MARTIN SHORAJI GAME DESIGN 2ND HR. MARTIN SHORAJI.

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Presentation transcript:

MARTIN SHORAJI GAME DESIGN 2ND HR. MARTIN SHORAJI

1/31/2014 PG. 11&12 IT EXPLAINS A GOOD GAME DOESENT NEED MUSIC OR GRAPHICS TO BE FUN A GOOD GAME SHOULD HAVE IMERSION A GOOD GAME DOESENT NEED A STORY IT JUST NEEDS TO GRAB THE PIRSONS ATENCHEN THE GAME DOESENT NEED A GOOD STORY IT JUST NEEDS A FUN STORY A GAME DOESENT NEED THE BEST GRAPHICS IF IT HAS A FUN GOOD STORY AND FINALY A GOOD GAME NEEDS A GOOD FLOW MARTIN SHORAJI

MARTIN SHORAJI 2/4/2014 INSTALED AND RAN GAME MAKER 8.1 LITE AND STARTED THE 2 WORKSHETS ON GAMES AND INSTALLED DROPBOX MARTIN SHORAJI

Couldn't get get link http://ahsgd2013iams1liams.weebly.com/games.html 2/5/2014 STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name of Game: 1_liam_spence_5.exe Based on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.) One player Explain the typical decisions a player must face that are required to play this game? (3pts.) They need to be able to hit the pinball with the sticks. Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) Yes I got to control the ball and the sticks and when it starts too. What are the objects and resources that make up this game? (2pts.) Balls sticks and dots that when hit give you a score. What are the goals of the game? (1pt.) To hit the ball back and get as much points as possible. Are the goals achievable but still challenging? (1pt.) Yes is hard to keep it up be it is very possible. What are the rewards a player can earn? (1pt.) A high score but no to much else. Do you consider this a “good game”? Why? (3pts.) It is a good game because it is addictive fun and stimulated the mind to be able to track a ball. MARTIN SHORAJI

MARTIN SHORAJI 2/5/2014 Download for Portal Mari0 http://download.cnet.com/Mari0/3000-7433_4-75714261.html 2/5/2014 STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Martin Shoraji Date:2/5/2014 Name of Game: Mari0 (Or Portal Mario) Based on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.) 1 to 4 Explain the typical decisions a player must face that are required to play this game? (3pts.) They need to use portals to get Mario to his flag. Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) Yes it was very fun to be able to be in control but it lacks in control with more that 1 player. What are the objects and resources that make up this game? (2pts.) Portals companion cubes and many other portal and Mario characters and blocks. What are the goals of the game? (1pt.) To get Mario to the flag. Are the goals achievable but still challenging? (1pt.) Yes they make you think and then get that aha moment which makes it fun. What are the rewards a player can earn? (1pt.) They can unlock new levels and at the end unlock cheat mode. Do you consider this a “good game”? Why? (3pts.) Yes it is addictive and fun and stimulates the brain. MARTIN SHORAJI

MARTIN SHORAJI 2/5/2014 “Gaming Can Make A Better World” STEM Fuse – GAME:IT Unit 1 Worksheet: “Gaming Can Make A Better World” Name: Martin Shoraji Date: 2/5/2014 Follow along with the “Gaming Can Make A Better World” video and answer the following questions. 1. How many hours a week does the world spend playing games? About 3billion/weeks 2. According to the presenter, Jane McGonigal, how many hours/week should we be playing games? About 21 billion/weeks 3. During the presentation there is a slide of a gamer making a unique face. What is that face called? The Epic Win Face 4. Which online game is specifically mentioned as an example? World of Warcraft 5. Since 1994 the total amount of time spent playing World of Warcraft = how many years? 5.93 million 6. How many hours does the average American person spend playing games by age 21? 10,000 7. How many MORE gamers will there be worldwide over the next decade? 1,000,000,000 8. The presenter talks about gamers having 4 unique, beneficial characteristics. Name them: Urgent Optimism, Social Fabric ,Blissful Productivity ,Epic Meaning 9. According to the presentation, games started in the nation of Lydia. What problem was Lydia facing? A famine and they used dice to pass the time. 10. Jane McGonigal believes games & gamers can solve real world problems, name 1 of the 3 real world problem games she has created? If there was a shortage on gas simulator World Without Oil, Super Struct, Evoke . MARTIN SHORAJI

2/12/2014 Bouncing Ball Game 1 MARTIN SHORAJI Ball Bouncing

Ball Turns Invisible When Pressed 2/12/2014 Bouncing Ball Game 1A MARTIN SHORAJI Ball Turns Invisible When Pressed

Ball Goes Faster When Pressed 2/12/2014 Bouncing Ball Game 1B MARTIN SHORAJI Ball Goes Faster When Pressed

Ball Goes Slower When Right And Faster When Left 2/12/2014 Bouncing Ball 1C MARTIN SHORAJI Ball Goes Slower When Right And Faster When Left

