corner, move in back of the server so that you are out of the way but can still see the sideline. Move back to your corner quickly after the serve zDuring timeouts, go to the middle of your end- line, opposite your partner yThe LJ for the next serving team should have the ball zIf you are screened and can’t see whether the ball landed in or out, give the Judgment Impossible signal (arms crossed in front of chest)

Line Judge Responsibilities zMove away from your corner temporarily if you need to get a better view of a developing play zSafety first! If a ball rolls near or onto your court, go get it so that no one gets hurt zIf you are getting harrassed from the playing teams or spectators, let the referee or your coach know – they will take care of it! zThe referee may overrule you, if he/she has a better view of the play and disagrees with your call – don’t get upset; just get ready for the next rally

Ball Landing Near the Sideline zThe line is part of the playable surface, so the out-of-bounds starts just outside the outer edge of the sideline. If the ball lands near a line, it is in or out based on where the mid-point of the ball first contacts the floor. It doesn’t matter if part of the ball “hangs over” the line or if the ball flattens out after the initial contact.

Junior R2 Certification zTo be certified you must: yComplete the clinic yTake the R2 test and pass x10 questions – correct to 100% yPass at least one practical demonstration working as an R2 during a USAV tournament xThe R1 will provide feedback and any suggestions for improvement xIREVA will conditionally certify you in WebPoint after you finish the clinic and test today, and will subsequently verify that your performance at tournaments is acceptable