Eye tracking: principles and applications 廖文宏 Wen-Hung Liao 12/10/2009
Outline Eye Tracking Device Application areas State-of-the-art technology Eye 1.0 (wearable) Eye 2.0 (remote) Gaze-based HCI Demo Conclusions
Eye Tracking Device An eye tracker is a device for measuring eye positions and eye movements.eye movements The most popular variant uses video images from which the eye position is extracted. Input source: visible spectrum vs. infrared
Eye Movements Eye movements are typically divided into fixations (when the eye gaze pauses in a certain position) and saccades (when it moves to another position). Eye movements The resulting series of fixations and saccades is called a scanpath.scanpath
Web Design (U. of Manchester) Heat mapGaze plot
Usability Study: Google Search Evaluation
Gaming
Driving Behavior [Andrew T. Duchowski]
Character Input EyeWrite [Andrew T. Duchowski]
Media Research The Poynter Institute : Published first eye track study in More results published in 2000, 2004 and Eyetrack ’07: asp?id= asp?id=105035
Research Communities ACM SIG/CHI Eye Tracking Research and Applications (ETRA) Symposium: COGAIN: Communication by Gaze Interaction References:
State-of-the-art Eye tracking Technology Hi-Speed (SMI iView X™ Hi-Speed) Head-Mounted System Remote tracking Integrated with LCD monitor
Mobile Eye Tracker NCCUCS eye camera scene camera
Key Objectives Low-cost (NTD 10,000 vs. 1,000,000) Mobility Easily customized for specific applications On-line processing Sampling rate? Accuracy?
System Architecture Eye image Preprocessing Pupil detection Gaze point projection Scene image Calibration 9 pairs of points Calibration process
Pupil Detection (I): extracting feature points
Pupil Detection (II): Ellipse fitting using RANSAC
Pupil Detection (III): checking fitness measure Ellipse model: Number of bright vs. dark points inside and out the perimeter
Results
HCI Application: Eye Scrolling
HCI Application: Eye Gaming
HCI Application: Eye Typing
Mobile Eye Tracker NCCUCS Improve the pupil detection algorithm to alleviate corneal reflection problem. Enhance the accuracy by compensating for head movement. Construct and test a remote eye tracker. More HCI applications using the remote eye tracker. Use the eye tracking device to assist mobile user interface design.
Improved Pupil Detection
Allowing Head Movement
Remote Eye Tracker
Experimental Results (Wearable) Calibration point Original error Compensate for head movement (error/standard deviation) (12.7) (10.94) (9.57) (21.19) (7.79) (10.96) (8.01) (6.78) (9.66) 1 cm = 38 Pixels
Accuracy (Wearable)
Experimental Results (Remote) Calibration pointOriginal error Compensate for head movement (error/standard deviation) (24.6) (22.82) (21.49) (30.94) (16.71) (21.83) (41.57) (31.71) (24.41)
Accuracy (Remote Eye Tracker)
Demo: Web Browsing
Demo: Photo Viewing
Demo: Interactive Story Telling
Demo: Tic-Tac-Toe
Summary Eye tracking device Low cost (<$10,000 NTD) Head-mounted with mobile functionality Remote eye tracking Allow slight head movements Accuracy: suitable for some HCI applications, image viewing tasks, not high enough for reading HCI applications
More materials
Gaze Path Analysis Recursive intersection Find the similarity between two scan paths Order of scanning is irrelevant Suitable for processing fixation data Modified dynamic time warping Order of scanning is taken into account Can handle both fixation and saccade data
Recursive Intersection Path 2 Path 1
Recursive Intersection: Example
Dynamic Time Warping (DTW)
Modified DTW (MDTW) X-axis Y-axis time
MDTW Result