Bouncing Ball Assessment 2/13/2014 GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Maritin_Shoraji_Game 1, 1A, 1B, and 1C Assessment for “Bouncing Ball” Game Requirements: Game 1A: click left mouse on ball, ball disappears This was pretty easy to do but I just had to find the button which took 2 minutes so it wasn't that hard. 2) Game 1B: click left mouse on ball and it changes direction & increase speed I had no problems with this one it was pretty easy after I did the fruit tutorial. 3) Game 1C: click left mouse on ball and it changes direction & increases speed. Right click and ball changes direction & decreases speed This was also pretty easy because I knew if I did negative speed instead of positive speed it would go slow from my common sense. Points for correct coding: 15 Mistakes (2 pts off each) Student Score: _____ MARTIN SHORAJI

MARTIN SHORAJI 2/14/2014 I turned in my PowerPoint I worked on game 2 after I finished it also G2A And I did a bit more research and helped people with there games And made game 2B in class P.S. HAPPY VALENTINES DAY I LOVE THIS CLASS  MARTIN SHORAJI

Helped you with the camera and started game 3. 2/19/2014 Helped you with the camera and started game 3. MARTIN SHORAJI

Finished and checked all the games. 2/19/2014 Finished and checked all the games. MARTIN SHORAJI

MARTIN SHORAJI 2/21/2014 Name: Martin Shoraji Name of File: Game 2 Assessment for “Paddle Ball” Game Requirements: 1) Game 2A: modify game to make ball & paddle move faster Points for correct coding: 10 Mistakes (2 pts off each) Student Score: ____ MARTIN SHORAJI

MARTIN SHORAJI 2/21/2014 GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Game 3 Assessment for “Ping Pong” Game Requirements: 1) Game 3A: Sound plays when the ball is hit & missed (different sounds for each) 2) Modify game to so ball speeds up when hit Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____ MARTIN SHORAJI

2/24/2014 Did the game 2 and 3 assessments and turned them in And then finished my PowerPoint and then got and started game 4. MARTIN SHORAJI

2/25/2014 I started the first steps of game 4 by editing the blocks and then I helped you with the game 3 instructions. MARTIN SHORAJI

Started making video today. 2/25/2014 Started making video today. MARTIN SHORAJI

MARTIN SHORAJI 3/5/2014 GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Game 4 Assessment for “Break-Thru” Game Requirements: 1) Utilize 3 rooms 2) Utilize all 6 colors—each color having a different point value. 3) As game progresses, the speed of the ball increases. 4) After 3 balls, game ends and high score displayed. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____ MARTIN SHORAJI

MARTIN SHORAJI 3/5/2014 GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: Game 4A Assessment for “Break-Thru” Game Requirements: 1) Utilize 3 rooms 2) Utilize all 6 colors—each color having a different point value. 3) As game progresses, the speed of the ball increases. 4) After 3 balls, game ends and high score displayed. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: ____ MARTIN SHORAJI

Still Making Game 1945 Video Tutorial. 3/5/2014 Still Making Game 1945 Video Tutorial. MARTIN SHORAJI

Still Making Game 1945 Video Tutorial And Turning In PowerPoint Again. 3/6/2014 Still Making Game 1945 Video Tutorial And Turning In PowerPoint Again. MARTIN SHORAJI

3/10/2014 Still Making Game 1945 Video Tutorial And Turning In PowerPoint Again And Again. MARTIN SHORAJI

3/13/2014 Working On My Game And Reading And Then Doing A Worksheet And Maybe Working On 1945. MARTIN SHORAJI

Did coloring work sheet and then fixed a game for you. 3/14/2014 Did coloring work sheet and then fixed a game for you. MARTIN SHORAJI

MARTIN SHORAJI 3/14/2014 STEM Fuse – GAME:IT Unit 1 Color Theory and Artistic Technique Worksheet -10 pts. Name: Martin Shoraji Date: 3/14/2014 Read the 3 page explanation of how the Spyro the Dragon was created and what types of decisions regarding color and art the developers made and why. Pay attention to the amount of detail that a graphic artist has to be aware of when designing a game. The game not only should look “cool”, it should be different than a competing game and convey the emotion of a particular point of the game, such asdanger or victory. While reading the tutorial, answer the following questions: What was the original color for Spyro? Green What color did Spyro change to? Purple Why? Because it made him blend in with the scenery. On page 2, there are 3 examples of different skies. Describe the differences in each: For the first sky it is a nice day and looks calm for a normal morning and what the game should normally look like. For the second sky there is a dim sky and a mood obviously stating that it is night or dark in the game. For the last sky it looks al volcanic and ominous and looks like terror and fear telling the player something bad is happening or going to happen because of the destructive sky. Which sky do you like best? I like the 3rd one because it is all deadly and cool colored. Which one seems most dangerous? Sky number 3. According to the author, what is the simplest way to show game players the “safe areas”? You make the areas light if they're safe and dark if there not also use dark colors for dangerous and light for safe. What techniques can a developer use to make sure a player doesn’t get lost? They can use lighting or a landmark/waypoint to let the player know where they are. What type of college degree did this author, who is also one of the Spyro developers, graduate with? An artistic degree and a game design degree. MARTIN SHORAJI

