Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Planning Your Mobile Entertainment Strategy.

Slides:



Advertisements
Similar presentations
IBM WebSphere Everyplace Access for Multiplatforms Managing the e-business Customer Experience.
Advertisements

WHEN IM MOBILE Mobile Website Optimization Services February 2009.
E-Marketplaces.
By Emilia Kaszubowska Cindy Strong-Jones. Revenue from European mobile computing business will increase at a compound annual growth rate of 4% over the.
Internet Applications
Zamano Solutions Mobile Messaging, mPayments, Mobile Advertising.
Microsoft Mobile Service Platform Empowering The Agile Service Provider Ronald Chan Business Development Manager Network Service Providers Microsoft Greater.
M OBILE C OMMUNICATION S OLUTIONS FOR B USINESS. SMS Cellular Services (Pty) Ltd (SCS) was established in 1999 and is one of the leading WASPs in South.
Mobile Entertaiment now and tomorrow…
Thought Leadership Portals: Drive for Transparency NAW Large Company Technology Networking Conference June 17, 2008 NAW Large Company Technology Networking.
On Device Portals Presented By:. Mobiletain & The On Device Portal Consortium The ODPC was formed by Mobiletain/B2 Group to: Further the advancements.
Moscow, 21 June 2006 Off Portal Strategy Experiences from Gallery in France Vincent Roger
Virtual Event Solutions When Webconferencing is not the Right Tool Enterprises are turning to webcasting and virtual events to deliver their message to.
Eirplay (c) 2009 Web 2.0 and Games The contents of this plan are confidential and are not to be reproduced with express written consent.
Interactive Brand Communication Class 8 Measuring Success of Online Campaigns Kuen-Hee Ju-Pak, CSUF.
Internet properties and marketing implications
Internet Advertising & Promotional Communication Class 7 Measuring Success of Online Campaigns Kuen-Hee Ju-Pak, CSUF.
Introduction to Social Media for Business Andrew Greenyer Director, Raise the Roof Marketing 1.
May l Washington, DC l Omni Shoreham SaaS Market Opportunities Jerry Champlin Chief Executive Officer Absolute Performance Inc. Enabling Today’s.
Digital Rights Management 5th Annual Wireless Java Conference January 21-23, 2004 Kevin Mowry, Motorola Chair, OMA Download and DRM group.
Handango’s Exclusive Symbian Content Sales Will Pinnell Senior Director, Content.
Mobile Monetization. TIMWE at a glance 2 Overview Offered Solutions 3 TIMWE Solutions TIMWE Services Mobile Marketing Mobile marketing campaigns and.
SD1230 Unit 8 The Mobile Landscape. Course Objectives During this unit, we will cover the following course objectives: – Identify the characteristics.
Apps VS Mobile Websites Which is better?. Bizness Apps Survey Bizness Apps surveyed over 500 small business owners with both a mobile app and a mobile.
July Markets 10,000 respondents. WHAT’S IN YOUR BAG?
Business Computing 550 Lesson 4. Fundamentals of Information Systems, Fifth Edition Chapter 4 Telecommunications, the Internet, Intranets, and Extranets.
Fall 2006 Davison/LinCSE 197/BIS 197: Search Engine Strategies 5-1 Search Engine Strategies: Road Map INTRO: What is SEM PLANNING: Things to Know BEFORE.
1 – Confidential – Dr. Oz Mobile site will be available through carriers’ platforms and the Mobile Web (WAP) and will include: –Entire shows and shorter.
Diane Nelson Marketing Metrics 2012 Steel Blue Media Mobile Marketing: Harness the Power of a New Generation.
© 2013 Cengage Learning. All Rights Reserved. May not be scanned, copied or duplicated, or posted to a publicly accessible website, in whole or in part.
Copyright ARC Group 2000 September 2000Regina Wong- GSM Congress Asia Pacific Wireless Internet: Market Trends and Strategies Regina Wong Consultant.
E-Commerce. What is E-Commerce Industry Canada version Commercial activity conducted over networks linking electronic devices (usually computers.) Simple.
Going where consumers are!
Requirements to benefit from CB in Value Added Services Mark Cabiling, Swapcom Marketing Manager
Wireless Ads - Six Steps 1.Determining Wireless Ad objectives 2.Developing a Wireless Strategy 3.Considering Types of Wireless Ads 4.Producing Wireless.
Mobile data. Introduction Wireless (cellular) communications has experienced a tremendous growth in this decade. Most of the wireless users also access.
1 An Introduction to Electronic Commerce Electronic commerce: conducting business activities (e.g., distribution, buying, selling, marketing, and servicing.
PlazZza Content discovery with PlazZza Wednesday, 23 September 2015.
1© Nokia Siemens Networks 2011 To change the document information in the footer, press [Alt + F8] and use the „Nokia_Siemens_Networks_–_Change_Document_Information“
Key Technology Enablers for Mobile Value-Added and Content Services - MMS, Java and XHTML OFTA Hong Kong, Marko Keskinen Nokia Mobile Phones.
Author: Ingelin Olsen Content Strategy- mission and vision Functionality Demo Summary.
Module 3: Business Information Systems Chapter 8: Electronic and Mobile Commerce.
Presentation Software as a Service Applications Software-as-a-Service Partner Enablement Program Enabling ‘Software as a Service’
E-Commerce Taruna Diyapradana PBM. What is E-Commerce? E-Commerce is the trading in products and/or services conducted via computer networks.
Expanding With New Additions: Mobile Content, Streaming Media and More Drew Jennings Sr. Product Manager Mobile Content Cricket Communications, Inc.
Copyrighted material John Tullis 10/21/2015 page 1 04/02/00 Merchant Servers Presentation John Tullis DePaul Instructor
Differentiation Through Advanced Advertising Services Gavin L. Ellzey EMC Corporation.
9-1 Chapter 9 The Internet.
Pricing Strategies for iOS Applications
Mobil e Advertising What it is and where it goes… Tomáš Mátl, Vodafone - Media Solutions.
1 “Network-Edge Technologies for Enabling Rapid Next-Generation Services” Jonjie Sena Director, Product Management ACE*COMM Corporation CANTO 2005.
PeersNet (A community based media/web builder platform) A one stop solution to get community based web/media portal and infrastructure with highly rich.
E-Commerce & M-Commerce. Introduction Electronic commerce, commonly known as e- commerce, It is a type of industry where buying and selling of product.
E-commerce Marketing & Advertising
MobileSync January Nero – A History of PC Innovation Decade of experience in PC software innovation Strong, global brand recognition Commitment.
We are India's leading directional media marketing company enabling SME discovery. Pioneers in discovery of platforms across B2B,B2C & C2C search, engagement.
Overview of Electronic Commerce. Learning Objectives 1. Define electronic commerce (EC) and describe its various categories. 2. Describe and discuss the.
Get Inspired: MARKETING WITH VIDEO ACROSS THE CUSTOMER LIFECYCLE.
Content, Advertising & Software Iain Gillott (512)
NA Sales Training 2007 The Digital Marketing Space.
CPA WAP The Perspectives of WAP Services in Ukraine 22/01/2007.
HP Network and Service Provider Business Unit Sebastiano Tevarotto February 2003.
IGillottResearch Wireless Gaming – The Mobile Arcade Iain Gillott Charul Vyas.
Free But Effective Listing Building and Marketing Service How to easily and quickly grow a list of potential buyers and constantly send them marketing.
Branding in 20 Minutes! Entrepreneurs Connect Digital Marketing for Entrepreneurs.
Training Deck – Native Advertising
Mobile Commerce.
Mobile Commerce and Ubiquitous Computing
IMS & Wireline to Wireless Convergence
Presentation transcript:

