 Speech  Narration—also called voice overlay or voice track  Dialogue—between two or more characters  Direct Address—talking straight at the camera.

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Presentation transcript:

 Speech  Narration—also called voice overlay or voice track  Dialogue—between two or more characters  Direct Address—talking straight at the camera  Sound Effects —Examples ?  Music — set mood, communicate emotion; connect one scene to another; establish pace  Silence — can be used to set a mood or provide a moment for reflection

 When sound is recorded, the recording software “grabs” sound at set intervals (each second)  The number of samples taken per second is called the sampling rate  The sampling rate is measured in hertz. 1 Hz = 1 sample per second. The current rate is kilohertz (thousand hertz)  CD quality is 44.1 KHz or Hz—which is a higher quality than mp3 files Sampling rate explained – Audio examples.

 The size of each sample is measured in bits  The number of bits processed per second is the bit rate (bps)  Sound is recorded in mono (a single sound track) or stereo (two tracks)  CD audio is in 16 bit stereo at 44.1 KHz, which means it has 44,100 samples per second, each sample consisting of two 16-bit elements, one for each channel of the stereo.  Audio mixing is the process by which sounds are combined into one or more channels, i.e. combining two music tracks, combining a voice overlay with music, etc.

 A “Bit” is a single 0 or 1 in binary code.  One “Byte” equals 6 Bits.  1 Mega Byte = 1 Million Bytes = 6 Million Bits.  The higher the Sampling Rate... The more bits... Therefore more space is taken for increased sampling rates.

 Eliminate less audible or meaningful sounds  Focuses on dominant/constant sound

. mid—musical instrument digital interface; format for recording music from synthesizers and other electronic instruments .wav—waveform; standard Windows audio format; not compressed .mp3—MPEG layer 3; compressed audio file format that is the current standard for exchanging audio files over the Internet; 1/10 the size of a wave file .mp4—MPEG layer 4; compressed audio file format that can be used for audio or video; appropriate for streaming

.wma—windows media audio; format originally designed for Windows Media Player; compressed .aiff—audio interchange file format; an audio format developed by Apple and used on Macs; can also be read by PCs; used by Garage Band; uncompressed .aac—advanced audio coding; used on Macs only; compressed .ra—real audio; requires Real Player; compressed  File formats like wma, mp3, mp4, ra are appropriate for streaming: audio that can be played as it is downloading, as opposed to having to completely download it before it can be played.

13 sec 30 sec 8 sec 4 min 30 sec

 Original work: A distinctive piece created by an author or artist  Outsource it or write it yourself! ▪ Outsource: Contracting someone else to create the work  CD (copyright issues)  Royalty-free libraries  Capture from video

 Sound editing  Software used to record, edit and manipulate audio files ▪ Examples: Audacity, Acoustica, Garage Band (Apple), Audition  Ripper  Software used to transfer audio files from a CD to the computer  File Conversion  Software used to convert a file from one format to another, i.e. convert a wave file to an mp3  Podcasting  A collection of programs used to create, broadcast and receive podcasts ▪ Podcast: a pre-recorded audio/video program that is posted to a website and is made available for download so people can listen/view them on personal computers or mobile devices.

 Every microphone has a property known as directionality  Omnidirectional—picks up sound evenly from all directions ▪ Used for capturing ambient noise and for situations where the microphone must stay in a fixed position  Unidirectional—picks up sound predominantly from one direction ▪ Ideal for general use—handheld mics are typically unidirectional  Bidirectional—picks up sound from two opposite directions ▪ Not used frequently, but would be appropriate in an interview with two people facing each other  Variable directionality—some microphones have the ability to change the settings

 There are many varieties of microphones:  Lavalier— a small microphone designed to pick up speech from a single person, typically attached to the person’s clothing; also known as a lapel mic  Wireless— a microphone that is not physically connected to a camera or recording equipment  Boom— a directional mic that is mounted on a boom arm and positioned just out of camera  Mounted— a microphone that is attached to a stand or a boom