Developing a Serious Game Issues and Considerations.

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Presentation transcript:

Developing a Serious Game Issues and Considerations

Issues with developing serious games Practicality Development Time Content Reusability Engagement Collaboration Infrastructure Demands Cost Assessment Updateability Curriculum Fit

Education Sector Demands  Educator demands  Pedagogy – where is the learning?  Transference – how does this map to my day job  Assessment – show me the improvements  Student Demands  Engagement – can you motivate me to learn  Assessment – can you show me and reward me  Transference – does it help me learn

Corporate Sector Demands  Customer Demands  Pedagogy - How is it linked to my learning objectives?  Transference - How its integrated with current training?  Assessment – What ROI can you show me?  Reusability/Flexibility - What lifetime value can I get out of this?

Therefore we must have….  Sound Pedagogical basis  Sound Measurement and ROI data  Reusable technology  Flexible technology  Scalable technology

Caspian Approach Caspian Proposition: “ Caspian deliver proven cognitive tasks, within interactive gaming worlds, to improve learner engagement and thinking skills, whatever the subject matter”

Caspian Approach  Thinking Worlds Applications  Use thinking skills to achieve learning outcomes within 3D virtual world  Subject specific applications  Mapped to curriculum  Measure Thinking Skills performance  Thinking Worlds Authoring tool and online community  Meta level thinking  Designers and producers of learning  Share and collaborate across globe  Web centric

Caspian Approach Substitute Information Refine arguments Structured Investigation Combining Information Sequencing Knowledge Gathering Observation Elimination Predication Forming Summarise Present arguments Evaluation Synthesis Analysis Application Comprehension Knowledge Integrate New and Old Recognition RecollectionLabelling Compare and Contrast Classifying Assess Predictions Describe Concepts Cognitive Outcome Cognitive Task

Thinking Worlds in Action

Caspian History  25 educational applications developed and now in use:  History, Geography, Citizenship, Literacy, Numeracy, Science.  Exclusive partnership with European Space Agency developing applications for UK & International schools  Largest ever single LBG deployment for new DiDA course in UK  Worked in variety of industries incl: motor, financial, technology and pharmaceuticals  With brands including, Volvo UK, Atmel Semi-Conductors, Merck Pharmaceuticals and IVAX.