Game Web Research at the UCI Game Lab Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)

Slides:



Advertisements
Similar presentations
The First Year of Cal-(IT) 2 Report to The University of California Regents UCSF San Francisco, CA March 13, 2002 Dr. Larry Smarr Director, California.
Advertisements

Exploratorium.edu on Internet2 Deb Hunt Internet Librarian Annual Conference Deb Hunt Internet Librarian Annual Conference
Recent Advances in Science Learning Games for Informal Science Education for K-12 Students Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, and.
Presentation at WebEx Meeting June 15,  Context  Challenge  Anticipated Outcomes  Framework  Timeline & Guidance  Comment and Questions.
1 Cyberinfrastructure Framework for 21st Century Science & Engineering (CIF21) NSF-wide Cyberinfrastructure Vision People, Sustainability, Innovation,
1 Cyberinfrastructure Framework for 21st Century Science & Engineering (CF21) IRNC Kick-Off Workshop July 13,
1 Open Source Software, Computer Games, and other Socio-Technical Processes Walt Scacchi Institute for Software Research and University of California Irvine.
1 Emerging Research Concepts for Very Large-Scale Software Engineering Walt Scacchi Institute for Software Research University of California, Irvine Irvine,
Computer Games, Open Source Software, and Computer Supported Work Environments Research Opportunities Walt Scacchi Institute for Software Research Game.
The Role of Game Technologies in Learning Walt Scacchi UCGameLab University of California, Irvine Presentation at the i3D Symposium, Florence, SC 9 April.
1 The UCI Game Culture and Technology Laboratory: Towards a Center of Excellence in Games and Visualization Robert Nideffer and Walt Scacchi {nideffer,
1 Educational Experiences with F/OSS Development Projects: Helping the Inmates Take Over the Asylum Walt Scacchi Institute for Software Research University.
Innovations in Web-Based Informal Science Education: DinoQuest Online Robert Nideffer, University of California, Irvine, UCGame Lab, Studio Arts Dept.
1 The UCI Game Culture and Technology Laboratory : GameLab and Daegu City Cooperation Robert Nideffer and Walt Scacchi {nideffer, UCGameLab.Net.
1 The Game Grid: Research Vision Walt Scacchi Institute for Software Research and Laboratory for Computer Game Culture and Technology School of Information.
Cyberinfrastructure: Initiatives at the US National Science Foundation Stephen Nash Program Director, Operations Research U.S. National Science Foundation.
More Fun and Games for Collaborative Play Walt Scacchi Institute for Software Research and Game Culture and Technology Laboratory
Emerging Opportunities in Software Technology R&D: A Technology Forecast Walt Scacchi Institute for Software Research University of California, Irvine.
Innovations in Informal Science Education: DinoQuest & DinoQuest Online Joe Adams: President, Discovery Science Center, Santa Ana CA. Walt Scacchi: University.
Science Learning Games at a Regional Science Center: DinoQuest and DinoQuest Online Walt Scacchi Game Culture and Technology Laboratory and Institute for.
GAME OVERVIEW Welcome to DinoQuest Online. Dig for fossils, race a T. Rex, and make friends with a Triceratops, with Dino Quest Online, a new online game.
Opportunities for Game Culture and Technology in Public Libraries Walt Scacchi Institute for Software Research and University of California.
Recent Developments in Science Learning Games for Informal Science Education Walt Scacchi: UCGameLab, Calit2, University of California, Irvine Joe Adams:
1 Game Grids and Game Culture: Research Vision Walt Scacchi Institute for Software Research and Laboratory for Computer Game Culture and Technology University.
Opportunities for Game Culture and Technology in Public Libraries Walt Scacchi Institute for Software Research and University of California.
Recent Advances in Science Learning Games Walt Scacchi Game Culture and Technology Laboratory and Institute for Software Research University of California,
Patterns of Sustained Collaborative Creativity Across Open Computerization Movements Walt Scacchi Institute for Software Research and Game Culture and.
Computing in Atmospheric Sciences Workshop: 2003 Challenges of Cyberinfrastructure Alan Blatecky Executive Director San Diego Supercomputer Center.
1 Research and Educational Innovations in Computer Games Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)
Computer Gaming as a Social Movement Walt Scacchi Institute for Software Research and Game Culture and Technology Laboratory University of California,
