Hero’s Journey: An Example. Hero The hero can take on a number of guises. He/she can be anyone from a king to an orphan. Typically, some aspect of his.

Slides:



Advertisements
Similar presentations
The Steps a Hero Undergoes Throughout His or Her Adventure
Advertisements

Based on the work of Joseph Campbell. The protagonist is separated from the known and steps into the unknown.
The Hero’s Journey or The Rite of Passage
The Hero’s Journey or The Rite of Passage. What is a hero, exactly? According to the dictionary, a hero is a person noted for feats of courage or nobility.
The Heroic Journey. Joseph Campbell Campbell developed his idea of heroes and how they operate in cultures built on work he did as an anthropologist.
Freshmen Honors Fall  Ding, ding, ding, we have a winner!  The hero’s journey is JUST like a rite of passage because it has: ▪ Separation ▪ Transformation.
Joseph Campbell.  Campbell’s thesis is that all myths follow this structure to some extent  The Odyssey  The story of Moses in The Bible  The Lord.
The Hero’s Journey The Structure of an Epic Tale.
Freud vs. Jung FreudJung Personal unconscious Collective unconscious AdaptationProgress.
The Monomyth – The Hero’s Journey
The Hero’s Journey.
Introduction to Film Screenplay Writing The Hero’s Journey.
By: Andrew Kokanoutranon
Lion King Hero’s journey
17 Steps.  He was fascinated with what he viewed as basic, universal truths, expressed in different manifestations across different cultures  Heroes.
Archetypal Patterns: The Hero’s Journey D.O.O.R. I. The Departure II. Overcoming Obstacles (Initiation and Transformation ) III.The Return.
The Hero's Journey.
Aladdin Heroes Journey By: Kyle Rysan P. 2
The Hero’s Journey Featuring: Beowulf Name: Block:
Remember all that hero stuff from last year? It’s back!!!
The Makings of a Hero (in only 17 easy steps!!!).
The Hero’s Journey (the same great story over and over and over)
The Hero’s Journey. What is an Archetype? Simply put, an archetype is a recurring pattern of character, symbol, or situation found in the mythology, religion,
Separation Call to Adventure The quest always begins with the hero in a state of neurotic anguish. The call comes when the psychological forces of the.
The Hero’s Journey. What is an Archetype? Simply put, an archetype is a recurring pattern of character, symbol, or situation found in the mythology, religion,
As outlined by Joseph Campbell. “ A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered.
A Hero’s Journey Marking Period Four April 11 to end of year.
The Hero’s Journey. Hero Myths Hero Myths contain the goals and virtues of an entire nation or culture; they are conveyed through the quest and adventures.
Word of the day: amulet (noun) a trinket or piece of jewelry usually hung about the neck and thought to be a magical protection against evil or disease.
The Monomyth By Joseph Campbell.
The Hero’s Journey Joseph Campbell described the Hero’s Journey as a circle – starting with the call to adventure [that information that get’s the hero.
Joseph Campbell and the The monomyth was described by Joseph Campbell in his book, Hero With a Thousand Faces. This is often referred to as the “hero’s.
Joseph Campbell and the Concept of the Monomyth English 4 CP: World Literature
The Hero’s Journey Freshman Honors English Coronado High School Edited for non-honors by Letty Burr.
The Hero’s Journey. Departure The Call to Adventure- the point in a person’s life when he or she first realizes everything is about to change.
Joseph Campbell The Hero’s Journey. General Beliefs Student of Freud and Jung Student of Freud and Jung Archetypes Archetypes Collective Unconscious Collective.
The Hero’s Journey. As a group, list as many stories as you can name in which the main character faces an obstacle and learns from it.
I. The Ordinary World The hero, uneasy, uncomfortable or unaware, is introduced sympathetically so the audience can identify with the situation or dilemma.
Campbell’s Categories of the Hero’s Journey
The Hero’s Journey: A Summary of the Hero Cycle or Hero MonoMyth or Hero MonoMyth.
THE HERO’S JOURNEY What defines a hero?. The Call to Adventure Messenger(s) that either tell the hero of his journey or cause the situation Deed that.
The Hero’s Journey. The Hero’s Journey Archetype An archetype is a character, symbol, story pattern, or other element that is common to human experience.
The Hero’s Journey An Archetypal Story.
Hero Journey Analysis By Catherine Chang. The Ordinary World This is the hero’s home environment where his friends and family are located. This is where.
The Hero’s Journey The path to discovery.
Departure +The Call to Adventure+ everything is going to change.
The Hero’s Journey “How much easier is self-sacrifice than self-realization.” -Eric Hoffer.
Studies in Narratology, Summer 2011 Campbell’s Monomyth.
Journey of a Hero. 1. Separation/Departure Call to adventure –Appearance or meeting of the Herald –The call may occur during a crises or traumatic event.
9 th Grade English Mrs. Leach and Mrs. Flatt.  Hero: (1) In mythology, a mighty warrior who is often the son of a god or king and goes on an epic quest.
The Makings of a Hero.  Humans need heroes to show pathways to success The Big Idea.
A Hero’s Journey On Simba, from “The Lion King” By Lindsay Dolan
17 Steps. The point in a person's life when they are first given notice that everything is going to change, whether they know it or not.
 Role Models. We want to strive to be like someone who is better than we are.  We want someone to pave the way for all of us – someone to “break the.
Based on the work of Joseph Campbell
The hero’s Journey.
The Path of the Mythic Hero
The Hero’s Journey.
The Hero’s Journey In 3 Stages and 17 Steps.
Welcome to Who Wants to be a Millionaire
Moodle/Remind Make sure you are enrolled: mythology.
October 24 – The Monomyth Agenda: Quick-write Notes: The Monomyth
17 Steps The Hero’s Journey.
Nov 25 – Lit – The Monomyth Agenda: Quick-write Notes: The Monomyth
The Hero’s Journey.
The Monomyth By Joseph Campbell.
Hero’s Journey Film as Literature January 2019
STAGES OF THE HERO’S JOURNEY
The Hero’s Quest or Journey
The Hero’s Journey or The Rite of Passage
Presentation transcript:

