CS 414 - Spring 2011 CS 414 – Multimedia Systems Design Lecture 2 –Auditory Perception and Digital Audio Klara Nahrstedt Spring 2011.

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Presentation transcript:

CS Spring 2011 CS 414 – Multimedia Systems Design Lecture 2 –Auditory Perception and Digital Audio Klara Nahrstedt Spring 2011

CS Spring 2011 Administrative Form Groups for MPs  Deadline: Latest January 24 to TA

CS Spring 2011

Auditory Perception Sound – physical phenomenon caused by vibration of material These vibrations trigger pressure wave fluctuations in the air Wave forms CS Spring 2011

Changes in Air Pressure CS Spring 2011

Auditory System Ears, parts of brain, and neural pathways Changes in pressure move hair-like fibers within the inner ear Movements result in electrical impulses sent to the brain

Physical Dimensions Amplitude  height of a cycle  relates to loudness Wavelength (w)  distance between peaks Frequency ( )  cycles per second  relates to pitch  w = velocity Most sounds mix many frequencies & amplitudes Sound is repetitive changes in air pressure over time

Sound Perception and Psychoacoustics Psychoacoustics  Study correlation between physics of acoustical stimuli and hearing sensations  Experimental data and models are useful for audio codec Modeling human hearing mechanisms  Allows to reduce the data rate while keeping distortion from being audible CS Spring 2011

Psychological Dimensions Loudness  higher amplitude results in louder sounds  measured in decibels (db), 0 db represents hearing threshold Pitch  higher frequencies perceived as higher pitch  Humans hear sounds in 20 Hz to 20,000 Hz range CS Spring 2011

Psychological Dimensions (cont.) Timbre (tam-bre)  complex patterns added to the lowest, or fundamental, frequency of a sound, referred to as spectra  spectra enable us to distinguish musical instruments Multiples of fundamental frequency give music Multiples of unrelated frequencies give noise

Sound Intensity Intensity (I) of a wave is the rate at which sound energy flows through a unit area (A) perpendicular to the direction of travel P measured in watts (W), A measured in m 2 Threshold of hearing is at W/m 2 Threshold of pain is at 1 W/m 2 CS Spring 2011

Decibel Scale Describes intensity relative to threshold of hearing based on multiples of 10 CS Spring 2011 I 0 is reference level = W/m 2

Decibels of Everyday Sounds SoundDecibels Rustling leaves10 Whisper30 Ambient office noise45 Conversation60 Auto traffic80 Concert120 Jet motor140 Spacecraft launch180

Interpretation of Decibel Scale 0 dB = threshold of hearing (TOH) 10 dB = 10 times more intense than TOH 20 dB = 100 times more intense than TOH 30 dB = 1000 times more intense than TOH An increase in 10 dB means that the intensity of the sound increases by a factor of 10 If a sound is 10 x times more intense than another, then it has a sound level that is 10*x more decibels than the less intense sound CS Spring 2011

Loudness from Multiple Sources Use energy combination equation where L 1, L 2, …, L n are in dB CS Spring 2011

Exercises Show that the threshold of hearing is at 0 dB Show that the threshold of pain is at 120 dB Suppose an electric fan produces an intensity of 40 dB. How many times more intense is the sound of a conversation if it produces an intensity of 60 dB? One guitar produces 45 dB while another produces 50 dB. What is the dB reading when both are played? If you double the physical intensity of a sound, how many more decibels is the resulting sound? CS Spring 2011

Loudness and Pitch More sensitive to loudness at mid frequencies than at other frequencies  intermediate frequencies at [500hz, 5000hz]  Human hearing frequencies at [20hz,20000hz] Perceived loudness of a sound changes based on frequency of that sound  basilar membrane reacts more to intermediate frequencies than other frequencies CS Spring 2011

Fletcher-Munson Contours Each contour represents an equal perceived sound CS Spring 2011 Perception sensitivity (loudness) is not linear across all frequencies and intensities

Masking Perception of one sound interferes with another Frequency masking Temporal masking CS Spring 2011

Frequency Masking Louder, lower frequency sounds tend to mask weaker, higher frequency sounds From CS Spring 2011

Frequency Masking Louder, lower frequency sounds tend to mask weaker, higher frequency sounds CS Spring 2011

Frequency Masking Louder, lower frequency sounds tend to mask weaker, higher frequency sounds CS Spring 2011

Temporal Masking When exposed to a loud sound, the human ear contracts slightly to protect delicate structures Causes louder sounds to overpower weaker sounds just before and just after it CS Spring 2011

Temporal Masking CS Spring 2011

Summary Auditory Perception is very important for understanding digital audio representation Psychoacoustic is used in MP3 audio compression CS Spring 2011