P. 2 25.09.14 INNOVATION IN TEACHING AND LEARNING IN HIGHER EDUCATION WITH 3D VIRTUAL TECHNOLOGIES Fernando Maciel Barbosa M. Travassos Valdez 1, C. Machado.

Slides:



Advertisements
Similar presentations
10 september 2002 A.Broersen Developing a Virtual Piano Playing Environment By combining distributed functionality among independent Agents.
Advertisements

Using E-Learning and Multimedia to Develop Technical Skills George Siemens Stephen Yurkiw.
Rue du Rhône 114- CH-1204 Geneva - T: F: Ecma TC43: Universal 3D.
CONCEPTUAL WEB-BASED FRAMEWORK IN AN INTERACTIVE VIRTUAL ENVIRONMENT FOR DISTANCE LEARNING Amal Oraifige, Graham Oakes, Anthony Felton, David Heesom, Kevin.
EdTPA: Task 1 Support Module Mike Vitale Mark L’Esperance College of Education East Carolina University Introduction edTPA INTERDISCIPLINARY MODULE SERIES.
Project Work and Internship Impacts on Labour Market and Society OPEN DISCUSSION FORUM Project Work and Internship Impacts on Labour Market and Society.
Virtual reality interfaces in connection with building process simulations. Prof. Nash Dawood Centre for Construction Innovation Research University of.
Expert Report By Prof. Rayko Genchev Raykov, Ph.D. On the research of experts’ views on the problems considered in the project “New Approach in Technology.
__________________ Engineering Education Systems for Environmental Project Management - Example of the Amise Simulation Program François Baillon School.
Virtual labs are Not equivalent to authentic labs. Laura Weis Miha Lee.
Intel® Education K-12 Resources Our aim is to promote excellence in Mathematics and how this can be used with technology in order.
The Computer Science Course at Omar Al-Mukhtar University, Libya The Computer Science Course at Omar Al-Mukhtar University, Libya User-Centered Design.
The Next Generation Learning Environment Using 3D & Virtual Gaming Principles in E-Learning THE VIRTUAL FRONTIER Edward Prentice III Centrax Corporation.
EQNet Travel Well Criteria.
Week 7 Managing eLearning. “...an approach to teaching and learning that is used within a classroom or educational institution... It is designed to.
Evaluation and analysis of the application of interactive digital resources in a blended-learning methodology for a computer networks subject F.A. Candelas,
ELearning strategy in Hungary Dr László Kadocsa-dr. Gyula Gubán.
Evaluating Educational Technology and Integration Strategies By: Dakota Tucker, Derrick Haney, Demi Ford, and Kent Elmore Chapter 7.
Digital in Teaching and Learning Gaining ground Digital in Teaching and Learning Gaining ground Carla Aerts Cambridge University Press Carla Aerts Cambridge.
7.1 The Software Engineering Discipline 7.2 The Software Life Cycle 報告者 : 林建任.
© 2004, Guidance Communications, Inc.1 of 29 Web Tools and Techniques for E-Learning Presented by Jack Massa Guidance Communications Inc.
The use of ‘exploratory learning’ for supporting immersive learning in virtual environments Freitas, S. d. & Neumann, T. (2009). The use of ‘ exploratory.
Teaching and Learning with Technology  Allyn and Bacon 2002 Academic Software Chapter 6 Teaching and Learning with Technology.
Margaret J. Cox King’s College London
Evidence based research in education Cathy Gunn University of Auckland.
1 USING EXPERT SYSTEMS TECHNOLOGY FOR STUDENT EVALUATION IN A WEB BASED EDUCATIONAL SYSTEM Ioannis Hatzilygeroudis, Panagiotis Chountis, Christos Giannoulis.
Page 1 TECHNICAL TRAINING AND COMMUNICATION USING INFORMATIC WAYS By Gabriela Măgîrdicean Energetic Technical College of Constanţa.
1 A Local and Remote Radio Frequency Identification Learning Environment Andrew Shields & David Butcher Wireless and Mobility Research Group, Institute.
1 Deeds: E-Learning Environment for Digital Design Giuliano Donzellini & Domenico Ponta DIBE – Department of Biophysical and Electronic Engineering University.
MERLOT’s Peer Review Report Composed from reports by at least two Peer Reviewers. Description Section Provides the pedagogical context (i.e. learning goals,
ICT in teaching and learning. ICT in Galician Educational System integration of ICT in all school subjects use of 1:1 move from media consuming to create.
