Psych of Learning.  Famous for “puzzle box” experiments of animal learning.  Examined animal intelligence by testing animal learning (change in behavior).

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Presentation transcript:

Psych of Learning

 Famous for “puzzle box” experiments of animal learning.  Examined animal intelligence by testing animal learning (change in behavior).  Plotted animals learning on graphs (perhaps first learning curves), see p  Used the “discrete trial procedure.”

 Relationship between behavior and its consequences.  Behavior has two kinds of consequences:  Satisfying state of affairs  Annoying state of affairs  Satisfying consequences (or effects) will result in greater likelihood that the behavior will be repeated.  Believed animals learned by “trial and success.”  “Hedonism,” the tendency to seek out pleasure and avoid pain, had long been debated by philosophers.

 Invented Skinner box (AKA operant chamber, experimental chamber).  The Behavior of Organisms (1938)  Numerous contributions to psychology:  Changes in behavior rate a measure of learning.  ABA research design.  Coined precise language for the study of animal learning.  Many awards, but also many critics.  Won APA’s 1st special citation for a lifetime of outstanding contributions.  Used the “free operant procedure.”

 AKA operant learning or instrumental learning.  “Experiences whereby behavior is strengthened or weakened by its consequences…” (p. 124).  Emphasis on behavior producing consequences.  The learning is “necessarily active” (p. 125).  Individual must act.  Action  Consequence  Action (or Inaction)

Positive Reinforcement Positive Punishment Negative Reinforcement Negative Punishment Strength of Behavior IncreasesDecreases Consequences Stimulus RemovedStimulus Presented

 Increase in the strength of behavior due to its consequences.  3 Characteristics of Reinforcement (Charles Cantania, 1998):  A behavior must have a consequence.  The behavior must increase in strength.  The increase in strength must be the result of the consequence.

Positive ReinforcementNegative Reinforcement Behavior is strengthened by the appearance a stimulus or increase in intensity of a stimulus (or a positive reinforcer). AKA “reward learning” but not always things we want. Positive reinforcer (or stimulus) is usually sought out by the organism. A positive reinforcer strengthens the behavior that precedes it. Behavior is strengthened by the REMOVAL or DECREASE in intensity of a stimulus. Stimulus is a negative reinforcer (usually something that we want to avoid). Behavior is reinforced by escaping from an aversive stimulus. AKA “escape- avoidance learning.”

Operant ConditioningClassical Conditioning Subject must actively DO something. Three – term contingency: A. Initial situation B. Behavior in that situation C. Consequences of the behavior. Stimulus is contingent on behavior. Often occurs with classical conditioning. Subject is relatively passive. Two stimuli occur regardless of subject’s behavior. “S – S” learning or the pairing of 2 stimuli. Stimulus (US) is contingent on another stimulus (CS). Often occurs with operant conditioning.

Primary ReinforcersSecondary Reinforcers Not dependent on association with other reinforcers. Very few primary reinforcers. Lose effects quickly, known as satiation. Examples: food, water, maintaining body temperature, social contact, information Dependent on association with other reinforcers, often with a primary reinforcer (e.g. money is a secondary reinforcer because of the things it buys us, may of which are primary reinforcers). AKA “conditioned reinforcers.” More enduring; satiate more slowly than primary reinforcers. Must be paired with another reinforcer at least some of the time. Can provide immediate reinforcement that is not disruptive and that can be used in many different places.

 Contrived reinforcers  Have been arranged or created by someone.  Natural reinforcers  Occur naturally.