GGIE Glass to Glass Internet Ecosystem (Glass of Creation to Glass of Viewing) Nov 2014 Glenn Deen –

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Presentation transcript:

GGIE Glass to Glass Internet Ecosystem (Glass of Creation to Glass of Viewing) Nov 2014 Glenn Deen –

OTT Television Circa 2014 OTT STB/Dongle Ethernet HDMI S/PDIF Remote Control ModemRouter/AP Wi-Fi Internet IR/RF Wi-Fi Composite Component Coax VCR NTSC Remote Control IR US Television Circa 1994 IR Video Delivery is getting much more Complex

Standards Circa 1994 Connectivity Component: EIA (analog NTSC typically using 3 wires - YP B P R ) Composite: EIA/RS-170A (analog baseband NTSC composite video) Coax: 75 ohm modulated RF NTSC Remote Control: IR - Proprietary Encoding NTSC: Broadcast standard for analog TV

Connectivity HDMI: CEA 861-F CEC (Consumer Electronics Control) ARC (Audio Return Channel) HEC (HDMI Ethernet Channel HDCP: High Definition Content Protection (over HDMI) Wi-Fi: IEEE a/b/g/n/e… Ethernet: IEEE S/PIDF (Optical Port): IEC type II Remote Control IR: RC-5/6 (Philips); NEC; proprietary RF: RF4CE (ZigBee), Bluetooth LE; low power Wi-Fi IPv4/IPv6 IP Multicast TCP UDP HTTP/HTTPS HTML HTTP progressive download MPEG Dash/CFF HLS streaming Apple) Smooth Streaming (Microsoft) HDS steaming (Adobe) RCSP DivX Plus Streaming technology ASF MPEG-2 TS MPEG2-PS HTML5 RTSP RTCP RTP TLS WebRTC +DLNA UPnP Network & Transport Video Codecs MPEG-1: ISO/IEC MPEG-2: H.262 (used by ATSC digital broadcast) MPEG-4: H.264 HEVC: H.265 WMV3 VC-1 Flash Audio Codecs MP3 MP2 AAC AC-3 (Dolby Digital) Dolby TrueHD DTS Others CEA-708B: Closed Captioning TTML10 (W3C): Closed Captioning Content Identification EIDR A Few of Standards Circa 2014

8k Ultra-HDTV 7680 x fps? Mbps 4k Ultra-HDTV 3840 x fps Mbps Full HDTV 1920 x fps 4-8 Mbps Exploding Video Data HDTV 1280 x fps 2-4 Mbps Today VGA/SDTV 640 x fps 1-2 Mbps QVGA 320 x fps 500 kbps

Houston, We Have a Scaling Problem Digital Video growth consumes all new bandwidth thrown at it – And will likely continue to do so for years to come Each jump in resolution is a 4X jump data – SD x4 = HD x4 = 4K x4 = 8K = 256x today’s SD – 4K expected to add more color and HDR Constant growth of new devices – 2009 OTT video – 1 PC per home watching compressed SD – 2014 OTT video – 4, 5, even 6 devices per home streaming HD – 2020 OTT video - ?? Constant growth of new users – Internet circa 2014 has 2.5 Billion Users – The next 4.5 Billion are coming soon --> Depending on how you do the math we might be behind by 256x-1024x (and don’t forget adding 200% more users)

Trends Behind This Idea Digital video is dependent on many orgs and their parts of the glass to glass ecosystem – W3C, IETF, SMPTE, CEA, MPEG, IEEE, ATSC +Consortia (EIDR) and companies +Each focuses on their scope and hope that others are seeing the same big-picture -> liaisons help coordinate, but it’s slow and piecemeal Digital content is reaching a scaling wall where simply adding new capacity to the Internet isn’t enough to meet continuing growth – Growth in # of users – Growth in # of devices – Growth in # of markets – Growth in bandwidth and low-latency requirements Cross-Migration of professional tools and abilities to personal video makers – Cameras, Editing Tools, Asset Management, Streaming Services, Displays – Hard to tell well done amateur content from professional work

High Level Goal Help Improve the state of the art in open standards for both professional and non-professional digital video focusing on all phases of the digital video life cycle: Capture-Edit-Package-Distribute-Find-Watch Not an new SDO! Focus is on identifying work for existing SDO’s Standards Possible examples: – Enable identification of content via unique ids (SMPTE, W3C, IETF) – Enable devices and services to use content ids and metadata to make smart access and delivery choices – best quality video & best network usage (W3C,IETF) – Feed back edge activity to delivery services so they can make better staging/positioning choices for content (IETF) – Enable creation-storage-edit-distribute cycle to use content ID and metadata in workflow (W3C, SMPTE…)_ – Well defined URI’s for locating metadata and resources (W3C, IETF)

What’s in scope & out In Scope: All content levels: Personal – Prosumer – Professional GGIE will look from Glass to Glass – whole ecosystem not just the Web Content Workflows: Capture, Edit, Distribute, Discover, View Focus Areas: Scalability, Content Identification, Metadata, User Identity, Privacy Out of Scope Non-Internet Delivery (discs/drives/Flash memory/OTA/Cable) Codecs/Encoding selection & development Encryption specification (whether for protection or privacy) Legal Topics DRM Use Cases Only: What it work like, not how to do it No IP/Technology submissions please

GGIE Outputs Use Cases & GAP analysis of missing elements by SDO’s  Interested parties then take the outputs to SDOs and address missing features W3C, IETF, SMPTE, IEEE, CEA – wherever the missing element fits best Potential Examples: Use case features a device identifying the content it is playing back and the edge device making smart access choices GAP Results: 1.Need an API that would allow an application to identify the playing content – could extract from the content container, from the content via watermark or via fingerprint 2. Need a standardized URN to refer to an digital content asset 3. Need standardized name spaces and content identifiers registries

GGIE Current Status Supporters who see it as valuable and want to contribute Organized F2F – London March 2014 at end of IETF89 WebEx meetings Mailing list hosted by ISOC  November 2014: GGIE was been added as a Taskforce under the W3C Web & TV Interest Group  This provides an organization home for GGIE  Domain of exploration remains the entire Internet-Web and contributes to standards bodies including IETF, W3C, SMPTE, CEA, etc

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