Fun and Games through Collaborative Play Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine.
Medical Education and the Lambda Grid Parvati Dev, PhD Stanford University SUMMIT Lab Parvati Dev, PhD Stanford University SUMMIT Lab.
Enabling Exponential Innovation via Open Source Software Development Walt Scacchi Institute for Software Research and Game Culture and Technology Laboratory.
Research and Educational Networking and Cyberinfrastructure Russ Hobby, Internet2 Dan Updegrove, NLR University of Kentucky CI Days 22 February 2010.
1 Collaboration Infrastructure for a Virtual Residency in Game Culture and Technology Robert Nideffer and Walt Scacchi Game Culture and Technology Laboratory.
Informal Learning, Cyberlearning and Innovative Education Diana G. Oblinger, Ph.D.
Recent Developments in Science Learning Games for Informal Science Education Joe Adams: President, Discovery Science Center, Santa Ana CA. Walt Scacchi:
1 Computer Games, Open Source Software, and other Socio-Technical Processes Walt Scacchi Institute for Software Research and Game Culture and Technology.
© Internet 2012 Internet2 and Global Collaboration APAN 33 Chiang Mai 14 February 2012 Stephen Wolff Internet2.
European Creative Ring Blueprinting the Architecture Makis Stamatelatos National and Kapodistrian University of Athens
Pascucci-1 Valerio Pascucci Director, CEDMAV Professor, SCI Institute & School of Computing Laboratory Fellow, PNNL Massive Data Management, Analysis,
Interoperability Grids, Clouds and Collaboratories Ruth Pordes Executive Director Open Science Grid, Fermilab.
Interactive Systems Research Center Mission statement and overview
1 Computer Games, Open Source Software, and other Socio-Technical Processes Walt Scacchi Institute for Software Research and Game Culture and Technology.
The Interaction of UCSD Industrial Partners, the Jacobs School of Engineering, and Cal-(IT) 2 Dr. Larry Smarr Director, California Institute for Telecommunications.
Games for Collaborative Play with Real/Virtual Robots Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California,
EMERGING TRENDS IN EDUCATIONAL TECHNOLOGY FOR HIGHER EDUCATION P. MAGNI – SEPT 2015.
Welcome to the 2006 ISR Research Forum Walt Scacchi Acting Director.
GET CONNECTED Information Technology Career Cluster.
The Role of Game Technologies in Learning Science Walt Scacchi Institute for Software Research and UCGameLab.net University of California, Irvine.
Globus online Software-as-a-Service for Research Data Management Steve Tuecke Deputy Director, Computation Institute University of Chicago & Argonne National.
Cyberinfrastructure: Many Things to Many People Russ Hobby Program Manager Internet2.
“The UCSD Big Data Freeway System” Invited Short Talk Workshop on “Enriching Human Life and Society” UC San Diego February 6, 2014 Dr. Larry Smarr Director,
Recent Advances in Game-Based Virtual Worlds and Open Source Software Walt Scacchi, Robert Nideffer, John Noll, Thomas Alspaugh, Chris Jensen, Margaret.
Learning Science and Technology through Online Game-Based Virtual Environments Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, YongNam.
When Worlds Collide: Emerging Patterns of Intersection and Segmentation when Computerization Movements Interact Walt Scacchi Institute for Software Research.
More Fun and Games for Collaborative Play Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California, Irvine.
Cultural Heritage in Tomorrow ’s Knowledge Society Cultural Heritage in Tomorrow ’s Knowledge Society Claude Poliart Project Officer Cultural Heritage.
Computer Game-Based Virtual Environments for Homeland Security Applications Walt Scacchi, Craig Brown, and others Center for Computer Games and Virtual.
More Fun and Games for Collaborative Play Walt Scacchi, Robert Nideffer, Alex Szeto, Yuzo Kanamoto, Craig Brown, and others University of California, Irvine.
HP Network and Service Provider Business Unit Sebastiano Tevarotto February 2003.
An Innovative Internship Model ( version 3 1/3/2012 )
1 Massive Industry-Academic (and Government) Game Research Collaboration Walt Scacchi Institute for Software Research UCIrvine
Massively multiplayer development of free/open source software MMOGs
UCI-DSC Dinosaur Science Learning Games
The NSRC cultivates collaboration among a community of peers to build and improve a global Internet that benefits all parties. We facilitate the growth.
Institute for Software Research: Introduction
University of Technology
Walt Scacchi Institute for Software Research
The Diagnostic Cockpit of the Future II Bram Stolk, PhD
Presentation transcript:

