Killing Zombies with Rate Controlled Adaptive Intra Refresh over Wireless HDMI by Nicholas Jamba.

Slides:



Advertisements
Similar presentations
Jung-Hwan Low Redundancy Layered Multiple Description Scalable Coding Using The Subband Extension Of H.264/AVC Department of Electrical.
Advertisements

Perceived Quality for Transported Video Nele Van den Ende Reinder Haakma Maddy Janse Peter van der Stok.
Streaming Video over the Internet
Internet for multimedia content Yogendra Pal Chief Engineer, All India Radio.
SoftCast+ Scalable Robust Mobile Video
Fundamentals of Multimedia Part III: Multimedia Communications and Networking Chapter 15 : Network Services and Protocols for Multimedia Communications.
Digital Media Dr. Jim Rowan ITEC 2110 Video. Works because of persistence of vision Fusion frequency –~ 40 frames.
Standards, process, requirements 4K PLAYBACK EXPLAINED.
Receiver-driven Layered Multicast S. McCanne, V. Jacobsen and M. Vetterli University of Calif, Berkeley and Lawrence Berkeley National Laboratory SIGCOMM.
Presented by Scott Kristjanson CMPT-820 Multimedia Systems Instructor: Dr. Mohamed Hefeeda 1 Cross-Layer Wireless Multimedia.
VIPER DSPS 1998 Slide 1 A DSP Solution to Error Concealment in Digital Video Eduardo Asbun and Edward J. Delp Video and Image Processing Laboratory (VIPER)
Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System By Mark Claypool, David Finkel, Alexander Grant, and Michael Solano Submitted.
Networks & Multimedia Amit Pande, Post-doctoral fellow, Department of Computer Science, University of California Davis
Receiver-driven Layered Multicast S. McCanne, V. Jacobsen and M. Vetterli SIGCOMM 1996.
Motion and Scene Complexity for Streaming Video Games Mark Claypool Computer Science Department Worcester Polytechnic Institute Worcester, Massachusetts,
Compressed-domain-based Transmission Distortion Modeling for Precoded H.264/AVC Video Fan li Guizhong Liu IEEE transactions on circuits and systems for.
SCHOOL OF COMPUTING SCIENCE SIMON FRASER UNIVERSITY CMPT 820 : Error Mitigation Schaar and Chou, Multimedia over IP and Wireless Networks: Compression,
Mohamed Hefeeda 1 School of Computing Science Simon Fraser University, Canada End-to-End Secure Delivery of Scalable Video Streams Mohamed Hefeeda (Joint.
Performance Analysis of Orb Rabin Karki and Thangam V. Seenivasan 1.
Mark Claypool’s MQP Projects Network Games Streaming Media.
An Error-Resilient GOP Structure for Robust Video Transmission Tao Fang, Lap-Pui Chau Electrical and Electronic Engineering, Nanyan Techonological University.
MMCN’091 School of Computing Science Simon Fraser University Bounding Switching Delay in Mobile TV Broadcast Networks Cheng-Hsin Hsu Joint Work with Mohamed.
March 2008MQP TopicsSlide 1 Mark Claypool’s MQP Projects Network Games Streaming Media.
Video Quality Evaluation for Wireless Transmission with Robust Header Compression P. Seeling and M. Reisslein and F.H.P. Fitzek and S. Hendrata Fourth.
The Effectiveness of a QoE - Based Video Output Scheme for Audio- Video IP Transmission Shuji Tasaka, Hikaru Yoshimi, Akifumi Hirashima, Toshiro Nunome.
Differentiated Multimedia Web Services Using Quality Aware Transcoding S. Chandra, C.Schlatter Ellis and A.Vahdat InfoCom 2000, IEEE Journal on Selected.
Wireless FGS video transmission using adaptive mode selection and unequal error protection Jianhua Wu and Jianfei Cai Nanyang Technological University.
“On the Integration of MPEG-4 streams Pulled Out of High Performance Mobile Devices and Data Traffic over a Wireless Network” Spyros Psychis, Polychronis.
Multi-Path Transport of FGS Video Jian Zhou, Huai-Rong Shao, Chia Shen and Ming-Ting Sun ICME 2003.
H.264/AVC for Wireless Applications Thomas Stockhammer, and Thomas Wiegand Institute for Communications Engineering, Munich University of Technology, Germany.
Low Latency Wireless Video Over Networks Using Path Diversity John Apostolopolous Wai-tian Tan Mitchell Trott Hewlett-Packard Laboratories Allen.
Camera specifications -3 channels for streaming -FullHD capability (1980x1080 resolution) -MP4, H.264 or MJPEG encoding -Motion detection sensors -IR.
© NETGEAR ®. All rights reserved PTV Push2TV TV adapter for Intel® Wireless Display.
GeoVision INC GV-SDI-204.  GeoVision INC  Page 2 Contents  GV-SDI-204 ◆ is what ◆ Appearance ◆ let it work ◆ CPU usage competition ◆ Mix it with other.
