Gaming Control Device By: Brandon Gonzalez By: Brandon Gonzalez.

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Presentation transcript:

Gaming Control Device By: Brandon Gonzalez By: Brandon Gonzalez

What is a Gaming control Device? A game controller is a device used with games or entertainment systems to provide input to a video game, typically to control an object or character in the game A controller is usually connected to a game console or computer by means of a wire or cord, although wireless controllers also widespread. Input devices that have been classified as game controllers include keyboards, mice game pads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers.

The history of videogame controllers The history of video games goes as far back as the 1940s. When in 1947 Thomas T. Goldsmith Jr. and Estle Ray Mann filed a untied States patent request for an invention they described as a “ Cathode ray tube Amusement device.” Since the 1970s-1980s, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. There are currently considered to be eight generations of video games consoles, with the sixth seventh and eight concurrently ongoing.

Who invented the gaming control device? William "Willy" A. Higginbotham (October 25, 1910 – November 10, 1994) was an American physicist. A member of the team that developed the first nuclear bomb, he later became a leader in the nonproliferation movement. He also has a place in the history of video games for his 1958 creation of Tennis for Two, the first interactive analog computer game and one of the first electronic games to use a graphical display. Tennis For Two was an electronic game developed in 1958 on a Donner Model 30 analog computer, which simulates a game of tennis or ping pong on an oscilloscope.

How is it made? The basic idea of a joystick is to translate the movement of a plastic stick into electronic information a computer can process. Joysticks are used in all kinds of machines, including F-15 fighter jets, backhoes and wheelchairs. In this article, we'll be focusing on computer joysticks, but the same principles apply to other sorts of joysticks. The various joystick technologies differ mainly in how much information they pass on. The simplest joystick design, used in many early game consoles, is just a specialized electrical switch. This basic design consists of a stick that is attached to a plastic base with a flexible rubber sheath. The base houses a circuit board that sits directly underneath the stick. The circuit board is made up of several "printed wires," which connect to several contact terminals. Ordinary wires extend from these contact points to the computer. The printed wires form a simple electrical circuit made up of several smaller circuits. The circuits just carry electricity from one contact point to another. When the joystick is in the neutral position -- when you're not pushing one way or another -- all but one of the individual circuits are broken. The conductive material in each wire doesn't quite connect, so the circuit can't conduct electricity. Each broken section is covered with a simple plastic button containing a tiny metal disc. When you move the stick in any direction, it pushes down on one of these buttons, pressing the conductive

Existing Patents

Who uses the product?

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