Nonlinear Pedagogy: Implications for Verbal Instruction, Feedback and Practice in TGfU Ian Renshaw & Keith Davids.

Slides:



Advertisements
Similar presentations
OCR AS Physical Education
Advertisements

Objectives Identify the differences between Analytical Decision Making and Intuitive Decision Making Demonstrate basic design and delivery requirements.
AS Level – Week 11 Theory Module 1 Learning and Performance.
Module 1 Transfer of Learning
AS Level – Week 14 &15 Theory Module 1 Optimizing Learning and Performance.
Digital Game-Based Learning Why and How it Works.
GAME SENSE COACHING & DECISION-MAKING
METHODS OF TEACHINg. “ EDUCATION IS LIFE ITSELF ”
1. According to Fitts and Posner, performers pass through three stages of learning when developing movement skills. i) Name and use a practical example.
Basketball National 5 Lesson 7. Today we will…  Approaches to developing performance  Practical assessment  Unit assessment (written responses)  Issue.
Ian Renshaw & Keith Davids
Unit 27 – technical and tactical skills in sport
Discovery Learning Theresa Murphy, John Malloy, Sean O’Brien
Teaching Styles. Where the coach instructs the group and is in full control—the coach makes the decisions Advantages In dangerous situations With cognitive.
MEMORY.
Developing Effective Questioning In Teaching Games For Understanding (TGfU) Pearson & Webb, 2008.
Games Approach Workshop 3. Skill teaching Some suggestions for teaching skills in coaching sessions teach one skill at a time allow plenty of time for.
Guidance is part of the learning process
Engaging learners through questioning and feedback.
Module 1 Introduction to SRL. Aims of the Masterclass Understand the principles of self regulated learning (SRL) and how they apply to GP training Develop.
Guidance and Transfer of Learning. Guidance This is the method by which a teacher/coach transmits the information necessary to help a performer to develop.
Merrill’s first principles of instruction: An experience in teachers’ training By Ivan Aguilar.
Characteristics of U6 Soccer Players Pre-K, Kindergarten, 1st Grade Physical Development Mental Development Social Development.
Prompting Promoting Student Independence Kristen Kinsey.
The Coach as Teacher Jody Brylinsky Suzan Ayers. Introduction Overview of the Unit Goals and objectives.
Helping Learners. 1. Helping Learners Improve their Cognitive Understanding. 2. Help Learners Improve their Physical and Motor Fitness. 3. Help Learners.
GCSE Physical Education Information/Discussion Practical Application Links Diagram/Table Activity Revision MAIN MENU Information Processing SECTION B UNIT.
LEARNING STRATEGIES. Learning Strategies are factors which affect our training and our performances. For example: 1. Type of Practice 2. Quality of Practice.
January 2007 Copyright © 2007 Mississippi Department of Education 1 Trecina Green, Bureau Director Office of Curriculum and Instruction Understanding How.
Section 3 SKILLS AND TECHNIQUES Skills These are the tools which we need to take part in the activity. They also give information about the purpose of.
Social Factors Collecting Information on the impact of Social Factors on Your Teams Performance.
ADAPTATION Activities can be adapted in many ways. The intention in making any of the changes to activities is that your skill development can benefit.
Classwork Date  Lesson 6 – Lesson objective  Practice Types and presentation of skills  By the end of this lesson you should be able to:  Describe.
 Phonemic awareness is one of the predictors for future performance in reading and spelling (Gillon, 2003).  Phonemic awareness instruction implemented.
Session Objectives To investigate the relationship between Physical Education and Sport Education.To investigate the relationship between Physical Education.
Coaching Pack 12 – 16 Years. What Am I Coaching Today? What Might the Players Learn or Get Better at? TechnicalPsychological example PhysicalSocial example.
Special School Experience
 MEASURE SUCCESS OF GOALS  Video technique or obs. check. To measure technique goals  Accuracy plot sheet to measure accuracy goals  INTERNAL FEEDBACK-write.
Stress Management.
‘Game Sense’ RFL Coaching Workshop
M= Math in STEM College and Career Ready- Conference Summer, 2015.
21st Century Learning through Projects Kristin Skogstad Classroom Teacher- Instructional Coach Sioux Falls School District.
Games in Practice Prepared by RLEF, July Why Games? It’s recommended that a players development in each training session should consist of learning.
Educational Methods The bag of tricks Direct Instruction/Lecture ä Advantages ä Teacher controlled ä Many objectives can be mastered in a short amount.
Developing Junior Players. Community Club Coaching Resource Progressive Long Term Player Development Framework that aims to support community club coaches.
Constructivist Learning The deep structure of learning.
 How big my knowledge gap was and how poor my application was of game based pedagogies  Developed a better understanding of ‘Athlete Centred’ coaching.
HOPPER & BELL, 2005 Can We Play That Game Again. Introduction Children need to play games early in a lesson  The games they play need to be modified.
February 19, 2013 EXPLICIT INSTRUCTION.  After achieving a working knowledge and components of explicit instruction, teachers will self-assess their.
Chapter 5 5 Motivation C H A P T E R. Motivational Theories Social learning theory (Bandura) –Based on perceived self-efficacy –Motivated by expectations:
Rigorous innovation: leading for real improvement Daniel Muijs University of Southampton, UK.
Intervention Strategies for Skill Development and Performance Enhancement Cheryl A. Coker, Chelsea Cooper & Matt McGuigan Plymouth State University.
Teaching Strategies and Teaching Styles. Introduction How can we keep or more children motivated to become and remain involved in practice that.
2013 Peninsula Coaching Development Day UCP Marjon, Plymouth Sunday 21 st April 2013.
Aims, objectives and outcomes. There is no doubt that effective teacher planning is one of the most significant factors affecting pupil learning (Capel.
BRAIN SCAN  Brain scan is an interactive quiz for use as a revision/ learning reinforcement tool that accompanies the theory package.  To answer a question.
Creating a Positive Learning Environment Alan Richardson.
2013 Section Meeting Coaching Workshop Maximizing Coaching Moments with Young Players.
Program Design and Implementation – Problem Solving as a Process for Teaching Mathematics - Exploring relationships between participants’ teaching and.
Mr Beaumont. Understand faulty group processes Be able to give a definition and explain with examples what the Ringlemann effect is Explain how a group.
STARTER ACTIVITY To a partner explain the definition of skill and technique giving examples from badminton. What makes a skilled performer? (YOU HAVE 2.
Social Factors Approaches to developing performance.
FISETTE & MITCHELL, 2010 Frameworks for Diagnosing Student Performance Problems in Striking/Fielding and Target Games.
Motor Learning and Skill acquisition
Transfer of Learning The way in which skills can be structured and presented within different practices depends greatly on skills that have been learnt.
Can We Play That Game Again
Games Approach Workshop 3.
Games Approach.
Educational Philosophy Statement
Coach Learning and Development (CLAD)
Presentation transcript:

Nonlinear Pedagogy: Implications for Verbal Instruction, Feedback and Practice in TGfU Ian Renshaw & Keith Davids

Introduction Representative design of practice tasks Why learning could be facilitated by a more “hands-off” approach The skill Interjection (Bunker & Thorpe, 1982; Thorpe, 2004) Augmented verbal information as a temporary informational constraint (instructional constraint) Feedback processes Discovery learning Manipulating constraints Summary

Representative Tasks… Practice design that is representative of competition demands will lead to transfer of skills between practice and performance environments (Brunswick, 1956). A strength of the TGfU approach is that it enables learners to practise in a managed environment with all key information sources present.

Practice that lacks representative design can lead to development of less functional movements. Bowling machines: Changes in timing and co-ordination Limits attunement to key information sources (e.g. the hand and the arm (Muller et al, 2007)).

A more ‘hands-off’ approach to learning… Individuals are unique and need to learn via exploration to find the best solutions for them. A learner-centred approach A learner-centred approach Natural learning is typically implicit (Beek, 2000) Promote independent learning through individual’s discovery and exploitation of constraints. Pedagogy needs to facilitate this process

The Skill Interjection (Bunker & Thorpe, 1982; Thorpe, 2004) Role of the Teacher: Instruct? Drill? Show? or Stimulate & Facilitate? Key questions: Are the key information sources present? Are individuals able to explore and find their own optimal solution?

Verbal Instruction is a Temporary Informational Constraint Directs the learner’s search Can act positively or negatively

Feedback: It’s all in the big toe Must help individual in the search for optimal solutions… Develop awareness

Discovery Learning Every time I had the ball at my feet as a boy I tried to invent new dribbles, new moves," he said. "I always looked to have my own identity in football, that was my dream (Ronaldo)." EXPLORE!!!!!!!!!!!!!!!

Manipulating Constraints Teachers can manipulate task constraints to create learning environments that facilitate development of intrinsic feedback mechanisms with less recourse to verbal input.

Summary Representative practice task design that reduces amount of verbal input from the teacher Make sure the practice task design is representative of games All key information sources available so learners can become attuned to them Use questions to develop awareness.

Natural Learning (Wright, 2004) TV has taken the game to far flung corners of the country [India], where previously it was hardly played at all. The players now emerging from these regions have learned the game by watching and copying, which in some ways is more preferable to being taught how to play by coaches. As a result, the likes of Sehwag or Dhoni can come out of nowhere with methods based on instinct and improvisation, and without the fear of failure that can be instilled by over