Usability & Visual Design Krystine Wetherill.  Usability measures the quality of a user's experience when interacting with a product or system—whether.

Slides:



Advertisements
Similar presentations
UI Best Practices Application Developer’s Intro School Week 1 Day 1.
Advertisements

User Interface design Teppo Räisänen
By Birol Özkaya USER-CENTERED WEBSITE/SOFTWARE DEVELOPMENT.
Website e-portfolio. What is an e-portfolio? An electronic portfolio, also known as an e-portfolio or digital portfolio, is a collection of electronic.
Usability presented by the OSU Libraries’ u-team.
Usability Information Systems 337 Prof. Harry Plantinga.
Midterm Exam Review IS 485, Professor Matt Thatcher.
Group 3 Readings Com 585 Chloe, Kristina, Luke, Stephanie, Tony.
Course Wrap-Up IS 485, Professor Matt Thatcher. 2 C.J. Minard ( )
Web Usability UCR Webmasters Support Group Michael Yonezawa September 9th, 2004.
Basic Web Design Considerations CS /6/07. Basic terms Web page Web page Web site Web site Home page Home page Sub pages Sub pages.
Mid-Term Exam Review IS 485, Professor Matt Thatcher.
INTRODUCTION. Concepts HCI, CHI Usability User-centered Design (UCD) An approach to design (software, Web, other) that involves the user Interaction Design.
7 Selecting Design and Color Section 7.1 Identify presentation design principles Use a custom template Add pages to a navigation structure Section 7.2.
Web Design Process CMPT 281. Outline How do we know good sites from bad sites? Web design process Class design exercise.
Section 7.1 Identify presentation design principles Use a custom template Add pages to a navigation structure Section 7.2 Identify color scheme guidelines.
?v=4k4mkL70E3g.  Business Cards are often considered to be the strongest marketing tool for a company.  Business cards.
Basic Principles of DESIGN Bristol Community College Bristol Community College Paula Mailloux Sources: The Non-Designers Design Book The Non-Designers.
Human Interface Engineering1 Main Title, 60 pt., U/L case LS=.8 lines Introduction to Human Interface Engineering NTU Seminar Amy Ma HIE Global Director.
HSC IT Center Training University of Florida Topics Overview Starting Title Slide New Slides Views Applying Designs Clip Art Transitions Printing.
Microsoft PowerPoint.
Successful Website Layout EWD Chapter 2. Defining Client’s Needs Many clients don’t know exactly what they want What they ask for may not be what’s needed.
Developing A Website. Reminder 1 You want your website to be _______? 1)Artistic 2)Easy to use 3)Interactive 4)Multimedia-driven.
Creating an Attractive Site How will your site look. Think about what your customers are seeking and what type of Web site they find attractive.
© Anselm Spoerri Lecture 14 Course Review –Course Objectives –Design Principles Evaluation Criteria used for Term Project.
Interface design Multimedia and Web. Today’s Objectives Layouts & CSS Positioning Introduce User-Center Design Design Activity.
What is Multimedia?. Today’s objectives Define multimedia Work with XHTML Work with CSS.
Design for Interaction Rui Filipe Antunes
What’s New in SkillPort 7 Presenter Name Title. SkillPort 7 – a whole new look and feel! Complete redesign of the SkillPort User Interface –Both Student.
User-Centered Development Methodology A user interface comprises “ those aspects of the system that the user comes in contact with.” ● Moran [1981]
Patterns, effective design patterns Describing patterns Types of patterns – Architecture, data, component, interface design, and webapp patterns – Creational,
Principles of Good Screen Design
Uswebusabilityproblems.ppt1 Web Usability Overview This workshop attempts to give a quick overview of web usability: by demonstrating some common usability.
1 WEB Engineering E-Commerce Strategy & Management COM350.
Heuristic evaluation Functionality: Visual Design: Efficiency:
Usability Testing & Web Design by Alex Andujar. What is Usability? Usability measures the quality of a user's experience when interacting with a Web site,
June 05, 2003, Enschede Gain Attention Eugenia Kovatcheva.
Design Principles for the Web Lavanya Koppaka. Why follow design principles? Structure the information being presented Increase the readability Ease of.
Interface Design.
Introduction to Web Page Design. General Design Tips.
Basic Design Tips for Web Pages. Alignment Left, right, center Choose one alignment and use it on the entire page Align form elements, table elements,
Building Your Web Page. Build Your Web Page Orfordville Public Library held at: Parkview High School Tue. April 8 Tue. April 15 Tue. April 22.
Planning Site Design and Page Layout. Identify Best Practices Demonstrate Consistency: – One way to ensure a professional look and feel to a website –
Principles of Web Design Keep it simple Content is critical--Form is not. Speed is “King”. Consistent filenames are key. Design efficiently. Cite your.
VISUAL RHETORIC All the C.R.A.P. you need to know… The Purdue Writing Lab.
XP New Perspectives on HTML and XHTML, Comprehensive 1 Developing a Basic Web Page Week 2.
Design Principles 3.02 Understand business publications Slide 1.
Evaluating Fitness Websites Kin 260 Jackie Kiwata.
Usability Olaa Motwalli CIS764, DR Bill – KSU. Overview Usability factors. Usability guidelines.  Software application.  Website. Common mistakes. Good.
Introduction to Interactive Media 09: Good Design is CRAP.
Design Principles and Font Rules Katie Zilisch Contrast Repetition Alignment Proximity Font Quiz.
WEB DESIGN PRINCIPLES Dale Blasingame School of Journalism & Mass Communication Texas State University.
Web best practices. Basic needs of ALL websites Utility Usability.
By: Your Name ELEMENTS OF WEB DESIGN. VISUAL APPEAL Optimization of Graphics, for people to stay on your website, your pictures have to load out as soon.
TECM 3200 Dr. Lam. Project 1: Designing/developing a professional website  Web design process  Content on the web  Laying out your website.
User-Centered Website/Software Development
The Successful Website
Understanding the principles of website development
Surface Stage: Design Comps
Section 7.1 Section 7.2 Identify presentation design principles
Usability & Visual Design
Principles of Graphic Design
Web Design M. Jacie Yang Assistant Professor
Define phase Interview the client to understand goals, audience, content, design, and delivery requirements. Organize and outline interview information.
Web Design Techniques.
Applications Software
Web Design Tips.
Document Design Justine Nielsen April 28, 2003
Elements of Effective Web Design
User-Centered WebsIte/Software Development
Presentation transcript:

Usability & Visual Design Krystine Wetherill

 Usability measures the quality of a user's experience when interacting with a product or system—whether a Web site, a software application, mobile technology, online class or any user-operated device. How fast can users learn and use a product to achieve their goals? What is Usability?

 Usability is not a single property. It is made up of several factors, including, but not limited to: - Ease of learning – How long? - Efficiency of use – How easy? - Memorability – Can I do it again? - Error frequency and severity – I’m lost! - Subjective satisfaction – Did I do it? Did I like it? How do you measure Usability?

 UNCW website redesign Task: Find admissions info for Watson Task: Find information for students  Can you find what you are looking for?  Does it look good and fit in your browser?  Do you like the colors? Are they too light/dark?  Do the links work properly?  What would you change?  UNCW Viewbook ( UNCW Viewbookhttp:// Example

 Inspiration - initial ideas, insights and new ideas  Validation - testing, feedback and development  Evaluation - effectiveness and impact Usability Roadmap REPEAT!

 Why have good usability? - user satisfaction - reduces training time and cost - better understanding  Elements of good usability: - User-Centered Design - Visual Design What makes up Usability?

 User Centered-Design (UCD) is a philosophy and a process. It is a philosophy that places the person (as opposed to the 'thing') at the center; it is a process that focuses on cognitive factors (such as perception, memory, learning, problem-solving, etc.) as they come into play during peoples' interactions with things. What is User-Centered Design?

 UCD seeks to answer questions about users and their tasks and goals, then use the findings to drive development and design.  UCD seeks to answer questions like: - Who are the users? - What are their goals or tasks? - What is the user experience level? - What functions do they need? - What information do they need? - How do they think it will work? - How does the design help them learn? What does that mean?

 Plan out every detail of your site!  Create intuitive navigation for your product.  Organize your information in easy to understand lists  BE CONSISTENT!! Don’t change your navigation throughout the product  3 Click Minimum – No user wants to go down the rabbit hole of links!  Think about global navigation, local or sub- navigation, and utility links  Information Architecture

 You’re the expert! Don’t assume the user understands the process or has the same goals as you.  Tech Savvy? Don’t assume the user has the same technical skills as you.  Insider Terms! Don’t use terminology with explanation Example: Facebook ThenFacebook Then Facebook Now UCD Pitfalls

 Visual design is the visual representation and support of the information architecture, interaction and goals of your product, whether an application or website.  Visual design is the tool to relay the message. What is Visual Design?

 Your everyday experiences are based-on, revolves around, includes and shapes visual design.  Computer icons – design communicates the function - trash can - folders - playback buttons - save icon Visual Design Basics

 Jakob Nielsen – Usability Expert His website in 2012 – Original UseIt.com Jakob Nielsen His website in 2012Original UseIt.com  Apple.com Think about the impact that Apple products have made - not because they necessarily work better than other machines, phones or music players; but because they have a style and a stylish iLife that accompanies them. iPod, iTunes, iMac Apple.com iPodiTunesiMac Don’t think design matters?

 Not considering the impact of the design  Lack of unity  Graphics don’t match (Smith & Goldsmith)Smith & Goldsmith  Confusing Use of Contrast - size - colors and values (Mea Cuppa, an example of good) - type (bold, italic, size, alignment) - elements & graphicsContrastMea Cuppa  Misuse of Fonts - comic sans must die - serif vs. sans serif - too many fonts! comic sans must dieserif vs. sans seriftoo many fonts! 5 Common Mistakes

 Use layouts to convey meaning and relationships: exampleexample  Use patterns and repetition to organize your content: exampleexample  Use only the images you need. exampleexample 3 Design Principals

 Good and Bad Web Design Elements Good and Bad Web Design Elements  Web Pages That Stink       Web Pages That Don’t     Good vs. Bad

 Usability.gov Usability.gov  Usabilityfirst.com Usabilityfirst.com  Community.articulate.com – awesome tips and resources! Community.articulate.com  Kuler.com – color schemes for you! Kuler.com  The Non-Designer’s Design & Type Books The Non-Designer’s Design & Type Books  Conquering the Content Conquering the Content Information Sources