Research-Based Principles of Multimedia Training Richard E. Mayer University of California, Santa Barbara Collaborators Robert K. AtkinsonJames Lester.

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Presentation transcript:

Research-Based Principles of Multimedia Training Richard E. Mayer University of California, Santa Barbara Collaborators Robert K. AtkinsonJames Lester Richard B. AndersonStevel Lonn Julie CampbellAmanda Mathias Paul ChandlerPatricia Mautone Dorothy ChunSarah Mayer Gayle DowRoxana Moreno Joan GalliniHarold O’Neil Stefan HagmannJan Plass Shannon HarpWilliam Prothero Julie HeiserValerie Sims Joshua JacksonHiller Spires Lewis Johnson

1.Introduction: The promise of multimedia learning 2.Examples: What is multimedia learning? 3.Theory: How does multimedia learning work? 4.Predictions: How can we improve multimedia learning? 5.Techniques for Reducing Extraneous Processing Coherence principle Signaling principle Redundancy principle Spatial contiguity principle Temporal contiguity principle 6. Techniques for Managing Essential Processing Segmenting principle Pre-training principle Modality principle 7. Techniques for Fostering Generative Processing Personalization principle Voice principle 8.Conclusion

Take-Home Message People learn better when multimedia messages are designed in ways that are consistent with how the human mind works and with research-based principles.

Three Views of Multimedia View DefinitionExample Delivery mediaTwo or moreComputer screen and delivery devicesamplified speakers Presentation modesVerbal and pictorialOn-screen text and representationsanimation Sensory modalitiesAuditory and visualNarration and animation senses

Two Approaches to Multimedia Design Approach Starting point Goal Issues Technology- Capabilities of Provide How can we use centered multimedia access to cutting edge technology information technology in designing multimedia presentations? Learner- How the human Aid to How can we adapt centered mind works human multimedia technology cognition to aid human cognition?

Two Metaphors of Multimedia Learning MetaphorDefinitionLearnerTeacherGoal of Media InformationAddingPassiveInformationDeliver acquisitioninformationinformationproviderinformation; to memoryreceiveract as delivery vehicle KnowledgeBuilding aActiveCognitiveProvide constructioncoherentsenseguidecognitive mentalmakerguidance; act structureas helpful communicator

Two Goals of Multimedia Learning GoalDefinitionTest Example test item RememberingAbility to reproduce RetentionWrite down all you or recognizecan remember from presented materialthe passage you just read. UnderstandingAbility to useTransferList some ways to presented materialimprove the in novel situationsreliability of the device you just read about.

Three Kinds of Multimedia Learning Outcomes Learning Cognitive RetentionTransfer outcomedescriptiontest scoretest score No learningNo knowledgePoorPoor Rote learningFragmentedGoodPoor knowledge Meaningful IntegratedGoodGood learningknowledge

Two Kinds of Active Learning Does not foster meaningful learning outcome Low Level of Cognitive Activity Fosters meaningful learning outcome High Fosters meaningful learning outcome Does not foster meaningful learning outcome Level of Behavioral Activity Low High

lungs

brakes

Retention and Transfer Questions for the Pump Lesson Retention Test Please write down all you can remember about how a bicycle tire pump works. Transfer Test 1.What could be done to make a pump more reliable--that is, to make sure it would not fail? 2.What could be done to make a pump more effect--that is, to make it move more air more rapidly? 3.Suppose you push down and pull up the handle of a pump several times but no air comes out. What could have gone wrong? 4.Why does air enter a pump? Why does air exit from a pump?

“Cool moist air moves over a warmer surface and becomes heated.” “Warmed moist air near the earth’s surface rises rapidly.” “As the air in this updraft cools, water vapor condenses into water droplets forming a cloud.” “The cloud’s top extends above the freezing level, so the upper portion of the cloud is composed of tiny ice crystals.” “Eventually, the water droplets and ice crystals become too large to be suspended by the updrafts.” “As raindrops and ice crystals fall through the cloud, they drag some of the air in the cloud downward, producing downdrafts.” “When downdrafts strike the ground, they spread in all directions, producing the gusts of cool wind you feel just before the start of rain.” “Within the cloud, the rising and falling air currents cause electrical charges to build.”

