GameCamp! by ModLab Josef Nguyen and Amanda Phillips, facilitators Genre Bending.

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Presentation transcript:

GameCamp! by ModLab Josef Nguyen and Amanda Phillips, facilitators Genre Bending

About ModLab Interdisciplinary Digital Humanities and Game Studies Research Laboratory ~30 faculty, graduate, and undergraduate researchers from across campus IFHA Cluster in Gamification and the Digital Humanities, Mellon Research Initiative in Digital Cultures, IMMERSe Video Games Research Network, Davis Humanities Institute

About GameCamp! Year-long workshop series culminating in a month-long game jam in May. Open to everyone – bring your non-programmer, non-gamer friends! General game design principles + tech skills

Josef Nguyen: Ph.D. Candidate in English. Website: Amanda Phillips: IMMERSe Postdoctoral Fellow in ModLab. Twitter: Website: About Your Facilitators

International Game Developers Association Gabriel Gutierrez

Logo Contest Winner!

Shunxu Huang

Safe Community Building

Genre Bending: Let’s Cross Some Conventions

DEFINING GENRES

RPG Defining the Role-Playing Game

Dungeons and Dragons

Final Fantasy Series

Character Stats

Jam-Friendly Genres? PlatformerShooterPuzzle Adventure Relationship Simulator Multiplayer

Platformer Emphasizes moving and navigating through 2D/3D space, often discretized Key Mechanics: running, jumping, flying, swimming… Obstacles: environmental hazards, hostile enemies, time Technical Features: physics simulation, real-time gameplay, level design

Pitfall! and Flappy Bird

Shooter Emphasizes achieving objectives with projectiles (guns, arrows, camera flash) Key Mechanics: aiming, timing (reflexes), shooting, reloading, health Obstacles: line-of-sight, hostile enemies, resource management Technical Features: physics simulation, POV of camera, location-based damage and scoring

Duck Hunt and Pokemon Snap

Puzzle Emphasizes mental challenges based on logical reasoning, memory, spatial navigation… Likeliest genre to be abstract; may lack narrative content Key Mechanics: pattern recognition, sequencing, interpretation Obstacles: incomplete information and/or resources Technical features: varies by nature of puzzle challenge

Bejeweled and Portal

Adventure Emphasizes goal-oriented exploration; quest narrative, often in a continuous space Key Mechanics: item collection, (recursive) exploration, problem solving, resource management Obstacles: puzzles, locked doors and chests, hostile enemies Technical Features: inventory management, game sequencing, mapping

Metroid and Myst

Relationship Simulator Emphasize branching conversations and other exchanges with individuals; focus on satisfying, matching, and grouping individuals and their needs Key mechanics: decision-making, producing and interpreting affects Obstacles: miscommunication, timing, puzzle solving Technical features: branching narrative, conversation trees, inventory, character modeling and simulation

Animal Crossing and Phoenix Wright

Multiplayer Emphasizes interaction with other humans (either competitively or cooperatively) Key Features: comparative metrics, specific interactions among players Obstacles: the game, other players Technical features: multi-user input and output

Street Fighter and Mind Fuck

Instructions The goal of this workshop is to generate game ideas quickly based on randomly generated genres and thematics Your group should have: 2 six-sided dice (d6) 1 twenty-sided dice (d20) A dice decoding sheet 6 genre cheat sheets

More Instructions Your group will play through multiple short rounds A group member will roll the 2d6 and 1d20 Match the 2d6 to their genres* Match the 1d20 to its theme In a few minutes, brainstorm a game that mashes up both genres and addresses the theme in some way Feel free to interpret the theme broadly Make notes, draw, sketch, scribble as needed…