Monitors: An Operating System Structuring Concept Paper by C. A. R. Hoare Presentation by Emerson Murphy-Hill
The Problem An OS’s main task is to control access to a machine’s resources (data, devices, time, space) If resources are not tightly controlled, “chaos will ensue” race conditions
The Solution Monitors provide control by allowing only one process to access a critical resource at a time A class/module/package Contains procedures and data
An Abstract Monitor name : monitor … some local declarations … initialize local data procedure name(…arguments) … do some work … other procedures
Monitor Rules Any process can access any monitor procedure at any time Only one process may enter a monitor procedure No process may directly access a monitor’s local variables A monitor may only access it’s local variables
Things Needed to Enforce Monitor “wait” operation Forces running process to sleep “signal” operation Wakes up a sleeping process A condition Something to store who’s waiting for a particular reason Implemented as a queue
A Running Example – Emerson’s Kitchen kitchen : monitor occupied : Boolean; occupied := false; nonOccupied : condition; procedure enterKitchen if occupied then nonOccupied.wait; occupied = true; procedure exitKitchen occupied = false; nonOccupied.signal; Monitor Declaration Declarations / Initialization Procedure Procedure
Multiple Conditions Sometimes desirable to be able to wait on multiple things Can be implemented with multiple conditions Example: Two reasons to enter kitchen - cook (remove clean dishes) or clean (add clean dishes) Two reasons to wait: Going to cook, but no clean dishes Going to clean, no dirty dishes
Emerson’s Kitchen kitchen : monitor cleanDishes, dirtyDishes : condition; dishes, sink : stack; dishes := stack of 10 dishes sink := stack of 0 dishes procedure cook if dishes.isEmpty then cleanDishes.wait sink.push ( dishes.pop ); dirtyDishes.signal; procedure cleanDish if sink.isEmpty then dirtyDishes.wait dishes.push (sink.pop) cleanDishes.signal Notice that the condition of one person in the kitchen is now relaxed. Two new rules: there must be one dish in the sink to clean a dish there must be one dish in dishes to cook
Condition Queue Checking if any process is waiting on a condition: “condition.queue” returns true if a process is waiting on condition Example: Doing dishes only if someone is waiting for them
Emerson’s Kitchen kitchen : monitor cleanDishes, dirtyDishes : condition; dishes, sink : stack; dishes := stack of 10 dishes sink := stack of 0 dishes procedure cook if dishes.isEmpty then cleanDishes.wait sink.push ( dishes.pop ); dirtyDishes.signal; procedure cleanDishes if sink.isEmpty then dirtyDishes.wait if cleanDishes.queue dishes.push (sink.pop); cleanDishes.signal;
Scheduled Waits Gives a waiting thread a number Lowest number gets woken up first (inverse priority) Example: People who want to cook are prioritized: Highest: Me! Medium: Family Lowest: Vagrants/Friends So rather than a condition being a regular queue, it’s an ordered queue.
Emerson’s Kitchen kitchen : monitor cleanDishes, dirtyDishes : condition; dishes, sink : stack; dishes := stack of 10 dishes sink := stack of 0 dishes procedure cook( p : Person ) if dishes.isEmpty then if p.isEmerson then cleanDishes.wait(1); if p.isFamily then cleanDishes.wait(2); if p.isFriendAndOrVagrant then cleanDishes.wait(3); sink.push ( dishes.pop ); dirtyDishes.signal; procedure cleanDishes if sink.isEmpty then dirtyDishes.wait; while(cleanDishes.queue) dishes.push (sink.pop); cleanDishes.signal;
Summary Advantages Disadvantages: Data access synchronization simplified (vs. semaphores or locks) Better encapsulation Disadvantages: Deadlock still possible (in monitor code) Programmer can still botch use of monitors No provision for information exchange between machines
Other Issues Discussed Power of Monitors SemaphoreMonitor MonitorSemaphore Proof Rules I (b.wait) I & B I & B (b.signal) I OS Examples Bounded Buffer Alarm clock Buffer allocation Disk-head Scheduler Reader/Writer
Mutual Exclusion: Implementation Disabling Interrupts kitchen : monitor occupied : Boolean; occupied := false; nonOccupied : condition; procedure enterKitchen disableInterrupts(); if occupied then nonOccupied.wait; occupied = true; enableInterrupts(); procedure exitKitchen occupied = false; nonOccupied.signal; Mutex Insertion kitchen : monitor occupied : Boolean; occupied := false; nonOccupied : condition; lock1 : lock; procedure enterKitchen lock1.acquire(); if occupied then nonOccupied.wait; occupied = true; lock1.release(); procedure exitKitchen occupied = false; nonOccupied.signal;
Monitors In Context Multithreaded code could be implemented with monitors (w/language support) Enforcement of mutex locking conventions Abstraction: deadlock can be avoided, but of course, only if the monitor is written correctly!
Conclusion Monitors are a synchronization mechanism A higher level, easier to use abstraction, better encapsulation vs. semaphores/locks Monitors still suffer from various afflictions
References “Monitors: An Operating System Structuring Concept,” Hoare. Modern Operating Systems, Second Edition, Tannenbaum, pp. 115-119. Jon Walpole, correspondence.
Questions What is the essential implementation difference between monitors and semaphores? What problems can still arise with the use of monitors? What is the most specialized compiler mechanism required to implement monitors? Generally, monitors allow us to encapsulate mutex use and avoid the spread of mutex across code. Can you think of a case where this is not possible?
Possible Answers Atomicity of blocked code- reentrance in monitors Deadlock, inconsistent use (eg, acquire without release) Mutual exclusion in monitor methods When we need uninterrupted access to 2 or more resources located in different monitor proceedures. Inconsistent use = no return