“The charge results from the collision of the cloud’s rising water droplets against heavier, falling pieces of ice.” “The negatively charged particles fall to the bottom of the cloud, and most of the positively charged particles rise to the top.” “A positively charged leader travels up from such objects as trees and buildings.” “The two leaders generally meet about 165-feet above the ground.” “Negatively charged particles then rush from the cloud to the ground along the path created by the leaders. It is not very bright.” “As the leader stroke nears the ground, it induces an opposite charge, so positively charged particles from the ground rush upward along the same path.” “This upward motion of the current is the return stroke. It produces the bright light that people notice as a flash of lightning.” “A stepped leader of negative charges moves downward in a series of steps. It nears the ground.”

Retention and Transfer Questions for the Lightning Lesson Retention Test Please write down all you can remember about how lightning works. Transfer Test 1.What could you do to reduce the intensity of lightning? 2.Suppose you see clouds in the sky but no lightning. Why not? 3.What does air temperature have to do with lightning? 4.What causes lightning?

Retention and Transfer Questions for the Brakes Lesson Retention Test Please write down all you can remember about how a car’s braking system works. Transfer Test Why do brakes get hot? What could be done to make brakes more reliable--that is, to make sure they would not fail? What could be done to make brakes more effective--that is, to make sure they would not fail? What could be done to make brakes more effective--that is, to reduce the distance needed bring a car to a stop? Suppose you press on the brake pedal in your car but the brakes don’t work. What could have gone wrong? What happens when you pump the brakes (i.e., press the pedal and release the pedal repeatedly and rapidly)? reduce the distance needed bring a car to a stop? Suppose you press on the brake pedal in your car but the brakes don’t work. What could have gone wrong? What happens when you pump the brakes (i.e., press the pedal and release the pedal repeatedly and rapidly)?

Three Assumptions of a Cognitive Theory of Multimedia Learning AssumptionDescription Dual Humans possess separate channels for processing channels visual and auditory information. LimitedHumans are limited in the amount of information capacity they can process in each channel at one time. ActiveHumans engage in active learning by attending to processing relevant incoming information, organizing selected information into coherent mental representations, and integrating mental representations with other knowledge.

Cognitive Theory of Multimedia Learning

Five Cognitive Processes for Meaningful Learning 1.Selecting words 2.Selecting images 3.Organizing words 4.Organizing images 5.Integrating

Three Types of Learning Outcomes __________________________________________________________ TypeCognitive processingRetentionTransfer during learningperformanceperformance __________________________________________________________ No learningNonePoorPoor Rote learningSelectingGoodPoor Meaningful learningSelecting, organizingGoodGood and integrating __________________________________________________________

Three Demands on Multimedia Learning Extraneous processing Cognitive processing that is not related to the objective of the lesson. Involves no learning processes. Essential processing Basic cognitive processing that is relevant to the objective of the lesson. Involves selecting and some organizing. Generative processing Deep cognitive processing that is relevant to the objective of the lesson. Involves organizing and integrating.

Reduce Extraneous Processing Problem: Extraneous Processing + Essential Processing + Generative Processing Exceeds Cognitive Capacity Solution: Reduce Extraneous Processing 1.Coherence principle 2.Signaling principle 3.Redundancy principle 4.Spatial contiguity principle 5.Temporal contiguity principle

Cognitive Capacity = Extraneous Processing + Essential Processing + Generative Processing Extraneous Overload Extraneous processing exhausts cognitive capacity. Occurs when lesson contains extraneous material or is poorly designed. Essential Overload Essential processing exhausts cognitive capacity. Occurs when lesson is difficult, lesson is presented at a fast pace, and the learner is unfamiliar with the material. Generative Underutilization Learner has cognitive capacity available but does not engage in sufficient generative processing. Occurs when learner lacks motivation, does not exert effort.

Three Ways to Overcome Challenges to Multimedia Learning 1.Reduce extraneous processing 2.Manage essential processing 3.Foster generative processing

Reduce Extraneous Processing Problem: Extraneous Processing + Intrinsic Processing + Generative Processing Exceeds Cognitive Capacity Solution: Reduce Extraneous Processing 1.Coherence principle 2.Signaling principle 3.Redundancy principle 4.Spatial contiguity principle 5.Temporal contiguity principle

People learn more deeply when extraneous material is excluded rather than included. Confirmed in: 11 of 12 tests Median effect size: 1.13 Coherence Principle

STEP 4: Copying the virus’ genetic code.

