The Physics of Martial Arts Application of Classical Mechanics to the Martial Arts. Brian McGonagill.

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Presentation transcript:

The Physics of Martial Arts Application of Classical Mechanics to the Martial Arts. Brian McGonagill

Martial Arts as a Whole Personal Background with Martial Arts The Numerous Arts –Hard Style Tae Kwon Do Karate Gung Fu (Kung Fu) Muy Thai Tang Soo Do Judo Sumo Jiujitsu Jeet Kune Do

Martial Arts as a Whole –Soft Style Aikido Hapkido Tai Chi Quick History –Martial Arts go back over 2000 years –Invented by Monks to defend against invading armies.

Martial Arts as a Whole Refinement of the Movements –Through the years the martial arts have been refined through the use of basic kinematics and energetic physical principles. –They have been broken down to increase their efficiency in much the same manner as we would break down a circuit, semi- conductor, or car engine.

The Basics We can use some of the physics that we learn in late high school and early college to understand the most basic ways that physics is used in the martial arts. We can start with Total Mechanical Energy of a Linear punch

The Basics T = ½ (8.0 kg)(5.44 m/s)2 = J V = -(8.0 kg)(9.8 m/s2)(.16 m) = J E = T + V = J – 12.5 J = J How did I come up with these Numbers?

The Basics Now we can find the Force of this punch and the Pressure created by the impact of the punch. –F = ma = (8.0 kg)(109 m/s2) = 872 N This number is a little high, so we find that there is a flaw in this model. The mass of the entire arm did not travel the entire distance as did the fist. We make a correction with a summation as follows.

The Basics With the correction we find a much better approximation of the force of the punch. F = N We can now find the Pressure exerted on the target by the punch. P = F/A How do we find the cross-sectional area of the punch?

The Basics The “One Inch” Rule –In martial arts there is a rule that specifies that any weapon used is to be no more than one inch by one inch square. The Index and middle finger knuckles are approximately one inch apart…even on the smaller grown ups. The heel, shin, forearm, elbow, palm heel, etc. are all approximately 1” X 1” square when properly held for a strike.

The Basics Using the “One Inch” rule we can now say that the weapon is 6.45E-4 meters squared. With P = F/A = N / 6.45E-4 meters sq. THAT’S HUGE!!!!!

The Effects of Rotational Mechanics Let us complicate things just a bit by adding in rotation to the simple linear punch we just looked at. Torso Rotation and Inertia –We need to approximate the human torso.

The Effects of Rotational Mechanics Many people choose to approximate the torso as a cylinder, but since we are generally much more wide than we are thick, I have chosen to use a Rectangular Box.

The Effects of Rotational Mechanics M = 35 kg, w = 0.22 m, d = 0.07 m so, I = kg * m sq. This, unfortunately when added to the total mechanical energy, E, does not add much to the equation….but it does cause a change. –Where the velocity for the simple linear punch was 5.44 m/s, the velocity when rotation is added jumps to 7.3 m/s.

The Effects of Rotational Mechanics When we use these new numbers to find the force of the strike we get F = N We can now use this to find Pressure due to the Force. P = 1.195E6 N/m sq.

What Does it All Mean? Using this information can give us an insight to the true power of martial arts. Over the years of the development of martial arts people have tried to find different ways of testing their skill. –One way is to fight…brutal! –Tests of strength (not much to show skill) –Tests of Power Output Board Breaks Brick Breaks Pressure meters in the more recent years.

Board and Brick Breaks Let’s focus on Board and Brick Breaks –With the amount of energy produced in mind…Let’s look at the deformation damage due to energy transfer during a board or brick break. The following equation will help. Where e is the coefficient of restitution, m1 is the mass of the board a v = 0, and m2 is the mass of the hand and arm at v = 7.44 m/s. It should be obvious that as the value of e approaches 0, the transfer of energy increases, as well, the higher the velocity the higher the transfer of energy.

Board and Brick Breaks The Closer that e is to 0 the harder the contact surfaces, and the more elastic a collision so that breaking occurs. In the martial arts world these breaks are done to simulate bone. Demonstration

Board and Brick Breaks Here is a graph of the velocity needed by the hand and forearm to break through a board or concrete based on the maximum deflection of the board or concrete.

Physics in the “Soft Style” Arts Demonstrated in the three figures above are the movements used in a majority of the defenses in the soft style arts. Red = Attacker Blue = Defender

Physics in the “Soft Style” Arts The Record Player and the Penny Spinning with a Friend

Physics in the “Soft Style” Arts The defender uses physics to his advantage of course. One way of doing this is by turning his opponents momentum against him. An attacker can cover 6.2 m in approximately 1.5 seconds For a 90 kg attacker this creates an initial momentum of 372 kg m/s and an incoming force of 1860 N! The defender changes this momentum and force to angular momentum by pulling the attacker in close and tight so that the problem reduces from a complicated, energy inefficient two body problem back to a simple one body problem.

Physics in the “Soft Style” Arts L = r x p = r p sin  But we will take the radius to be perpendicular to the linear momentum and thus cancel out the sin  term of the equation by letting equal 1. So we get L = r p = r m v We will again use a sum, because the bottom of the attackers body will move further from the defender while the upper half of the body is being held tight against him. = kg m sq. / sec

Physics in the “Soft Style” Arts We find from this that the linear momentum, p, of the two bodies just before separation is p = L / r = N s Now in a kind world the defender would just stop his motion and let go of the attacker which would only give the attacker all of the momentum with which to hit the ground. It’s not a kind world!!!!

Physics in the “Soft Style” Arts In the real world “soft style” arts the defender is not going to take the chance that the attacker will get up. –So rather than just stop and let the attacker fall, the defender will stop and immediately reverse his motion, extending his arm out to the side of his body rigidly, and rotate the other direction at a higher velocity than before. –This creates an interesting rotation of the attackers body about the x-axis rather than the z-axis as before. –Placement of the defender’s arm is key to causing maximum damage.

Physics in the “Soft Style” Arts Red is where the attacker would prefer, after no hit at all of course Blue is where the Defender would like to hit to create maximum rotational lift, and maximum collision with the ground. Why? You might ask. Demonstration

Conclusion With little to no knowledge of how to perform the martial arts, one can simply observe the motions involved in the martial arts and quickly come to the conclusions of how powerful and devastating these movements can be. Size doesn’t matter! An in depth look at this subject could fill a book, much less a 10 page paper, so we have only scratched the surface.

Thanks to: Dr. Charles Myles, Texas Tech Physics Department Bloomfield, Louis A., How things Work: the Physics of Everyday Life. New York: John Wiley & Sons, Inc. (1977) Walker, Jearl D., “Karate Strikes.” American Journal of Physics 43, (1975). Wilk, S. R. et al, “The Physics of Karate” American Journal of Physics 51, (1983). Chabay, Ruth and Sherwood, Bruce, Matter and Interactions: Modern Mechanics. New York: John Wiley & Sons Inc. (2002). Thornton, Stephen T. and Marion, Jerry B., Classical Dynamics of Particles and Systems, 5th Edition. Thomson, Brooks/Cole (2004).