Building Java Programs

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Presentation transcript:

Building Java Programs read: 12.5 Recursive backtracking

Exercise: Dice rolls Write a method diceRoll that accepts an integer parameter representing a number of 6-sided dice to roll, and output all possible arrangements of values that could appear on the dice. diceRoll(2); diceRoll(3); [1, 1] [1, 2] [1, 3] [1, 4] [1, 5] [1, 6] [2, 1] [2, 2] [2, 3] [2, 4] [2, 5] [2, 6] [3, 1] [3, 2] [3, 3] [3, 4] [3, 5] [3, 6] [4, 1] [4, 2] [4, 3] [4, 4] [4, 5] [4, 6] [5, 1] [5, 2] [5, 3] [5, 4] [5, 5] [5, 6] [6, 1] [6, 2] [6, 3] [6, 4] [6, 5] [6, 6] [1, 1, 1] [1, 1, 2] [1, 1, 3] [1, 1, 4] [1, 1, 5] [1, 1, 6] [1, 2, 1] [1, 2, 2] ... [6, 6, 4] [6, 6, 5] [6, 6, 6] interesting variation: Output only the *unique* rearrangements. For example, permute("GOOGLE") has two Os, but swapping them in order produces the same string, which shouldn't appear twice in the output.

Examining the problem We want to generate all possible sequences of values. for (each possible first die value): for (each possible second die value): for (each possible third die value): ... print! This is called a depth-first search How can we completely explore such a large search space?

A decision tree chosen available - 4 dice 1 3 dice 2 3 dice ... 1, 1 1, 2 2 dice 1, 3 2 dice 1, 4 2 dice ... ... ... 1, 1, 1 1 die 1, 1, 2 1 die 1, 1, 3 1 die 1, 4, 1 1 die ... ... 1, 1, 1, 1 1, 1, 1, 2 ... 1, 1, 3, 1 1, 1, 3, 2 ...

Solving recursively Pick a value for the first die Recursively find values for the remaining dice Repeat with other values for the first die What is the base case?

Private helpers Often the method doesn't accept the parameters you want. So write a private helper that accepts more parameters. Extra params can represent current state, choices made, etc. public int methodName(params): ... return helper(params, moreParams); private int helper(params, moreParams): (use moreParams to help solve the problem)

Exercise solution // Prints all possible outcomes of rolling the given // number of six-sided dice in [#, #, #] format. public static void diceRolls(int dice) { List<Integer> chosen = new ArrayList<Integer>(); diceRolls(dice, chosen); } // private recursive helper to implement diceRolls logic private static void diceRolls(int dice, List<Integer> chosen) { if (dice == 0) { System.out.println(chosen); // base case } else { for (int i = 1; i <= 6; i++) { chosen.add(i); // choose diceRolls(dice - 1, chosen); // explore chosen.remove(chosen.size() - 1); // un-choose

Exercise: Dice roll sum Write a method diceSum similar to diceRoll, but it also accepts a desired sum and prints only arrangements that add up to exactly that sum. diceSum(2, 7); diceSum(3, 7); [1, 6] [2, 5] [3, 4] [4, 3] [5, 2] [6, 1] [1, 1, 5] [1, 2, 4] [1, 3, 3] [1, 4, 2] [1, 5, 1] [2, 1, 4] [2, 2, 3] [2, 3, 2] [2, 4, 1] [3, 1, 3] [3, 2, 2] [3, 3, 1] [4, 1, 2] [4, 2, 1] [5, 1, 1]

Consider all paths? chosen available desired sum - 3 dice 5 1 2 dice 2 4 2 dice 5 2 dice 6 2 dice 1, 1 1 die 1, 2 1 die 1, 3 1 die 1, 4 1 die 1, 5 1 die 1, 6 1 die 1, 1, 1 1, 1, 2 1, 1, 3 1, 1, 4 1, 1, 5 1, 1, 6 1, 6, 1 1, 6, 2 ...