STEP 5: Breaking free from the host cell. Step 5: Breaking Free from the Host Cell The new parts are packaged into new virus within the host cell. The new viruses break free from the host cell. In some cases, they break the host cell open, destroying the host cell in the process, which is called lysis. In other cases, they punch out of he cell membrane surrounding them, which is called budding. A study conducted by researchers at Wilkes University in Wilkes-Barre, Pennsylvania, reveals that people who make love once or twice a week are more immune to colds than folks who abstain from sex. Researchers believe that the bedroom activity somehow stimulates an immune-boosting antibody called IgA.

Tests of Coherence Principle SourceContentFormES (d) Mayer, Bove et al. (1996, Expt. 1)lightningp-0.17 Mayer, Bove et al. (1996, Expt. 2)lightningp0.70 Mayer, Bove et al. (1996. Expt. 3)lightningp0.98 Harp & Mayer (1997, Expt. 1)lightningp1.33 Harp & Mayer (1998, Expt. 1)lightningp1.68 Harp & Mayer (1998, Expt. 2)lightningp1.45 Harp & Mayer (1998, Expt. 3)lightningp1.27 Harp & Mayer (1998, Expt. 4)lightningp1.58 Moreno & Mayer (2000, Expt. 1)lightningc1.49 Moreno & Mayer (2000, Expt. 2)brakesc0.51 Mayer, Heiser et al. (2001, Expt. 3)lightningc0.70 Mayer & Jackson(in press, Expt.1)ocean waves c0.69 MEDIAN 1.13

People learn more deeply when cues are added that highlight the main ideas and organization of the words. Confirmed in: 3 of 3 tests Median effect size: 0.60 Signaling Principle

Examples of Signaled Steps in Lift Lesson Wing Shape: Curved Upper Surface is Longer … surface on top of the wing is longer than on the bottom… Air Flow: Air Moves Faster Across Top of Wing …air traveling over the curved top of the wing flows faster than air that flows under the bottom of the wing… Air Pressure: Pressure on the Top is Less … the top surface of the wing now has less pressure exerted against it than the bottom surface of the wing…

Tests of Signaling Principle SourceContentFormES (d) Harp & Mayer (1998, Expt. 3a)lightningp1.27 Mautone & Mayer(2001, Expt.3a) airplane liftc0.60 Mautone & Mayer(2001, Expt. 3b) airplane liftc0.70 MEDIAN0.60

Redundancy Principle: People learn more deeply from animation and narration than from animation, narration, and on-screen text. Confirmed in: 10 of 10 tests Median effect size: 0.69

“As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud”. Animation and Narration Animation, Narration, and On-Screen Text “As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud”.

Tests of Redundancy Principle SourceContentFormES (d) Mousavi, Low et al. (1995, Expt. 1)math problems p0.65 Mousavi, Low et al. (1995, Expt. 1)math problems p0.49 Kalyuga et al. (1999, Expt. 1)engineering p1.38 Kalyuga et al. (2000, Expt. 1)engineering p 0.86 Craig, Gholson et al. (2002, Expt. 2)lightning c0.67 Mayer, Heiser et al. (2001, Expt. 1)lightning c0.88 Mayer, Heiser et al. (2001, Expt. 2)lightning c1.21 Moreno & Mayer (2002b, Expt. 2)lightning c0.72 Moreno & Mayer (2002a, Expt. 2a)botany game c0.19 Moreno & Mayer (2002a, Expt. 2b) botany game c0.25 MEDIAN0.69

Spatial Contiguity Principle: People learn more deeply when corresponding printed words and graphics are placed near rather than far from each other on the page or screen. Confirmed in: 8 of 8 tests Median effect size: 1.11

As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud. Separated Presentation As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud. Integrated Presentation

Tests of Spatial Contiguity Principle SourceContentFormES (d) Mayer (1989)brakes p1.36 Sweller et al. (1990, Expt. 1)math problems p0.71 Chandler & Sweller (1991, Expt. 1)engineering p2.20 Mayer et al. (1995, Expt. 1)lightning p 1.09 Mayer et al. (1995, Expt. 2)lightning p1.35 Mayer et al. (1995, Expt. 3)lightning p1.12 Tinsdall-Ford et al. (1997, Expt. 1)engineering p1.08 Moreno & Mayer (1999, Expt. 1) lightning c0.82 MEDIAN1.11

Temporal Contiguity Principle: People learn more deeply when corresponding graphics and narration are presented simultaneously rather than successively. Confirmed in: 8 of 8 tests Median effect size: 1.31

