HAEWOOK LEE CIS 1055 SECTION 008 Violent Computer Games and Children.

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Presentation transcript:

HAEWOOK LEE CIS 1055 SECTION 008 Violent Computer Games and Children

Table of Contents  Facts  Rating  Negative effects  Examples  YouTube video  Solutions  Bibliography

Facts Increasing amount of time playing  Boys – 13 hours per week  Girls – 5 hours per week “Half of the violent incidents would result in serious injuries or death in the "real" world.” (Children and Violent Video Games) Out of 2,000 8 to 18 years-old children (Generation M),  12% – play video games they know their parents don't want them playing  17% – parents check ratings of the games

Rating AO(18 ) M(17 ) T(13 ) E10+ E(6 ) EC(3 )

Negative Effects Violent behavior “Violent games activate their anger center while dampening the brain's conscience." (Children and Violent Video Games) “Highly engaged, rewarded by violent behavior, and repeat this behavior over and over as they play.” (The negative effects, Par 7) Possible confusion between reality and fantasy Social isolation

Examples

YouTube He studied the relevance between violent games and children.

Solutions Active parental participation in managing children’s game usage Encourage alternative activities Choose games that lead children to develop strategies Check ESRB rating symbols on the front of the game box

Bibliography “Children and Violent Video Games.” Dr. Phil. 12 April “Generation M: Media in the lives of 8-18 year olds.” A Kaiser Family Foundation Study. Kaiser Family Foundation. 9 March April Report.pdf Daniela. “The negative effects of violent computer games on children.” 5 May April computer-games-on-children.html “Effects Of Video Game Playing On Children.” National Institute on Media and the Family. MediaWise. June April