Computer Game and Simulation Programming Michael Chi
Goals Create a FBLA trivia game Target audience of prospective and current FBLA members Create a minimum of 25 questions of five different topics on FBLA Create a progression of difficulty Randomize questions for replay value
Planning Process Researched successful trivia game shows Unique character role playing Sketched concept art 2-Dimensional game Extra features, such as timer, bust system, and answer checking Programs, such as Adobe Photoshop, Adobe Flash, Gamemaker
Input and Output Clicking “continue” – Spawns question text overlay – Spawns right and wrong invisible triggers – Increases score by 100 – Restarts timer Clicking answer choices – Spawns “Final answer?” question – Spawns yes and no choices Clicking “yes” spawns – Spawns “Correct” or “Wrong” text – Make the hidden triggers visible, showing selected choice and correct choice
Program Flow Yes No Home Story and Rules Introduction Level Information Question WrongCorrect Bust Question How to Play
Program Structure Program Parameters 10 different possible questions for each level 5 levels with 5 questions each 3 possible misses (before player “busts”) 15 second timer 4 potential answers – 3 incorrect answer triggers – 1 correct answer trigger
Application Easy to swap out questions for other subjects Keep current FBLA members informed about – FBLA events – FBLA national officers – FBLA national partners – Parliamentary procedures – Competitive event guidelines