Creating Collaborative Partnerships CHAPTER 15 Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin.

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Creating Collaborative Partnerships CHAPTER 15 Copyright © 2013 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill/Irwin

LEARNING OUTCOMES 1. Explain Web 2.0 and identify its four characteristics. 2.Explain how Business 2.0 is helping communities network and collaborate. 3.Describe the three Business 2.0 tools for collaborating. 4.Explain the three challenges associated with Business Describe Web 3.0 and the next generation of online business. 15-2

WEB 2.0: ADVANTAGES OF BUSINESS 2.0 Web 2.0—The next generation of Internet use – a more mature, distinctive communications platform characterized by three qualities: –Collaboration –Sharing –Free 15-3

CONTENT SHARING THROUGH OPEN SOURCING Open System—Nonproprietary hardware and software based on publicly known standards that allows third parties to create add-on products to plug into or interoperate with the system –Source code –Open source 15-4

USER-CONTRIBUTED CONTENT User-Contributed Content—Created and updated by many users for many users –Reputation System —Where buyers post feedback on sellers 15-5

COLLABERATION INSIDE THE ORGANIZATION Collaboration System—Set of tools that supports the work of teams or groups by facilitating the sharing and flow of information Collective Intelligence—Collaborating and tapping into the core knowledge of all employees, partners, and customers Knowledge Management—Involves capturing, classifying, evaluating, retrieving, and sharing information assets in a way that provides context for effective decisions and actions 15-6

COLLABERATION INSIDE THE ORGANIZATION Knowledge-based assets fall into two categories: –Explicit Knowledge—Consists of anything that can be documented, achieved, and codified, often with the help of IT –Tacit Knowledge—Knowledge contained in people’s heads 15-7

COLLABERATION OUTSIDE THE ORGANIZATION Crowdsourcing—The wisdom of the crowd –Asynchronous Communication Communication such as in which the message and the response do not occur at the same time –Synchronous Communication Communications that occur at the same time such as IM or chat 15-8

NETWORKING COMMUNITIES WITH BUSINESS 2.0 Social Media —Websites that rely on user participation and user-contributed content Social Network —An application that connects people by matching profile information Social Networking —The practice of expanding your business and/or social contacts by a personal network 15-9

SOCIAL TAGGING Tags—Specific keywords or phrases incorporated into website content for means of classification or taxonomy –Social tagging –Folksonomy –Website bookmark –Social bookmarking 15-10

BUSINESS 2.0 TOOLS FOR COLLABORATING Blog—Online journal that allows users to post their own comments, graphics, and video Wiki—Collaborative Web page that allows users to add, remove, and change content, which can be easily organization and reorganized as required Mashup—Website or Web application that uses content from more than one source to create a completely new product or service 15-11

THE CHALLENGES OF BUSINESS

WEB 3.0 Web 3.0—Based on “intelligent” Web applications using natural language processing, machine-based learning and reasoning, and intelligence applications Semantic Web—A component of Web 3.0 that describes things in a way that computers can understand 15-13

EGOVERNMENT: THE GOVERNMENT MOVES ONLINE Egovernment—Involves the use of strategies and technologies to transform government(s) by improving the delivery of services and enhancing the quality of interaction between the citizen-consumer within all branches of government 15-14

MBUSINESS: SUPPORTING ANYWHERE BUSINESS Mobile business—The ability to purchase goods and services through a wireless Internet-enabled device 15-15