Dishmaker by Ted Selker and Leonardo Bonanni from MIT
prototype: what? product works like looks like interacts like service/ experience space story
is the iterative generation of artifacts intended to answer questions that get you closer to your final solution is creating a concrete embodiment of a concept which become a way to test your hypotheses is building to think prototyping...
is an attitude prototyping...
to gain empathy to explore to test to inspire understand the design space build to think test and refine solutions inspire with your prototype prototype: why?
prototype: fail early and often cost of failure vs. project time
prototype: fail early and often risk and cost vs. iteration cycles
Interacts like… Looks like… Looks like… Works like… Works like… prototype: identify a variable Interacts like… Looks like… Looks like… Works like… Works like…
“Like this?” “Mm, yes like that.” Developed for Gyrus ACMI, ENT Division prototype: scale resolution
prototype: create experiences
Embrace v 0.0 Embrace v 1.0 prototype: let go
prototype resolution should match the progress of your development identify the variable you want to explore let go of your prototypes create experiences prototype: how?
In 20 minutes, you’ll have experience prototypes to test with users. prototype now
1. no-res prototyping2. lo-res prototyping prototype now enact need and solution concept add props and a scene