Game Web Research at the UCI Game Lab Walt Scacchi and California Institute for Telecommunications and Information Technology (Calit2)

Game Web as Culture and Technology Games as immersive, experiential literary form -- game play as emergent narrative Gaming as rapidly growing global industry “Modding” and making games as practice- based learning and career development Game-based virtual worlds as work spaces Games as new media and cultural form Game culture as social movement

UCI Game Web Researchers Studio Art: Robert Nideffer (Director), Antoinette LaFargeStudio Art: Robert Nideffer (Director), Antoinette LaFarge Informatics and Computer Science: Dan Frost, Crista Lopes, Bonnie Nardi, Bill Tomlinson, Andre van der HoekInformatics and Computer Science: Dan Frost, Crista Lopes, Bonnie Nardi, Bill Tomlinson, Andre van der Hoek Engineering: Steve Jenks, Sung-Jin Kim, Joerg MeyerEngineering: Steve Jenks, Sung-Jin Kim, Joerg Meyer Institute Software Research: Walt Scacchi (Research Director),Institute Software Research: Walt Scacchi (Research Director), Others: Tom Boellstorf (Anthropology), Kim Burge (Education), Christopher Dobrian (Music), Peter Krappe (Humanities/Film Studies), Patricia Seed (History), Charlie Zender (Earth Systems Science)Others: Tom Boellstorf (Anthropology), Kim Burge (Education), Christopher Dobrian (Music), Peter Krappe (Humanities/Film Studies), Patricia Seed (History), Charlie Zender (Earth Systems Science)

UCI GameLab Research Partners and Sponsors MASSIVE Research Symposium Corporate Sponsors

Open Source Game Software Development The most successful OSSD projects obtain sustained exponential growth in their innovation frontier. Computer game software development is the #1 application area (and #2 overall) for Open Source Software development (OSSD) projects. –Growing number of commercial computer games now ship with tools for creating OSS game “mods” Future game and Web 3.0 development will increasingly depend on global OSSD practices and components.

Science Learning Games (SLG) for Informal Science Education Physical interaction quest game: DinoQuest at the Discovery Science Center (Santa Ana, CA) – Life-size dinosaurs (T. Rex, Argentinosaursus) – Family-based problem-solving and collective learning in physical environment – Game progress tracked via user-controlled IR wand that activates embedded sensor net Web-based SLG: DinoQuest Online – Addresses CA science education standards for K-6 grades – Interoperates with DinoQuest – Designed for internationalization – Developed by UCI GameLab DSC planning new SLG exhibits through 2010 – $60M investment planned

DinoQuest Online

DSC+UCI working to develop network of SLG-based science centers and exhibits Tier 1: Individual player connection: your Internet connection at home. Tier 2: Local institutional connection: library, science center, school. Tier 3: Regional science center provides local exhibit content connected online. Tier 4: “Gateway” science centers provide open interfaces and content. Tier 5: Science Center Grid: Massive Multiplayer Online Science Learning Games DinoQuest Web 3.0 System Tier 4 Tier 2Tier 1 Tier 3 Tier 5

Persistent Collaborative Work in a Virtual World People meeting and working together through a persistent online information infrastructure Provide new ways of working together Provide new concepts, techniques, and tools for collective action/work spanning physical-virtual Confront uncertainties of sustained collaboration with limited/no face-to-face interaction Develop or invent innovative solutions

The World View Map

12 DICE: Domain Independent Collaboration Environment

Bridging the physical-virtual world boundary

14 Game Web Collaborative Work Spaces

Transforming Science, Engineering, and Business via Web 3.0 Games can employ advanced scientific models, simulations, visualizations –Global Climate Systems Science game engine –Nanotechnology-based “incredible machines” –Supply chain/infrastructure transformation quest Game Web environments can become platforms for experimentally interacting with emerging scientific models, business processes, and domains of expertise Web 3.0 will create new engine for innovation!