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Planning Your Mobile Entertainment Strategy

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Contents Why Undertake a Mobile Data Strategy Where is the Money Mobile Entertainment Value Chain WAP – The Workhorse Of Mobile Entertainment Merchandizing your Strategy Billing Mediation – Monetizing your Strategy Organizational Implications Closing

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Contents Why Undertake a Mobile Data Strategy Where is the Money Mobile Entertainment Value Chain WAP – The Workhorse Of Mobile Entertainment Merchandizing your Strategy Billing Mediation – Monetizing your Strategy Organizational Implications Closing

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy The Underlying Driver of Mobile Entertainment Strategy It’s about personalization

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Settling the ”Voice vs Data” Debate  Goal is to sell units and keep them  Selling and keeping customers is built on differentiation  Voice is voice (coverage notwithstanding)  Data is differentiation  Differentiation = Sales + Loyalty = Market Share  Debate is really an internal one  Market is settling the debate with their money

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Consumer vs Enterprise Data  Enterprise – Robust  Solutions oriented  Typically requires more “Consultative” sales  Consumer – Every phone, corporate or individual, is personal device  Every phone can be personalized  Distribution of product is already in their hands  Marketing programs directed to handset  Sales becomes viral and intuitive  Bottom line – Through service personalization  Augment revenues  Increase loyalty  Market and distribute directly to handset  Leverage scalable distribution

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Contents Why Undertake a Mobile Data Strategy Where is the Money Mobile Entertainment Value Chain WAP – The Workhorse Of Mobile Entertainment Merchandizing your Strategy Billing Mediation – Monetizing your Strategy Organizational Implications Closing

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy The Four Key Money Makers in Mobile Entertainment 1. Mobile Web  Internet access via a handset 2. Downloadable Content  Ringtones  Wallpapers  Games  Video 3. Multimedia Messaging  Camera phone enablement 4. Premium SMS  “Off deck” content delivery  Mobile marketing campaigns 8

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Numbers Don’t Lie  2005 US Content Downloads – Doubled to 575 m generating $1.3b  2005 data ARPU up 76%  2005 voice ARPU down 3%  Sales Mix  Ring Tones 58%  Games 28%  Wallpapers 12%  Videos 2% (growth product)

