4K CONTENT PLAN Sony Pictures Technologies. Consumer Offering Broadcast (Over the air, cable, satellite, IPTV) Premium Content (Movies, episodic TV) Premium.

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Presentation transcript:

4K CONTENT PLAN Sony Pictures Technologies

Consumer Offering Broadcast (Over the air, cable, satellite, IPTV) Premium Content (Movies, episodic TV) Premium Content (Movies, episodic TV) Broadcast Content (Sports, Concerts, Talk Shows) Broadcast Content (Sports, Concerts, Talk Shows) Download and own Physical media Streaming (Internet, video on demand, etc.) Streaming (Internet, video on demand, etc.) Studios Broadcasters

Studio Requirements for Enhanced Content Protection A new approach to security – Different from AACS and BD+ New compliance & robustness requirements – AACS compliance & robustness is based on rules from the last century Designed and reviewed by organizations expert in security, e.g. NDS, Farcombe, Merdan Single content protection system 3rd party device certification Active monitoring and response Renew security with every download or with every title Hardware protected video path Hardware root of trust – e.g. Intel Insider, properly implemented TrustZone HDCP 2.0 only Verance watermark detection Playback license tied to consumer’s Online Account Forensic watermark traceable to consumer’s Online Account

Content Delivery Common container for download and physical media – DECE Common File Format (CFF) – Physical media and download are just different ways to get the 4k file to the consumer Streaming with MPEG-DASH – DECE Common Streaming Protocol (CSP) – Uses CFF – Adaptive streaming Adaptive sub-sampling as well as compression Two codecs will allow for early deployment – H.264 now and add H.265 later though software upgrades

Use Cases EST – Consumer purchases title (ownership or rental) through Online Account – Consumer downloads content container to device registered to Online Account – Device transparently obtains playback license – Consumer plays content on any device registered to their Online Account Streaming – Consumer purchases title (ownership or rental) through Online Account – Device connects to streaming provider using Online Account – Device transparently obtains playback license – Consumer streams content to any device

Use Cases Stand alone physical media – Consumer purchases title on physical media – Consumer plays content directly from physical media – (Consumer cannot copy content, must have physical media) Physical media using Online Account – Consumer purchases title on physical media – Registered device responds to media insertion, checks if content license is unused and adds to consumer’s Online Account – Device obtains playback license – Consumer plays content directly from physical media – Consumer copies file to any device registered to their Online Account

Consumer Offering Increasingly consumers do not want to buy physical media without an electronic copy – With HD and SD the only way to give the consumer both physical media and a digital copy is to sell them a Blu-ray disc and bundle a digital offering with it (UV, bonus digital copy, AACS managed copy, etc.) Studios are selling 2 copies for the price of one – Consumers keep the disc and use the digital offer  – Consumers keep the disc and sell the digital offer  – Consumer use the digital offer and sell the disc  4k must be a single copy per sale – Effects implementation of delivery on physical media

Principles for New Content Protection Issue with current systemsMitigation for 4K Software systems are vulnerableHardware protected systems only allowed (Intel Insider, Trust Zone) Permanently offline players cannot be authenticated, revoked or updated 4K security architecture will require online authentication, renewability/revocation and update checks Self-certification allows lazy OEMs throughMandatory 3 rd party certification of 4K devices Single, long-standing security architecture gives hackers time to attack, and means that attacks have high impact, if successful (as whole device base is vulnerable) 4K security will be renewable, at least for each Title and preferably for each download, at a system and individual device level, and support diversity across devices and Titles HDCP 1.4 is vulnerableHDCP2.0 only allowed, with backward compatibility turned off Existing compliance robustness rules are outdated and too broad New robustness rules, for devices with hardware security only and cognoscente of threats, will be developed Systems allowing multiple content protection systems are only as strong as the weakest system A single, renewable, content protection system.

The Consumer’s Online Account Consumer offering works with their Online Account For example: Ultraviolet, iTunes, SEN Video Unlimited or Disney Key Chest Registers consumers and manages accounts Records content rights in digital library Handle device registration Hands out content licenses to registered devices Actively monitors for breaches Pushes security updates

SPE Recommendations Proceed swiftly to set the market rather than waiting for the market to respond Leverage existing (delivery) technologies – Common File Format (CFF) – Common Streaming Format (CSF) - MPEG-DASH – H.264 with the option to adopt H.265 – Proven independent commercial content protection system, e.g. NDS Avoid vendor lock-in for delivery Allow for extensibility e.g. new codecs Content is bound to consumer’s Online Account Devices are registered to consumer’s Online Account

Action Plan Test H.264 compression for 4k – Native 4k footage shot on F65 and on film Agree interface specifications with Sony TV group Prototype a proof of concept set-top box – HDCP 2.0 protected HDMI 1.4 output – Software player running in protected hardware environment – 24fps 4k content Select, or at least short list, content protection vendors In fall demonstrate streaming over fiber to the home network – Or cable if data rate allows (dependent on outcome of H.264 testing) At CES demonstrate playback of downloaded file and from Blu-ray data disc