© 2003 The RoboCup Federation Progress and Research Results In Robot Soccer Professor Peter Stone Trustee, The RoboCup Federation Department of Computer.

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Presentation transcript:

© 2003 The RoboCup Federation Progress and Research Results In Robot Soccer Professor Peter Stone Trustee, The RoboCup Federation Department of Computer Sciences The University of Texas at Austin

© 2003 The RoboCup Federation RoboCup : Goal By the year 2050, develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team. More than 3000 researchers from about 35 countries / regions. The RoboCup Federation: a Non Profit Organization registered in Switzerland. National Committees in more than 10 countries. Supporting conferences and coordinating research with industry and related government organization.

© 2003 The RoboCup Federation Can we accomplish the goal? © NASA

© 2003 The RoboCup Federation Computer Chess ENIAC 1946 Deep Blue 1997 © IBM

© 2003 The RoboCup Federation Why RoboCup? A Landmark Project –Challenging goal and spill-over of technolgoies A platform for project-oriented education in science and technology A standard problem for AI and robotics.

© 2003 The RoboCup Federation Apollo Project Dream: Send men to the moon and safely return them to the earth. (J.F.K.)‏ Technologies: systems science, electronics, aviation, project management, etc. Effects: Major impacts on U.S. industries.

© 2003 The RoboCup Federation Computer Chess Dream: to develop a computer that can beat human chess champion. Technologies: Search algorithms, parallel computing, parallel machine architectures, etc. Effects: Basic computer algorithms, parallel programming, etc.

© 2003 The RoboCup Federation Computer Chess Vs. RoboCup Static Turn-taking Complete information Symbolic Central control Dynamic Real-time Incomplete info Non-symbolic Distributed control CHESS RoboCup

© 2003 The RoboCup Federation Application of RoboCup technologies Disaster rescue Intelligent Traffic Systems (ITS)‏ Deep space exploration Office robots Distributed agents

© 2003 The RoboCup Federation RoboCup : Activities RoboCupSoccer Research project using soccer RoboCupJunior International education project using robots RoboCupRescue Disaster rescue system research

© 2003 The RoboCup Federation Number of Teams

© 2003 The RoboCup Federation Number of Teams

© 2003 The RoboCup Federation RoboCup-97 Nagoya RoboCup-98 Paris RoboCup-99 Stockholm RoboCup-2000 Melbourne RoboCup-01 Seattle RoboCup-02 Fukuoka/Busan RoboCup 03 Padua (Italy)‏ RoboCup 04 Lisbon (Portugal)‏ RoboCup 2050 ….. RoboCup International Championship

© 2003 The RoboCup Federation RoboCup ,000 visitors in 3 days

© 2003 The RoboCup Federation RoboCupSoccer Legged Robot League Small-sized LeagueMiddle-sized League Humanoid League Simulation League

© 2003 The RoboCup Federation Small-size robot league

© 2003 The RoboCup Federation Middle-size robot league

© 2003 The RoboCup Federation Four-Legged robot league

© 2003 The RoboCup Federation Humanoid League 1.Standing on one leg 2.Walking Walk the distance 5 times of the robot height. 3.Penalty Kick 40cm, 80cm and 120cm classes. 5 goals per team. 4.Free Style 5 minutes free demonstration

© 2003 The RoboCup Federation Humanoid PK Osaka University”Senchans” team (HOAP-1)‏

© 2003 The RoboCup Federation Simulator system

© 2003 The RoboCup Federation RoboCupRescue

© 2003 The RoboCup Federation Rescue vs. Soccer Heterogeneous agentsHomogeneous agents Very large number of11 agents / team agents (> 1,000)‏ Hostile environmentHostile opponent LogisticsReactive teamwork Resource shairngReal-time planning Emergent teamwork

© 2003 The RoboCup Federation Current Status Large Scale Disaster Simulator publicly available. Study on rescue robots underway. First competitions were at RoboCup-2001

© 2003 The RoboCup Federation 3D Simulation and Visualization Computer Graphics by the Port Authority Research Center, Ministry of Construction, Government of Japan

© 2003 The RoboCup Federation Vision of RoboCup-Rescue Develop a comprehensive Rescue Simulator and make it available to public. –Create “Rescue Science” –Evaluation of rescue strategies –Promote AI and robotics research Integrate with real command control system The standard for rescue systems.

© 2003 The RoboCup Federation RoboCupJunior DANCESOCCER

© 2003 The RoboCup Federation RoboCup Drives Research in Control algorithms, Machine vision, sensing and localization, Real-time distributed computing, Real-time ad hoc networking, Mechanical design, Machine learning, and Autonomous multiagent systems