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Contents Why Undertake a Mobile Data Strategy Where is the Money Mobile Entertainment Value Chain WAP – The Workhorse Of Mobile Entertainment Merchandizing your Strategy Billing Mediation – Monetizing your Strategy Organizational Implications Closing

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Mobile Entertainment Value Chain Consumers Application/ Content Aggregation Consumer Facing Portals Content Creation Application Creation Transaction Mgmt/ Billing Wireless Network Software Development Community Record Companies Publishers & Broadcasters Content Aggregators Entertainment Ecosystem Content Aggregators Carriers Billing Companies

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Contents Why Undertake a Mobile Data Strategy Where is the Money Mobile Entertainment Value Chain WAP – The Workhorse Of Mobile Entertainment Merchandizing your Strategy Billing Mediation – Monetizing your Strategy Organizational Implications Closing

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Mobile Browsing Basics  WAP browsing is the workhorse for mobile data  Infrastructure – Wireless Application Protocol Gateway (WAP)  Can be in-network or a hosted services  All Handsets are WAP-ready  All new phones come w/ browser capabilities  Carriers must create the “home deck” mobile browsing experience

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy The Mobile Web is the Internet via WAP  Managing a mobile web offer is fundamentally managing access to a variety of WAP sites  Using a WAP content management tool provides total control of the mobile web experience

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Mobile Web Browsing Architecture  The WAP gateway is central to all data traffic  The WAP Deck Management platform manages the subscriber main menus and thus their overall online experience  Billing Mediation tracks WAP activity

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Contents Why Undertake a Mobile Data Strategy Where is the Money Mobile Entertainment Value Chain WAP – The Workhorse Of Mobile Entertainment Merchandizing your Strategy Billing Mediation – Monetizing your Strategy Organizational Implications Closing

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Hot Commodities in Downloads Its All About Personalization  Ringtones  Outsells every other type of download 2:1  Wallpapers  Amazingly popular given that people can make their own with camera phones  Games  Simple sells best  Tetras is the # 1 mobile game in the world – bowling is # 2  Video Clips  The hot new category  Difficult to merchandise – how can people see if they want to buy with out giving it away in the process?

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy The Download Business Requires “Merchandising” Your Content  Two places for content catalogs  Mobile browser  Desktop web portal  The vast majority of sales will come from the handset WAP portal  Good presentation is key  Remember the 80/20 rule – 20% of the content will represent 80% of your volume

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Desktop Portal  Purchase content for your phone from the desktop  Pushes content out to the handset after purchase  Branded with your company look and feel  Linked off your company website

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy WAP Content Purchase Portal  Purchase content for your phone directly on the phone  Provides a simplified listing of content  Tied back into the Mobile Web offering

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Architecture for Downloadable Content  The Download Distribution Platform stores the content and provides both the desktop and WAP portals for content selection

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Contents Why Undertake a Mobile Data Strategy Where is the Money Mobile Entertainment Value Chain WAP – The Workhorse Of Mobile Entertainment Merchandizing your Strategy Billing Mediation – Monetizing your Strategy Organizational Implications Closing

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Three Business Model Options Three Business Model Options 1. Kilobytes of Use  The easiest from the network perspective  The most difficult for consumers to understand  How many kilobytes on a WAP page – WHO KNOWS!! 2. Minutes of Browsing  A more logical usage metric in the consumers mind  Carriers can use their existing voice minutes plan  Requires some configuration and averaging 3. Monthly All-you-can-eat  Very popular with U.S. consumers but not elsewhere  Creates a barrier to entry – consumer must contact customer service and sign up

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Billing Considerations  Limit to Post Paid Subscribers  May use batch billing mediation for monthly  Limits portion of the base that can participate  In developing markets, as little as 10% of base in Post Paid  Open to Pre-Paid  Must have real time balance check to avoid revenue leaks  Opens data products and services to more of the base

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy  Data billing has two components  Usage (kilobytes or minutes)  Events (downloads  Some type of intermediation platform is normally required 25 Data Billing Requires Some Effort

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Contents Why Undertake a Mobile Data Strategy Where is the Money Mobile Entertainment Value Chain WAP – The Workhorse Of Mobile Entertainment Merchandizing your Strategy Billing Mediation – Monetizing your Strategy Organizational Implications Closing

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Organizational Challenges Organizational Challenges  Engineering – New components and protocols  IT – New billing records  Marketing – New, complex marketing relationships  Sales & Service – More feature rich handsets and services

Copyright © 2006 ClearSky Mobile Media, Inc. Planning Mobile Entertainment Strategy Key Take Aways  Mobile entertainment offers ARPU, growth, loyalty opportunities  Markets are proven in all regions in both pre-paid and post paid segments  Product offerings are robust  Enabling technologies are readily available  Execution can be complex  Alternatives for rapid, low cost market entry exist today