Optimizations We need not visit every branch of the decision tree. Some branches are clearly not going to lead to success. We can preemptively stop, or prune, these branches. Inefficiencies in our dice sum algorithm: Sometimes the current sum is already too high. (Even rolling 1 for all remaining dice would exceed the sum.) Sometimes the current sum is already too low. (Even rolling 6 for all remaining dice would not reach the sum.) When finished, the code must compute the sum every time. (1+1+1 = ..., 1+1+2 = ..., 1+1+3 = ..., 1+1+4 = ..., ...)

New decision tree chosen available desired sum - 3 dice 5 1 2 dice 2 4 2 dice 5 2 dice 6 2 dice 1, 1 1 die 1, 2 1 die 1, 3 1 die 1, 4 1 die 1, 5 1 die 1, 6 1 die 1, 1, 1 1, 1, 2 1, 1, 3 1, 1, 4 1, 1, 5 1, 1, 6 1, 6, 1 1, 6, 2 ...

Backtracking backtracking: Finding solution(s) by trying partial solutions and then abandoning them if they are not suitable. a "brute force" algorithmic technique (tries all paths) often implemented recursively Applications: producing all permutations of a set of values parsing languages games: anagrams, crosswords, word jumbles, 8 queens combinatorics and logic programming

Backtracking algorithms A general pseudo-code algorithm for backtracking problems: Explore(choices): if there are no more choices to make: stop. else: Make a single choice C. Explore the remaining choices. Un-make choice C, if necessary. (backtrack!)

Exercise solution, improved public static void diceSum(int dice, int desiredSum) { List<Integer> chosen = new ArrayList<Integer>(); diceSum2(dice, desiredSum, chosen, 0); } private static void diceSum(int dice, int desiredSum, List<Integer> chosen, int sumSoFar) { if (dice == 0) { if (sumSoFar == desiredSum) { System.out.println(chosen); } else if (sumSoFar < desiredSum && sumSoFar + 6 * dice >= desiredSum) { for (int i = 1; i <= 6; i++) { chosen.add(i); diceSum(dice - 1, desiredSum, chosen, sumSoFar + i); chosen.remove(chosen.size() - 1);

Backtracking strategies When solving a backtracking problem, ask these questions: What are the "choices" in this problem? What is the "base case"? (How do I know when I'm out of choices?) How do I "make" a choice? Do I need to create additional variables to remember my choices? Do I need to modify the values of existing variables? How do I explore the rest of the choices? Do I need to remove the made choice from the list of choices? Once I'm done exploring, what should I do? How do I "un-make" a choice?

Exercise: Combinations Write a method combinations that accepts a string s and an integer k as parameters and outputs all possible k -letter words that can be formed from unique letters in that string. The arrangements may be output in any order. Example: combinations("GOOGLE", 3) outputs the sequence of lines at right. To simplify the problem, you may assume that the string s contains at least k unique characters. EGL EGO ELG ELO EOG EOL GEL GEO GLE GLO GOE GOL LEG LEO LGE LGO LOE LOG OEG OEL OGE OGL OLE OLG

Initial attempt Problem: Prints same string multiple times. public static void combinations(String s, int length) { combinations(s, "", length); } private static void combinations(String s, String chosen, int length) { if (length == 0) { System.out.println(chosen); // base case: no choices left } else { for (int i = 0; i < s.length(); i++) { String ch = s.substring(i, i + 1); if (!chosen.contains(ch)) { String rest = s.substring(0, i) + s.substring(i + 1); combinations(rest, chosen + ch, length - 1); Problem: Prints same string multiple times.

Exercise solution public static void combinations(String s, int length) { Set<String> all = new TreeSet<String>(); combinations(s, "", all, length); for (String comb : all) { System.out.println(comb); } private static void combinations(String s, String chosen, Set<String> all, int length) { if (length == 0) { all.add(chosen); // base case: no choices left } else { for (int i = 0; i < s.length(); i++) { String ch = s.substring(i, i + 1); if (!chosen.contains(ch)) { String rest = s.substring(0, i) + s.substring(i + 1); combinations(rest, chosen + ch, all, length - 1);