Tests of Temporal Contiguity Principle SourceContentFormES(d) Mayer & Anderson (1991, Expt. 1)pumpc0.92 Mayer & Anderson (1991, Expt. 2a)pumpc1.14 Mayer & Anderson (1992, Expt. 1)pumpc1.66 Mayer & Anderson (1992, Expt. 2)brakesc1.39 Mayer & Sims (1994, Expt. 1)pumpc0.91 Mayer & Sims (1994, Expt. 2)lungsc1.22 Mayer, Moreno et al. (1999, Expt. 1)lightningc2.22 Mayer, Moreno et al. (1999, Expt. 2)brakesc1.40 MEDIAN1.31

Manage Essential Processing Problem: Essential Processing + Generative Processing Exceeds Cognitive Capacity Solution: Manage Essential Processing 1.Segmenting principle 2.Pre-training principle 3.Modality principle

Segmenting Principle: People learn more deeply when a narrated animation is presented in learner-paced segments than as a continuous unit. Confirmed in: 3 of 3 tests Median effect size: 0.98

Continue “Cool moist air moves over a warmer surface and becomes heated.”

Tests of Segmenting Principle Source ContentFormES(d) Mayer & Chandler (2001, Expt. 2) lightningc1.13 Mayer, Dow et al. (2003, Expt. 2a) electric motorc0.82 Mayer, Dow et al. (2003, Expt. 2b) electric motorc0.98 MEDIAN0.98

Pre-training Principle: People learn more deeply from a narrated animation when they have had training in the names and characteristics of the main concepts. Confirmed in: 7 of 7 tests Median effect size: 0.92

Tests of Pre-training Principle SourceContentFormES(d) Pollack et al. (2002, Expt. 1)engineering p1.22 Pollack et al. (2002, Expt. 3)engineering p1.15 Mayer, Mathias et al. (2002, Expt. 1)brakes c0.79 Mayer, Mathias et al. (2002, Expt. 2)brakes c0.92 Mayer, Mathias et al. (2002, Expt. 3)pump c1.00 Mayer, Mautone et al. (2002, Expt. 2)geology game c0.57 Mayer, Mautone et al. (2002, Expt. 3)geology game c0.85 MEDIAN0.92

Modality Principle: People learn more deeply from graphics and narration than from graphics and on-screen text. Confirmed in: 21 of 21 tests Median effect size: 0.97

“As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud.” Words as Narration As the air in this updraft cools, water vapor condenses into water droplets and forms a cloud. Words as On-Screen Text

Tests of Modality Principle SourceContentFormES (d) Jeung et al. (1997, Expt. 1)math problem p0.87 Jeung et al. (1997, Expt. 2)math problem p0.33 Jeung et al. (1997, Expt. 3)math problem p1.01 Mayer & Moreno (1998, Expt. 1)lightning c1.49 Mayer & Moreno (1998, Expt. 2)lightning c0.78 Kalyuga et al. (1999, Expt. 1)engineering p0.85 Moreno & Mayer (1999b, Expt. 1)lightning c1.02 Moreno & Mayer (1999b, Expt. 1)lightning c1.09 Kalyuga et al. (2000, Expt. 1)engineering p0.79 O’Neil, Mayer et al. (2000, Expt. 1)aircraft game c1.00 Moreno et al. (2001, Expt. 4a)botany game c0.60 Moreno et al. (2001, Expt. 4b)botany game c1.58 Moreno et al. (2001, Expt. 5a)botany game c1.41 Moreno et al. (2001, Expt. 5b)botany game c1.71 Craig, Gholson et al. (2002, Expt. 2)lightning c0.97

Tests of Modality Principle (Continued) SourceContentFormES (d) Moreno & Mayer (2002, Expt. 1a)botany gamec0.93 Moreno & Mayer (2002, Expt. 1b)botany gamec0.62 Moreno & Mayer (2002, Expt. 1c)botany gamec2.79 Moreno & Mayer (2002, Expt. 2a)botany gamec0.74 Moreno & Mayer (2002, Expt. 2b)botany gamec2.24 Mayer, Dow et al. (2002, Expt. 1a)electric motorc0.79 MEDIAN0.97

Foster Generative Processing Problem: Insufficient Generative Processing Although Cognitive Capacity is Available Solution: Foster Generative Processing 1.Personalization principle 2.Voice principle