Conducting Situated Learning in a Collaborative Virtual Environment Yongwu Miao Niels Pinkwart Ulrich Hoppe.
Dissertation Theme “The incidence of using WebQuests on the teaching-learning process of English Foreign Language (EFL) for students attending the seventh.
Collaborative inquiry learning in areas of science and technology Ton de Jong University of Twente The Netherlands.
1 A tutorial on the VISIR Open Lab Platform and an invitation to join the VISIR Group How to open a local electronics laboratory for remote access
1 MultiCom, a platform for the design and the evaluation of interactive systems. MultiCom, a platform for the design and the evaluation of interactive.
Vygotsky’s Zone of Proximal Development (ZPD) Don Martin EPSY 6304 Cognition and Development UT-Brownsville Professor Garcia By PresenterMedia.comPresenterMedia.com.
Using virtual collaboration tools for designing innovative education scenarios Gabriel Dima University “Politehnica” of Bucharest, Romania.
The Balance Between Theoretical and Practical Work Within Electrical and Computer Engineering Courses Dr. Bahawodin Baha March Development Partnerships.
Technology In The Classroom Series Technology In The Classroom.
The Evolution of ICT-Based Learning Environments: Which Perspectives for School of the Future? Reporter: Lee Chun-Yi Advisor: Chen Ming-Puu Bottino, R.
Web Design Unit 10 Mrs. Christine McManus ITT Technical Institute VC-240 Visual Design for the Web.
Modes of Education. Dialogue Lecture/Instruction Facilitation.
Course Learning Key terms. Blended Learning Blended learning, also known as hybrid learning, is a form of education which combines both traditional learning.
This project has been funded with support from the European Commission. Learning to Learn Module Information.
Digital Learning India 2008 July , 2008 Mrs. C. Vijayalakshmi Department of Computer science and Engineering Indian Institute of Technology – IIT.
How Much Do We know about Our Textbook? Zhang Lu.
Planning for School Implementation. Choice Programs Requires both district and school level coordination roles The district office establishes guidelines,
Problem Based Learning Through Simulations
Teachers Discovering Computers Integrating Technology and Digital Media in the Classroom 5 th Edition Lesson 6 Technology, Digital Media and Curriculum.
Why Integrate Technology into the Curriculum? The Reasons are Many By: Devin Reynolds.
Creating & Building the Web Site Week 8. Objectives Planning web site development Initiation of the project Analysis for web site development Designing.
Learning to Learn This project has been funded with support from the European Commission. This [publication] communication reflects the views only of the.
Chapter 7 Learning by Exploring Microworlds and Virtual Realities 報告者:楊美菁.
Technology, Digital Media, and Curriculum Integration
PRESENTED BY GRADUATE DESIGN GROUP 2 MEREDITH, JENNIFER, CAMMAY AND DIANE How to build a web site in Dreamweaver.
AEVA - Escola Profissional de Aveiro PRESENTATION OF IT PROGRAMMES The School of Vocational Education and Training of Aveiro’s Region – PORTUGAL.
E-Learning: components of e-learning Mohammed Hassan 1.
Strategies for blended learning in an undergraduate curriculum Benjamin Kehrwald, Massey University College of Education.
FSM NSTT Teaching Competency Test Evaluation. The NSTT Teaching Competency differs from the three other NSTT tests. It is accompanied by a Preparation.
Electronic Learning: Concept and Development Magister Teknologi Informasi Gadjah Mada University.
IV – Conclusion: The performing of this investigation as well as of similar others, acquire great significance, in so far as, on one side, it will contribute.
1 Porto, February 5, DSIE’ 09 Doctoral Symposium on Informatics Engineering 2009 Virtual Business Networks in Developing Countries Departamento.
edTPA: Task 1 Support Module
Science for the Industry of the Future
VIRTUAL/REMOTE LABS By Dr. Sandip Kumar Raut Lecturer in Tabla
AN ENVIRONMENT FOR REMOTE CONTROL
Topic Principles and Theories in Curriculum Development
Introduction to JavaScript & jQuery
Presentation transcript:

p INNOVATION IN TEACHING AND LEARNING IN HIGHER EDUCATION WITH 3D VIRTUAL TECHNOLOGIES Fernando Maciel Barbosa M. Travassos Valdez 1, C. Machado Ferreira 2 and Fernando Maciel Barbosa 3 1 Departamento de Engenharia Eletrotécnica Instituto Superior de Engenharia Coimbra (IPC/ISEC) 2 Instituto Superior de Engenharia Coimbra (IPC/ISEC) e INESC Coimbra 3 Faculdade de Engenharia da Universidade do Porto (FEUP) e INESC TEC - event

Introduction UPEC Main project objectives:  Improve vocational training curricular units of "Electrical Engineering“  Create interactive learning tools for: Circuit Theory Analysis of Electric Circuits

UPEC  Students of Theory and Analysis of electrical circuits in curricular units of “Electrical Engineering”  Teachers and trainers in vocational education  Individual learners  Adult education centres Main target groups Introduction

UPEC2012 Possibility of using Virtual Reality Systems (VRS) –Users can interact with images and visualize objects from different angles Importance of Virtual Reality Systems in education –Development of educational software varied for different themes, providing a continuous improvement in the interaction of information Use of VRS techniques for distance education –Strengthening of the processes of teaching and learning without face-to-face interaction, with the knowledge to be transmitted in part or as a whole using the technology –New forms of learning occur by adding greater dynamism of the information, taking a vital role in education 3 Introduction

UPEC Simulation of reality –The simulation is an imitation of a real-world system –The system transforms and adapts itself, creating new situations for the user –Virtual reality allows the simulation of real world experiences, saving time and money and allows to achieve goals that often would not be so easily achieved Concept –Interactivity in the virtual environment is the ability to give instructions to the system through actions performed on it and its objects –The labour market requires an investment in new skills and knowledge so that professionals can operate the equipment and working tools, successfully and with quality 4 Introduction

UPEC The proposed system – basic principles – The tool for teaching Circuit Theory – a specific domain – Application of Virtual Reality Systems, creating interactive and animated virtual worlds – Simple interface and accessible to non-programmers – Design of interactive learning tools for analysing electrical circuits, to understand the relationship between the physical concepts of an electrical circuit 5 Simulations - Educational Strategies

6 Interactive methods - teaching and learning – The visualization and manipulation of practical work in the laboratory offers students the opportunity to understand the processes – It helps students to better distinguish the procedures, training them to interact with the equipment 6 Planning Design Development CONTINUOUS EVALUATION Design and development model Simulations - Educational Strategies

Creation of three- dimensional models with 3Ds Max VizUp Reduction of the size of the 3D objects with VizUp WireFusion Export of objects to WireFusion, where some interactivity is added Dreamweaver Production of interactive contents using Dreamweaver (HTML5, CSS3 and Javascript) and the introduction of presentations on the web as offline presentations UPEC Educational Software Model

Educational Software development cycle 9

The cenario UPEC merge Referenced objects merge in the scene 3Ds Max

Lab scenarios UPEC Lab scenarios ( 3Ds Max ) Layout of the workbench and the desired equipment 10

11 Real lab scene Laboratory scene in 3Ds Max for Virtual Electric MAnual-VEMA Lab scenarios

Reducing the number of polygons - VizUp 12 reduction in the number of polygons optimizes With VizUp it is possible to obtain a polygonal reduction and optimization of a system that provides a reduction in the number of polygons in a complex 3D model and optimizes its geometry

13 Power supply in 3Ds Max using VizUp Power supply-real image Reducing the number of polygons - VizUp

14 Home page of VEMA NO BROWSER PLUG-IN IS REQUIRED TO VIEW PRESENTATIONS WireFusion web player is a Java applet which is downloaded to the user's browser, as well as other files on the web server, using the HTTP protocol Virtual desktop Prototype Electric MAnual - VEMA

15 Use cases Direct current, Introduction Layout of the equipment Virtual desktop Prototype Electric MAnual - VEMA

16 Menus developed for equipment and simulated circuits Virtual desktop Prototype Electric MAnual - VEMA

17 The aim is to:  build a 3D lab environment in which the components can be seen and manipulated  give students an overview of electrical circuits and the corresponding equipment and provide an adapted environment  allow students to contact and train with the virtual environment and be quickly involved in minor electrical projects using this virtual lab Virtual desktop Prototype Electric MAnual - VEMA

Discussion 18 Discussion :  Theories of education and cognitive science support the role of VR as a training tool  Interaction with an environment or a process is fundamental to the learning process  Students learn through their experience of the world in a process of construction of knowledge  VR can be a useful tool because it confirms that knowledge must be acquired through contextualized activities in authentic situations  Students acquire more information if the physical senses are more involved in the learning process

Expectations 19 The work intends to:  develop a system of lessons on Circuit Theory (specific domain)  associate this tool with current teaching techniques, improving the teaching methods  use the circuit simulator as a student-centered educational tool  make use of techniques of Virtual Reality systems for users who have no previous knowledge on the subject  create a low-cost tool to be used as a support in the lab or remotely through an educational license

Conclusions and future work 20  As the desktop Virtual Reality applications are reusable, and easily updated, they potentially allow a reduction in the budgets of preparation and training  It presents itself as a very attractive option both for education and industry because it is possible to distribute them on the web  The VR desktop applications create new opportunities for each student to get more actively involved in his/her own learning process

21  The VEMA prototype contributes to the construction of new virtual environments, benefiting the communication between teachers and students  VEMA is a E-learning platform that promotes interaction and experimentation through technological resources  VEMA consists of experimental interactive scenes  VEMA is not seen as a replacement of the traditional teaching methods, but as an additional resource Conclusions and future work

p INNOVATION IN TEACHING AND LEARNING IN HIGHER EDUCATION WITH 3D VIRTUAL TECHNOLOGIES Fernando Maciel Barbosa Faculdade de Engenharia da Universidade do Porto (FEUP) e INESC TEC - event