Numeracy and Maths at Crown Primary WHAT DOES IT LOOK LIKE?
What happens when my child moves class/stage? AT THE END OF THE YEAR At the end of the session teachers prepare notes to pass on to the receiving teacher(s) The previous and new teachers get together for an oral pass on of information All teachers share which parts of the curriculum have been taught
What happens when my child moves class/stage? AT THE START OF A NEW SESSION In August teachers assess their own pupils using a baseline tool Teachers look at groupings from previous session Teachers look at what has been taught last session and find gaps in teaching and learning, comparing this to the baseline assessment data
Now we are ready! At Crown we use the Scottish Heinemann Maths (SHM) scheme of work Focus on the teaching of strategies Practical activities Textbook pages to help assess knowledge and understanding Textbooks are numbered 1-7 but this does not correspond exactly to class stages e.g. book 1 is for P1 and P2, book 2 is for P2 and P3, book 3 is for P3 and P4, etc
What does a lesson look like? The class will be grouped according to their academic ability (this could change depending on maths topic) and would ideally be into 3 groups but this depends on the spread of ability in the class At the start of the lesson the teacher will begin a mental warm up and then introduce (refresh) the topic (e.g. fractions) The pupils will go into their groups to complete their task(s) rotating around the stations set up Working with the teacher Textbook / written piece of work Game to use and test skills (this could include using the computer) Practical activity to practise skills/strategy
Example TuesdayWednesdayThursday Group 1 I know my times tables. Written Sheet Game Interactive Resources NZ games Written Complete SHM4 p44 Game Interactive Resources NZ games Teacher Buzz Whiteboards – show me Game Interactive Resources NZ games Teacher Buzz Whiteboards – show me Written SHM4 p44 Teacher Buzz Whiteboards – show me Group 2 I can use written methods in multiplication. Teacher Revise written method for multiplying by two digits (HTU) Teacher Revise written method for multiplying by two digits (Th, H, T, U) Game Interactive Resources NZ games Written SHM6 – p32 Q1 Written SHM6 – Topic assessment 3a/b Teacher Revise written method for multiplying by two digits Game Interactive Resources NZ games Game Interactive Resources NZ games Written SHM6 – Complete topic assessment Group 3 I can add and subtract within 10 without materials. Game Interactive Resources Written sheet Teacher Subitizing (tens frames) Counters – see all, hide one lot Teacher Subitizing (tens frames) Counters – see all, hide one lot Game Interactive Resources Written sheet Written sheet Teacher Subitizing (tens frames) Counters – see all, hide one lot Game Interactive Resources
MondayTuesdayWednesdayThursdayFriday Group 1 I can add tens and ones to tens and ones. Teacher * key idea 2 – (p38) Activity * adding tens and ones to tens and ones in jotters ( ) Teacher * key idea 2 – (p38) continued Activity * adding tens and ones to tens and ones in jotters ( ) Basic facts assessment Teaching and Playing Games Practice – PSA * adding tens and ones to tens and ones on rekenreks ( ) Game * interactive resources - Ghostblasters III - Addition (TU+U) Practice - PSA * adding tens and ones to tens and ones on rekenreks ( ) Game * interactive resources - Ghostblasters III - Addition (TU+U) Group 2 I can make 10 and add ones/ I can count on from the larger number. Game * interactive resources - wipeout wall (addition to 10) Practice - PSA * Make amounts within 20 with straws Game * Interactive resources – Dice Addition Practice - PSA * use rekenreks to add numbers (e.g. 7+3, 12+3) Teacher * Key idea 6 (p26) continued Activity * written – 10+3=, 9+2=, etc (within 20) Teacher * Key idea 1 (p30) – using materials section (rekenreks) Activity * written – complete sums in jotter using rekenreks Group 3 I can count objects and recognise patterns to 10 instantly. Practice – PSA * how many? – grab a handful of puppies, guess how many, count Game * Interactive resources – counting to 10 Practice * caterpillar legs * feed the elephants Game * Interactive resources – wipeout wall addition to 5 Activity – PSA * feed the elephant cups – put the right number of marbles/cubes in the cup Teacher * quick flash tens frames with dots within 10 * key idea 3 (p13) – caterpillar legs Activity * Written – draw 5, 7, 3, 6 (objects drawn to match number) Teacher * quick flash tens frames with dots within 10 * key idea 3 (p14) – birthday cake Group 4 I can count one to one within 10 and recognise patterns to 7. Activity – PSA * how many? – grab a handful of puppies, guess how many, count Teacher * quick flash tens frames with dots within 7 * play ‘number puzzles’ game Activity - PSA * pairs – using number and picture Teacher * quick flash tens frames with dots within 7 * play fishing game – count the dots Game * Interactive resources – counting to 10 Practice - PSA * get me ? many compare bears (within 10) Game * Interactive resources – ordering (within 5) Practice - PSA * play ‘spotty dogs’ game
Interactive Resources Username – crownprimary Password - crownprimary
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