Functional Meetings? Vs. Dysfunctional Meetings?
Purpose of meetings Action/Outcome Communicate Administrate Decide
Really Effective Meetings: Process Problem Solving
Implement/Natural Fit: Maximize Current Expertise Maximize Current Structure
An Ideal Problem Solving Meeting?
INFRASTRUCTURE MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM PROCESS: IMPLEMENT THE IDEA
MEETING MECHANICS: Develop and Protect the Idea Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities
MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Open Ended Group Developed Perspectives Considered Gaining Consensus
MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Behavioral Strategies Operational Definitions Data Analysis Antecedent Variables
MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities True Brainstorm Strategies Time Frame / Facilitator Board Driven ALL Ideas are Good Ideas Channeling / Democratize Do not Over-Explain, Defend, Convince
MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Clarify Ideas Cluster Similar Ideas Idea Dependency Prioritize Ideas Through Sequencing
MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Resources Needed Overcoming Restraining Variables
A Bugs Life – Restraining Variables VIDEO
MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/ Prioritize Implementation Variables Assign Responsibilities Team Process Role and Functions Academic, Behavior, Social
Problem Specification BrainstormImplementation Variables Problem Identification Cluster Prioritize Assign Responsibilities Path of least Resistance (Default)
MEETING MECHANICS: Child Study Team Background Information Specific Concern Brainstorm Pros/ Cons Implementation Variables Assign Responsibilities
Meeting Mechanics A B C Paradigm A B C Antecedent Behavior Consequence Specify Select Agree Limitations of Consequation Before Prevent Teach
Terry Tate VIDEO
INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities
INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition
INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition Antecedent Analysis / Assessment Strategies: Preventative Proactive Instructional
EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Down Time Disconnected from Activities No independent skills Adult Dependent Sequence skills Order / Predictability Visual Supports Motivators Oral motor-chewing on tubes Unifix Cubes Likes Food Video-Thomas / Wiggles Pre Academic Skills Sort by color/shape/size Match Sight Words Patterning Computer-can manipulate Mouse Match words Match letters Trace with highlighter Puzzle w/ high motivation Fine motor – Lite Brite Pegs / Pattern Children invite him to play: some desire for interaction
Apollo 13 VIDEO
EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure
Introduction to Team Problem Solving VIDEO
Team Problem Solving Approach VIDEO
INFRASTRUCTURE A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities What is the problem/behavior? Operationalize Definition Antecedent Analysis / Assessment Strategies: Preventative Proactive Instructional Implementation Variables
LEARNING HIERARCHY: Personalize the Idea ACCURACY SPEED teaching AQUISITION FLUENCY practice PROFICIENCY GENERALIZATION
EXAMPLE A B C Paradigm: Drew A B C Antecedent Behavior Consequence Out of Seat Clean-Up Transition Yelling Break Cards Sensory diet Visual schedule / Transition strategy Place for all his things Parent Communication Blocks (unifix cubes) Extra computer Academic modifications Warning card Bathroom break Social plan – peer to peer Cooking Drums Imitator Tactile – deep pressure
INFRASTRUCTURE LEARNING HIERARCHY INDIVIDUALIZE Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities Behavior Identification / Specification Assessment / Analysis Strategy Development Assign Responsibilities
TEAM PROCESS: Implement the Idea BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker
INFRASTRUCTURE TEAM PROCESS LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker Behavior Change Sequence Behavior Identification / Specification Assessment / Analysis Strategy Development
Behavioral Change Sequence Behavior > Tokens / Points > Time Away > Compliance > Problem Solve > Schedule
Behavioral Change Sequence Behavior Define Categorize Tokens Amount? Visual Nature (size, color, texture) Development al Issues Time Away Where Time Compliance Task Independent Non-punitive Non-interactive Non-Preferred Tension Reduction Problem Solve Meeting students needs to resume schedule Schedule Developmenta l Variables Collaborative Variables Autism Variables
Behavior Sequence Behavior > Tokens / Points > Time Away >Compliance > Problem Solve > Schedule Staff Directed Student Directed Associations Tension Reduction Consequences Recovery
INFRASTRUCTURE ACADEMIC Caseload Teacher AND SLP TEAM PROCESS LEARNING HIERARCHY Generalization Proficiency Fluency Acquisition A B C PARADIGM A B C Antecedent Behavior Consequence MEETING MECHANICS Problem Identification Problem Specification Brainstorm Cluster/Prioritize Implementation Variables Assign Responsibilities BEHAVIOR Caseload Teacher AND Psychologist ACADEMIC Caseload Teacher AND SLP SOCIAL Caseload Teacher AND Social Worker Behavior Change Sequence Behavior Identification / Specification Assessment / Analysis Strategy Development
INFRASTRUCTURE MEETING MECHANICS: DEVELOP AND PROTECT THE IDEA A B C PARADIGM: ORGANIZE THE IDEA LEARNING HIERARCHY: PERSONALIZE THE IDEA TEAM PROCESS: IMPLEMENT THE IDEA
INFRASTRUCTURE Guiding Principles Open ended formats Stimulus statements for focus Developing the best idea in the room Democratize the process Enhance implementation possibilities Rotate roles
10 Commandments of Meetings