Technology and Online Education: Models for Change Presentation by Brianna Chen Journal by Catherine W. Cook & Christian Sonnenberg.

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Presentation transcript:

Technology and Online Education: Models for Change Presentation by Brianna Chen Journal by Catherine W. Cook & Christian Sonnenberg

Change and Progress Technology, online education, and students continue to evolve As progress occurs in technology, progression must occur in online education

Moving Education in the Mobile Direction Educators must consider different approaches to online design and development that considers mobile responsive Mobile devices, along with collaboration tools can allow professors, students, and remote experts to connect With collaborate tools, models of borderless online networks can be created

Technology & Moore’s Law Moore’s Law (1965) posited that the number of transistors on integrated circuits would double approximately every two years Law is the guiding principle of progress in electronics and computing since Moore first formulated his prediction Keeping Moore’s law in mind we need to investigate the technologies supporting the paradigm of online learning that is with us now

Technology Today Mobile phones, tablets, and laptops are in use for online education This has allowed for portability and speed Technology changes lead to a transition that continuously challenges online education What must be advanced are educational technologies to support new directions for the new e-Learning environment

Internet Communication Tools for Education 1. World Wide Web5. Interactive Video Conferencing 2. Electronic Mail6. Skype 3. Instant Messaging7. Mobile/Smartphones 4.Voice over Internet Protocol (VoIP)8. Social Networks The most favored three internet communication tools for educationalists: 1) 2)IM (now synchronous with ) 3)Asynchronous Discussions (text, Web based, messages via )

Technology and Online Learning 1990 – 2010 ONLINE SYSTEM UTILIZATION Communication tools and study outcomes of online learning 2010-present MOBILE ONLINE COMPUTING Streaming media, online video access, fast web site servers, newer mobile computing hardware and software

Evolutionary Trends and Mobile Learning Rise of mobile devices must be considered the most important shift in business as well as online education Educators must leverage student desires to use their personal devices for school Schools can create a more personal relationship with online students

Hardware Improvements Many trends and innovations are made possible by advancements in computing power, size, and operability Students will be able to develop a unique mobile signature Future: Advanced sensors can smartly adjust material based on students surroundings and environmental conditions

Ubiquitous Computing An environment by which computing is inherently present in all manners of day to day life – Mark Weiser, 1993 The technology must not require the users complete attention. Must be an extension of the user. Is established further through Cloud computing Students and educators can now access information from anywhere at anytime, while no longer being restricted to a classroom

Wearable Computing Extension of Ubiquitous computing to integrate seamlessly with the user Key Features: Permanence, extensibility, and multi-tasking

Wearable Computing Existing Devices: Bluetooth headsets, earpieces, SmartWatches, and Google Glass

The Future of Wearable Computing BioSkins -Originally for robotics and prosthetics One day will be able to include wireless technologies and dynamic interfaces

Augmented Reality The next step to Ubiquitous computing Providing seamless access to information without requiring a user’s active input Utilizes different devices and inputs to provide a user with an overlay of information about their physical environment EX: Google glass

“Augmented Lecture Feedback System” Educator wears special glasses that provide overlay for each student If a student is having trouble with a topic, they indicate so with a mobile device Relayed to glasses, and a special icon will appear over students head to show they are having trouble Future: Eliminate mobile devices and rely on gestures and facial expressions

Location-Based Integration Mobile Devices are optimally designed to take advantage of location-awareness Ex: Contextual audio feedback Ex: Apple iBeacon

E-Readers

Micro-Learning It has been well documented that the Internet has changed the way humans collect and retain information. Mobile devices has further accelerated this shift in cognitive processing It is essential to divide content into more manageable pieces Easier for certain subjects than others: IE. Programmers learning a specific sequence of commands vs. a law student understanding an intricate set of rules and regulations

Social Media Many students have multiple social media outlets In the future, we can see these merge into a cohesive student profile Example: Student presents a paper at a conference. Using Google Glass, the audience is able to see this students entire profile.

Integrated Computing The next step from wearable computing EX: Bio-skins and micro-sensors Hot topic in education are the reactions and signals of brain wave patterns. We may soon be able to monitor these patterns with mobile devices to better understand cognitive development in a classroom setting

Immersive Technologies Simulation, Virtual Reality Several kinds have been in use in military and professional training for years Ex: Virtuix Omni

Adaptive Courses The future of online education will incorporate advances in AI A course will be able to dynamically adjust to a students learning type

Challenges UsabilityPrivacy Limitations of wireless networks Short term solutions: distribution of more cell towers, offloading data onto wired networks via Wi-Fi, or licensing more parts of the frequency spectrum to accommodate more channels of data. These solutions may be too cost-prohibitive

Questions