Roger Allen, Principal Architect, GRID Architecture NVIDIA GRID & GAMESTREAM.
The Way Forward Factors Driving Video Conferencing Dr. Jan Linden, VP of Engineering Global IP Solutions.
Adaptive Multi-path Prediction for Error Resilient H.264 Coding Xiaosong Zhou, C.-C. Jay Kuo University of Southern California Multimedia Signal Processing.
ONLINE GAME NETWORK TRAFFIC OPTIMIZATION Jaewoo kim Youngho yi Minsik cho.
Distribution of Multimedia Data Over a Wireless Network (DMDoWN): An Introduction Presented By: Rafidah Md Noor Faculty of Computer Science & Information.
Game Play. The Smiths want to be able to play games The Smiths want to play games with each other and with friends outside the house. What are your own.
An Overlay Network Providing Application-Aware Multimedia Services Maarten Wijnants Bart Cornelissen Wim Lamotte Bart De Vleeschauwer.
Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System Mark Claypool, David Finkel, Alexander Grant and Michael Solano Computer.
Compression video overview 演講者:林崇元. Outline Introduction Fundamentals of video compression Picture type Signal quality measure Video encoder and decoder.
Rate-distortion Optimized Mode Selection Based on Multi-channel Realizations Markus Gärtner Davide Bertozzi Classroom Presentation 13 th March 2001.
Multicast instant channel change in IPTV systems 1.
ECE 256: Wireless Networking and Mobile Computing
Carnegie Mellon. Carnegie Mellon Video I Carnegie Mellon Digital Video Size quality Broadcast quality is very different from www MPEG-2 is satellite.
Scalable Video Coding and Transport Over Broad-band wireless networks Authors: D. Wu, Y. Hou, and Y.-Q. Zhang Source: Proceedings of the IEEE, Volume:
Proxy-Based Reference Picture Selection for Error Resilient Conversational Video in Mobile Networks Wei Tu and Eckehard Steinbach, IEEE Transactions on.
What is gaming console & platform? A game console is a device which outputs video signal into TV screen to display the video game. A platform is in which.
Sunhun Lee and Kwangsue Chung School of Electronics Engineering, Kwangwoon University 22 nd International Conference on Advanced Information Networking.
Contents  Teleoperated robotic systems  The effect of the communication delay on teleoperation  Data transfer rate control for teleoperation systems.
PROTEUS: Network Performance Forecast for Real- Time, Interactive Mobile Applications Qiang Xu* Sanjeev Mehrotra# Z. Morley Mao* Jin Li# *University of.
Multiplexing Team Members: Cesar Chavez Arne Solas Steven Fong Vi Duong David Nguyen.
Adaptive Content-Aware Scaling for Improved Video Streaming. Avanish Tripathi Advisor: Mark Claypool Reader: Bob Kinicki.
Streaming Media Players: An Overview Scott Rawley.
3GPP2 Evolution Workshop Multimedia Codecs and Protocols 3GPP2 TSG-C SWG1.2.
Adaptive QoS Control of Multimedia Transmission Over Band-limited Networks Presenter: Hu Huang Nov G.Y.Hong 1, Member, IEEE, A.C.M.Fong 1, Member,
Games consoles 1. What is a video game?  A computer that enables games to be played on television through digital projectors.
COMPARATIVE STUDY OF HEVC and H.264 INTRA FRAME CODING AND JPEG2000 BY Under the Guidance of Harshdeep Brahmasury Jain Dr. K. R. RAO ID MS Electrical.
Fundamentals of Multimedia Chapter 17 Wireless Networks 건국대학교 인터넷미디어공학부 임 창 훈.
Doc.: IEEE /1162r1 Submission Sept 2013 Guoqing Li (Intel)Slide 1 Video Application Categories and Characteristics Date: Authors: NameAffiliationsAddressPhone .
4K Resolution The future of resolutions. Table of Contents 1. What is resolution? 2. Common Terms 3. Background & Current Technologies 4. 4K resolution.
Retail File Prices, promotions, specifications, availability and terms of offers may change without notice. Despite our best efforts, a small.
Roku Com Link Roku allows you to watch free and paid video content on your TV via the Internet. TV and movie streaming services such as Hulu, Netflix,
Roku Com Link Roku allows you to watch free and paid video content on your TV via the Internet. TV and movie streaming services such as Hulu, Netflix,
Scalable Speech Coding for IP Networks: Beyond iLBC
Presented by Guided by:-
Kyoungwoo Lee, Minyoung Kim, Nikil Dutt, and Nalini Venkatasubramanian
Presentation transcript:

Killing Zombies with Rate Controlled Adaptive Intra Refresh over Wireless HDMI by Nicholas Jamba

Any Content Any Room Any Device

Wireless HDMI for Consoles Gaming Many Displays One Source Conundrum Bluetooth game controllers allow freedom to play on another display. H.264 compression makes it feasible to wirelessly stream HDMI to Display 1.Zero latency 2.Robust error resiliency 3.Low cost but support for 1080p60 video

Outline Wireless HDMI Background Wireless low latency techniques Error resiliency techniques Experimental Design Future Work

Wireless Connections are very error prone Most recovery techniques from packet loss causes higher bitrates. Variable bitrates can cause latency Latency of 100ms or more in games is noticeable

current video bit rate (cur_VBR) current channel bit rate (cur_CBR) current headroom factor cur_α, and setting a current video bit rate (cur_VBR) for encoding the multimedia stream such that the cur_CBR- cur_VBR ≧ cur_α monitor a new channel bit rate (new_CBR), determining a channel bit rate reduction β, wherein β=cur_CBR-new_CBR, a cur_CBR cur_VBR

cur_CBR cur_VBR rate control scheme adjusts the encoded video data rate at the frame level When the drop in channel bit rate β exceeds the headroom α, latency is introduced for a period of at least one frame, until the encoded video data rate can be adjusted The encoded video bit rate is adjusted at the sub-frame level, allowing for a much more rapid adaptation to the changing channel conditions latency is introduced only for a portion of the frame following the reduction in the channel bit rate

Errors cause a loss of video quality or a fluctuation in bit rate.

Slice Processing lowers the fluctuations

On demand Intra refresh only refreshes the areas that have errors reported

Random Intra-fresh when error rate high

Experimental Design Source will be Playstation 3 Output will be Sharp Aquos 60 inch TV Players will be sitting 12 feet away from TV Playing Call of Duty Zombies FPS game for 10 minutes at 4 different settings Get 1-5 sliding scale metrics for Video Quality and Lag and user comments for each

Experimental Design cont.. Actiontech box has 2 modes video mode and game mode. Video mode has better quality with more latency. 1.Source transmitter 5 feet from receiver in game mode 2.Source transmitter 5 feet from receiver in video mode 3.Source transmitter 30 feet away in same room game mode 4.Source transmitter 15 feet away in different room with one wall in between game mode

Results Yet to be determined but some preliminary… Just got the device 2 days ago Source transmitter 5 feet from receiver in video mode no latency issues, video quality good, but every 20 minutes on average loses data signal reset needed Source transmitter 30 feet away in same room game mode no latency issues when working see adjustment of video quality every so often. but losses signal every 5 minutes on average.

Future Work Test with computer RTS game {Starcraft, LOL} Test other wireless networking boxes 1.Nyrius ARIES NAVS GHZ Wireless 2.IOGEAR GW3DHDKIT 5.8 GHZ Unliscened Test with software version on Wireless Display Adapters Deliver Enhanced and Optimized Functionality for the Latest Android 4.2 Release 1.Samsung AllShare Cast Wireless Hub