Software Development Basics Modeling & Simulation & STEAM Starting Your M&S Program.

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Presentation transcript:

Software Development Basics Modeling & Simulation & STEAM Starting Your M&S Program

Musician / Entertainer  UCF Grad in Digital Music  Worked at Disney as a Trumpet Player Teacher (10 Years at Crooms)  Music Performance, Theory & Composition  3D Modeling & Animation  Video Production  Project Management  Game & Simulation Foundations & Design Curriculum Writer  Worked on the M&S curriculum  Created multiple experimental classes Gamer Game Designer

 Simplify and remove the fear from the M&S curriculum.  Software development process basics.  How game & sim software development relates to and supports STEM curriculum.  How and why you will want to integrate a M&S program into your school’s curriculum. Clayton Donnan Crooms Academy of Information

 Waterfall vs. Agile  Waterfall Plan driven Good for well defined problems that undergo very little change during development.  Agile Value / vision driven Good for programs that can drastically change over the course of development. Clayton Donnan Crooms Academy of Information

 Step One – Planning  Determine Scope Determine Objectives Identify & Resolve Risks The Iron triangle  Create a Detailed Design Doc Must meet goals Must mitigate as many known risks as possible Clayton Donnan Crooms Academy of Information

 Step Two – Development  Use detailed design doc to create code  Integrate code into the rest of the project  Verify and validate (test) any newly created code. Clayton Donnan Crooms Academy of Information

 Step Three – Release  Release the completed portion to the review team OR  Release the software to market (which is also a review team) Clayton Donnan Crooms Academy of Information Clayton Donnan Crooms Academy of Information

 Step Four – Review & plan the next generation  Review how well the product performed  Determine what flaws are the most detrimental or frustrating to the user Clayton Donnan Crooms Academy of Information

Clayton Donnan Crooms Academy of Information

 Today  Students are already playing game based simulations  A majority of the art the students view is digital.  When students build simulations they learn about the multitude of variables inherent within a system Clayton Donnan Crooms Academy of Information

 Tomorrow  Informed Digital Natives  Jobs Clayton Donnan Crooms Academy of Information

 Science  Physics  Chemistry  Biology Clayton Donnan Crooms Academy of Information

 Technology  Programming  Digital Art  Modern communication skills Clayton Donnan Crooms Academy of Information

 Engineering  Logical thinking  Problem solving Solution design Variable determination Solution testing & analysis Clayton Donnan Crooms Academy of Information

 Art  Digital Art  CAD  Scale & Proportion  Music Theory & Composition Audio Production Clayton Donnan Crooms Academy of Information

 Mathematics  Conversions  Probability  Logic  Algebra  Geometry  Trig  Physics Clayton Donnan Crooms Academy of Information

Clayton Donnan Crooms Academy of Information

 Fl DOE Framework  Year 1 - M&S Foundations  Year 2 – M&S Sim Design  Year 3 – Software Development Visual Development  Year 4 – M&S Research  Model Curriculum  M&S Concepts  Computer Skills  Investigating M&S  Visualization  Problem Analysis  Math Skills  Software Design & Dev  Real-Time Virtual Sims  Commercialization  Project Management  Logistics Engineering  Ethics Clayton Donnan Crooms Academy of Information

Clayton Donnan Crooms Academy of Information

Clayton Donnan Crooms Academy of Information

 Staff  At least one teacher that is passionate  Self education time  Support  Administration  Business  Materials  Standard School Supplies  Calculator  Random Number Generators Clayton Donnan Crooms Academy of Information

 More than one teacher will be needed for true specialization  Special, specific, professional training in areas that you are weak Clayton Donnan Crooms Academy of Information

 Computers – the faster the better  Multiple Monitors help with the visualization process Clayton Donnan Crooms Academy of Information

 Free  2D Game Engines GameMaker Studio GameStudio Torque2D  Art Programs 2D - GIMP 3D – Blender  3D Game Engines UDK Unity Torque3D GameStudio3D  Code Editors Notepad ++ Clayton Donnan Crooms Academy of Information

 Paid  2D Game Engines  Art Programs 2D Art Photoshop 3D Art 3D Studio Max Maya Motion Builder Mudbox Zbrush SoftImage  3D Game Engines Clayton Donnan Crooms Academy of Information

Clayton Donnan Crooms Academy of Information