Personalization Principle: People learn more deeply when words are in conversational style rather than formal style. Confirmed in: 10 of 10 tests Median effect size: 1.30

Examples of Personalized and Non-Personalized Speech Non-Personalized “During inhaling, the diaphragm moves down creating more space for the lungs, air enters through the nose or mouth, moves down through the throat and bronchial tubes to tiny air sacs in the lungs…” Personalized “During inhaling, your diaphragm moves down creating more space for your lungs, air enters through your nose or mouth, moves down through your throat and bronchial tubes to tiny air sacs in your lungs…”

Tests of Personalization Principle SourceContentFormES(d) Moreno & Mayer (2000, Expt. 1)lightningc1.05 Moreno & Mayer (2000, Expt. 2)lightningc1.61 Moreno & Mayer (2000, Expt. 3)botany gamec1.92 Moreno & Mayer (2000, Expt. 4)botany gamec1.49 Moreno & Mayer (2000, Expt. 5)botany gamec1.11 Moreno & Mayer (2004, Expt. 1a)botany gamec1.58 Moreno & Mayer (2000, Expt. 1b)botany gamec1.93 Mayer, Fennell et al. (2004, Expt. 1)lungsc0.52 Mayer, Fennell et al. (2004, Expt. 1)lungsc1.00 Mayer, Fennell et al. (2004, Expt. 1)lungsc0.79 MEDIAN0.97

Voice Principle: People learn more deeply when the narration is spoken in a standard-accented human voice than a machine voice or foreign-accented human voice. Confirmed in: 4 of 4 tests Median effect size: 0.79

Tests of Voice Principle SourceContentFormES(d) Mayer, Sobko et al. (2003, Expt 1)lightning c0.90 Mayer, Sobko et al. (2003, Expt. 2)lightning c0.79 Atkinson, Mayer et al. (2004, Expt 1)math problems c0.69 Atkinson, Mayer et al. (2004, Expt. 2)math problems c0.78 MEDIAN0.79

Summary of Research Evidence PrincipleMedian ES (d)Tests Coherence of 12 Signaling0.603 of 3 Redundancy of 10 Spatial Contiguity1.118 of 8 Temporal Contiguity1.318 of 8 Segmenting0.983 of 3 Pre-training0.927 of 7 Modality of 21 Personalization of 10 Voice0.794 of 4

Research-Based Principles for the Design of Multimedia Messages Coherence principle: People learn more deeply when extraneous words, pictures, or sounds are excluded rather than included. (11 of 12; ES = 1.13) Signaling principle: People learn more deeply when cues are added that highlight the main ideas and the organization of the words. (3 of 3; ES = 0.60) Redundancy principle: People learn more deeply from animation and narration than from animation, narration, and on on-screen text. (10 of 10; ES = 0.69) Spatial contiguity principle: People learn more deeply when corresponding words and pictures are presented near rather than far from each other on the page or screen. (8 of 8; ES = 1.11) Temporal contiguity principle: People learn more deeply when corresponding words and pictures are presented simultaneously rather than successively. (8 of 8; ES = 1.31)

Segmenting principle: People learn more deeply when a narrated animation is presented in learner-paced segments than as a continuous unit. (3 of 3; ES 0.98) Pre-training principle: People learn more deeply from a narrated animation when they have had training in the names and characteristics of the main concepts. (7 of 7; ES = 0.92) Modality principle: People learn more deeply from graphocs and narration than from graphics and on-screen text. (21 of 21; ES = 0.97) Personalization principle: People learn more deeply when the words are in conversational style rather than formal style (10 of 10; ES = 1.30) Voice principle: People learn more deeply when the narration is spoken in a standard-accented human voice than a machine voice or a foreign-accented voice. (4 of 4; ES = 0.79)

Conclusions About the Design of Multimedia Learning 1. Theory-based. The design of multimedia messages should be based on a theory of how the human mind works. 2. Research-based. The design of multimedia messages should be based on research findings. Bottom line: People learn better when multimedia messages are designed in ways that are consistent with how the human mind works and with research-based principles.

Suggested Readings Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press. Clark, R. C., & Mayer, R. E. (2003). E-learning and the science of instruction. San Francisco: Jossey-Bass. Mayer, R. E. (2003). Learning and instruction. Upper Saddle River. NJ: Prentice Hall. Mayer, R. E. (Ed.). (2005). Cambridge handbook of multimedia learning. New York: Cambridge University Press. Research Funding National Science Foundation Office of Naval Research