Hero’s Journey: An Example

Hero The hero can take on a number of guises. He/she can be anyone from a king to an orphan. Typically, some aspect of his true nature is hidden or unknown to him when the story begins. Harry Potter: did not know he was a wizard; did not know he was “the chosen one.”

Known World This is the culture in which the hero resides. It does not have to be a safe or happy place; it is simply the world the hero knows well.

Call to Adventure The Call is the impetus that causes the hero to begin his journey. It can be a challenge, a quest, an inner motivation, a kidnapping, a perceived danger, etc. Often, the hero is reluctant to answer the call and at first refuses it. The purpose of the journey may be revealed at this point or the hero may have to discover the purpose on his way. The purpose of the journey either may be for the personal growth of the hero or for the benefit of his society (or both.)

Mentor The mentor typically appears in the form of a little old man or a little old lady (the wise one). Often the mentor possesses supernatural or spiritual powers. He/she offers the hero advice, aid, or valuable information needed to begin the journey. Also, the mentor gives the hero some form of talisman, an item or philosophy that is essential for the hero’s success.

Threshold/Crossing The threshold is the line that divides the known and unknown world. It can be either literal or metaphorical. For example, a bridge, ocean, boundary line must be crossed. A new place, focus, or mindset is adopted. Dependent on the story, the crossing can be made with ease or with difficulty. Often, there is a gatekeeper who judges the hero’s worth to go forward on the journey. Some form of test or battle may ensue before the gatekeeper allows the hero to go forward.

Unknown World As with the Known World, the Unknown is not necessarily good or bad, light or dark. It is often just a different place the hero must learn to navigate.

Helpers Along the way, the hero encounters many helpers. Some are chance, brief encounters; others accompany the hero throughout his journey. Helpers can sometimes be opposed to the hero. Aid, knowledge, or growth often is acquired through adversity.

Tests/Trials Prior to reaching the ultimate goal, the hero must go through tests and trials to prepare for his final challenge.

Goal This is the purpose of the journey. At this point, the final battle is fought; the rescue takes place; the enemy is defeated; the knowledge is gained; the item is “stolen.” Whatever is needed to complete the purpose of the journey for the hero and/or his society occurs. One or a combination of the following is attained at this point.

Goddess “Marriage” A significant female figure for the hero in the story is present. She may require rescue or she may represent power and knowledge. Some form of relationship exists between the hero and the “goddess.” She may fulfill the archetype of the Mother or the Maiden. She provides balance for the presence of the Father.

Father Atonement The hero typically must meet and defeat (literally or metaphorically) a “father” figure. The hero replaces the father as a significant person of power.

Apotheosis As a result of the tests and trials the hero undergoes, his reputation grows and he attains legendary status. He either is awarded godlike status (literally or metaphorically.)

Elixir Theft An item or some form of knowledge beneficial to the hero and/or his society must be gained. Sometimes as a result of his efforts the hero is awarded with the elixir. Usually, the hero must steal the elixir.

Flight Once the hero has completed his quest, he must return to the Known World. If he has stolen an elixir from the society and opponents remain, he must literally flee for his life. In other stories, the flight is simply the return journey.

Threshold Crossing Dependent on the nature of the flight, the recrossing of the threshold can be easy or difficult. If the hero has come to regard the Unknown, he may be reluctant to return. Helpers may need to convince or rescue the hero. Often he simply reenters the Known World.

Return The Return varies. First, the benefits of the hero’s quest are realized. The hero brings the “elixir” to his society or applies it to his own life. At times, the society changes; other times, it simply proceeds as normal without the threat of the Unknown. Second, the return of the hero is recognized or not. He may be honored for his efforts or completely overlooked. His reception often depends on the size of his society and the length of his journey. Possibly the hero dies at the point of his return, but his sacrifice is the key to the success of the journey.

Reward If the hero is recognized by his society, he receives a reward- recognition, title, wealth. Often the reward is personal only recognized by the hero himself.