CloudMoV: Cloud-based Mobile Social TV

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Presentation transcript:

CloudMoV: Cloud-based Mobile Social TV

Abstract The rapidly increasing power of personal mobile devices (smartphones, tablets, etc.) is providing much richer contents and social interactions to users on the move. This trend however is throttled by the limited battery lifetime of mobile devices and unstable wireless connectivity, making the highest possible quality of service experienced by mobile users not feasible. The recent cloud computing technology, with its rich resources to compensate for the limitations of mobile devices and connections, can potentially provide an ideal platform to support the desired mobile services. Tough challenges arise on how to effectively exploit cloud resources to facilitate mobile services, especially those with stringent interaction delay requirements. In this paper, we propose the design of a Cloud-based, novel Mobile sOcial tV system (CloudMoV). The system effectively utilizes both PaaS (Platform-as-a-Service) and IaaS (Infrastructure-as- a-Service) cloud services to offer the living-room experience of video watching to a group of disparate mobile users who can interact socially while sharing the video. To guarantee good streaming quality as experienced by the mobile users with time- varying wireless connectivity, we employ a surrogate for each user in the IaaS cloud for video downloading and social exchanges on behalf of the user. The surrogate performs efficient stream transcoding that matches the current connectivity quality of the mobile user. Given the battery life as a key performance bottleneck, we advocate the use of burst transmission from the surrogates to the mobile users, and carefully decide the burst size which can lead to high energy efficiency and streaming quality.

Existing System Thanks to the revolutionary “reinventing the phone” cam¬paigns initiated by Apple Inc. in 2007, smartphones nowadays are shipped with multiple microprocessor cores and gigabyte RAMs; they possess more computation power than personal computers of a few years ago. On the other hand, the wide deployment of 3G broadband cellular infrastructures further fuels the trend. Apart from common productivity tasks like emails and web surfing, smartphones are flexing their strengths in more challenging scenarios such as realtime video streaming and online gaming, as well as serving as a main tool for social exchanges.

Architecture Diagram

System Specification HARDWARE REQUIREMENTS Processor : Intel Pentium IV Ram : 512 MB Hard Disk : 80 GB HDD SOFTWARE REQUIREMENTS Operating System : Windows XP / Windows 7 FrontEnd : Java BackEnd : MySQL 5

Conclusion This paper presents our view of what might become a trend for mobile TV, i.e., mobile social TV based on agile resource supports and rich functionalities of cloud computing services. We introduce a generic and portable mobile social TV framework, CloudMoV, that makes use of both an IaaS cloud and a PaaS cloud. The framework provides efficient transcoding services for most platforms under various network conditions and supports for co-viewing experiences through timely chat exchanges among the viewing users. By employing one surrogate VM for each mobile user, we achieve ultimate scalability of the system. Through an in-depth investigation of the power states in commercial 3G cellular networks, we then propose an energy-efficient burst transmission mechanism that can effectively increase the battery lifetime of user devices.

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