Types of Animation Multimedia Studies 20 Done By: Sara Hasnain.

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Presentation transcript:

Types of Animation Multimedia Studies 20 Done By: Sara Hasnain

on#Traditional_animation 2 Introduction There are many ways to create animation, depending on whether the materials used are two-dimensional (flat, such as drawings, paintings, or cut- out pieces of paper) or three-dimensional (having volume, such as clay, puppets, household objects, or even people).

on#Traditional_animation 3 Types of Animation Animations can be grouped into the following: –Traditional Animation –Stop Action Animation –Computer Animation –Other

on#Traditional_animation 4 Traditional Animation (Also called cel animation) Traditional animation was the process used for most animated films of the 20th century. The individual frames of a traditionally animated film are photographs of drawings, which are first drawn on paper. To create the illusion of movement, each drawing differs slightly from the one before it. The animators' drawings are traced or photocopied onto transparent acetate sheets called cels, which are filled in with paints in assigned colors or tones on the side opposite the line drawings. The completed character cels are photographed one-by-one onto motion picture film against a painted background by a rostrum camera.

on#Traditional_animation 5 Example of Cell Animation

on#Traditional_animation 6 Traditional Animation Full animation refers to the process of producing high-quality traditionally animated films, which regularly use detailed drawings and plausible movement. Fully animated films can be done in a variety of styles, from realistically designed works such as those produced by the Walt Disney studio, to the more "cartoony" styles of those produced by the Warner Bros. animation studio. Many of the Disney animated features are examples of full animation, as are non-Disney works such as An American Tail (US, 1986) and The Iron Giant (US, 1999).

on#Traditional_animation 7 Example of Full Animation

on#Traditional_animation 8 Traditional Animation Limited animation involves the use of less detailed and/or more stylized drawings and methods of movement. Pioneered by the artists at the American studio United Productions of America, limited animation can be used as a method of stylized artistic expression, as in Gerald McBoing Boing (US, 1951), Yellow Submarine (UK, 1968), and much of the anime produced in Japan. Its primary use, however, has been in producing cost-effective animated content for media such as television (the work of Hanna-Barbera, Filmation, and other TV animation studios) and later the Internet (web cartoons).

on#Traditional_animation 9 Example of Limited Animation

on#Traditional_animation 10 Traditional Animation Rotoscoping is a technique, patented by Max Fleischer in 1917, where animators trace live- action movement, frame by frame. The source film can be directly copied from actors' outlines into animated drawings, as in The Lord of the Rings (US, 1978), used as a basis and inspiration for character animation, as in most Disney films, or used in a stylized and expressive manner, as in Waking Life (US, 2001).

on#Traditional_animation 11 Example of Rotoscoping

on#Traditional_animation 12 Stop-Motion Animation Stop-motion animation is used to describe animation created by physically manipulating real-world objects and photographing them one frame of film at a time to create the illusion of movement. There are many different types of stop-motion animation, usually named after the type of media used to create the animation.

on#Traditional_animation 13 Example of Stop Motion

on#Traditional_animation 14 Stop-Motion Animation Clay animation, often abbreviated as claymation, uses figures made of clay or a similar malleable material to create stop-motion animation. The figures may have an armature or wire frame inside of them, similar to the related puppet animation (below), that can be manipulated in order to pose the figures. Alternatively, the figures may be made entirely of clay, such as in the films of Bruce Bickford, where clay creatures morph into a variety of different shapes. Examples of clay-animated works include The Gumby Show (US, ) Morph shorts (UK, ), Wallace and Gromit shorts (UK, ), Jan Švankmajer's Dimensions of Dialogue (Czechoslovakia, 1982), The Amazing Mr. Bickford (US, 1987), and The Trap Door (UK, 1984).

on#Traditional_animation 15 Example of Clay Animation

on#Traditional_animation 16 Stop-Motion Animation Cutout animation is a type of stop-motion animation produced by moving 2-dimensional pieces of material such as paper or cloth. Examples include Terry Gilliam's animated sequences from Monty Python's Flying Circus (UK, ); La Planète sauvage (Fantastic Planet) (France/Czechoslovakia, 1973) ; Skazka skazok (Tale of Tales) (Russia, 1979), and the pilot episode of the TV series South Park (US, 1997).

on#Traditional_animation 17 Example of Cutout Animation

on#Traditional_animation 18 Stop-Motion Animation Model animation refers to stop-motion animation created to interact with and exist as a part of a live-action world. Intercutting, matte effects, and split screens are often employed to blend stop-motion characters or objects with live actors and settings. Examples include the work of Ray Harryhausen, as seen in films such Jason and the Argonauts (1961), and the work of Willis O'Brien on films such as King Kong (1933 film).

on#Traditional_animation 19 Example of Model Animation

on#Traditional_animation 20 Stop-Motion Animation Object animation refers to the use of regular inanimate objects in stop-motion animation, as opposed to specially created items. One example of object animation is the brickfilm, which incorporates the use of plastic toy construction blocks such as LEGOs.

on#Traditional_animation 21 Example of Object Animation

on#Traditional_animation 22 Stop-Motion Animation Pixilation involves the use of live humans as stop motion characters. This allows for a number of surreal effects, including disappearances and reappearances, allowing people to appear to slide across the ground, and other such effects. Examples of pixilation include Norman McLaren's Neighbours (Canada, 1952).

on#Traditional_animation 23 Example of Pixilation

on#Traditional_animation 24 Stop-Motion Animation Puppet animation typically involves stop- motion puppet figures interacting with each other in a constructed environment, in contrast to the real-world interaction in model animation. The puppets generally have an armature inside of them to keep them still and steady as well as constraining them to move at particular joints. Examples include Le Roman de Renard (The Tale of the Fox) (France, 1937), the films of Jiří Trnka, The Nightmare Before Christmas (US, 1993), and the TV series Robot Chicken (US, 2005-present).

on#Traditional_animation 25 Example of Puppet Animation

on#Traditional_animation 26 Computer Animation Like stop motion, computer animation encompasses a variety of techniques, the unifying idea being that the animation is created digitally on a computer.

on#Traditional_animation 27 Computer Animation 2D animation Figures are created and/or edited on the computer using 2D bitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animation techniques such as of tweening, morphing, onion skinning and interpolated rotoscoping. Examples: Foster's Home for Imaginary Friends, Jib Jab –Analog computer animation –Flash animation –PowerPoint animation

on#Traditional_animation 28 Example of 2D Animation

on#Traditional_animation 29 Computer Animation 3D animation Digital models manipulated by an animator. In order to manipulate a mesh, it is given a digital armature (sculpture). This process is called rigging. Various other techniques can be applied, such as mathematical functions (ex. gravity, particle simulations), simulated fur or hair, effects such as fire and water and the use of Motion capture to name but a few. Many 3D animations are very believable and are commonly use as special effects for recent movies. Examples: The Incredibles, Shrek, Finding Nemo –3D animation Terms –Cel-shaded animation –Morph target animation –Skeletal animation –Motion capture –Crowd simulation

on#Traditional_animation 30 Example of 3D Animation

on#Traditional_animation 31 Other Sand Animation?

on#Traditional_animation 32 Example of Sand Animation