MARTIN SHORAJI 3/17/2014 STEM Fuse - GAME:IT Unit 1 Color Theory Game Critique: 12 pts. NAME: Martin Shoraji Date: 3/17/2014 GAME NAME: Game 4 Now that you have a little bit of an idea of what designers think about what choices they can make when creating a game use this knowledge to critique the game you have been playing during this unit. What is the color scheme and combination of your game? (focus on the main characters and backgrounds) The game had a grey color scheme and the colors didn’t really change other than the blocks but there still was variety. Do these colors change during the game? Y / N Yes If yes, how do these changes happen? (level change, score achieved, winning, losing, time loop) When the player goes to the next room. What type of mood or emotion do you think the game designers are trying to have the player feel? (cartoonish, danger, frightened, fun, etc.) An old arcade stile game that the adults played in their childhood. Are the “safe areas”, boundaries and landmarks well designed - is the game easy to navigate, do you get lost? There is an X on the bad blocks and they cant really get lost. Is there music / sound effects? Y / N No If yes, do they match the action and add to the game? Y / N No it has none. If you could redesign the game, what specific changes would you make? (5pts.) I would add sound and a better art scheme and make it longer funner and add more challenges for the player to overcome. MARTIN SHORAJI

3/19/2014 Started game 5 MARTIN SHORAJI

3/20/2014 Half way done with game 5 MARTIN SHORAJI

Finished game 5 almost done with 5A 3/21/2014 Finished game 5 almost done with 5A MARTIN SHORAJI

3/24/2014 Finished game 5 and 5A MARTIN SHORAJI

Working on PowerPoint, assessment, and turning in all games 5 and 5A. 3/25/2014 Working on PowerPoint, assessment, and turning in all games 5 and 5A. MARTIN SHORAJI

MARTIN SHORAJI 3/25/2014 GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: GAME 5 Assessment for “Pinball” Game Requirements: 1) Set score to 135,450 in blue 2) Create “cool” image background Points for correct coding: 15 Mistakes (2 pts off each) Student Score: ____ MARTIN SHORAJI

MARTIN SHORAJI 3/25/2014 GAME:IT Unit 3 Assessment Sheet Name: Martin Shoraji Name of File: GAME 5A Assessment for “Pinball” Game Requirements: 1) Set score to 135,450 in blue 2) Create “cool” image background Points for correct coding: 15 Mistakes (2 pts off each) Student Score: ____ MARTIN SHORAJI

Fixed and finished game 5 and 5A. 3/27/2014 Fixed and finished game 5 and 5A. MARTIN SHORAJI

Putting the finishing touches on my games and maybe turning them in. 3/28/2014 Putting the finishing touches on my games and maybe turning them in. MARTIN SHORAJI

Finished All Game’s And Might Turn Them In. 3/31/2014 Finished All Game’s And Might Turn Them In. MARTIN SHORAJI

3/31/2014 Turned in all games. MARTIN SHORAJI

3/2/2014 Wrote this today MARTIN SHORAJI

Turning everything in today. 3/3/2014 Turning everything in today. End of mkp 3. MARTIN SHORAJI

4/14/2014 We Read And Disgust The PowerPoint That You Gave Us Then We Started Game 6 Pack Man Today. MARTIN SHORAJI

4/16/2014 Started making rooms MARTIN SHORAJI

4/16/2014 Coding pacman MARTIN SHORAJI

4/16/2014 Coding Ghost’s MARTIN SHORAJI

4/16/2014 Pretty much done MARTIN SHORAJI

Basically done with game 6 4/17/2014 Basically done with game 6 And it’s a half day. MARTIN SHORAJI

4/21/2014 About to start game 6A MARTIN SHORAJI

Working On Sheets And Personal Games Then Game 6A. 4/23/2014 Working On Sheets And Personal Games Then Game 6A. MARTIN SHORAJI

Made a trumpet sprite for my game and took a tow page test. 4/25/2014 Made a trumpet sprite for my game and took a tow page test. MARTIN SHORAJI

4/28/2014 Made a background. MARTIN SHORAJI

Made all the trumpet sprites. 4/29/2014 Made all the trumpet sprites. MARTIN SHORAJI

4/30/2014 Worked on game. MARTIN SHORAJI

Finished personal game. 5/2/2014 Finished personal game. MARTIN SHORAJI

5/13/2014 Worked on game Biker. MARTIN SHORAJI

Worked on team worksheet. 5/14/2014 Worked on team worksheet. MARTIN SHORAJI

MARTIN SHORAJI 5/15/2014 Mostly researched all day and looked at game 7 and fixed stuff on team game. MARTIN SHORAJI

5/16/2014 First researched then worked on team game with team then turned in PowerPoint. MARTIN SHORAJI

MARTIN SHORAJI 5/19/2014 Worked on team game and PowerPoint and turned in stuff and did other stuff. MARTIN SHORAJI

5/20/2014 Worked on team game. MARTIN SHORAJI

5/21/2014 Worked on team game. MARTIN SHORAJI

5/22/2014 Touched up team game. MARTIN SHORAJI

Completely finished team game and turned it in. 5/23/2014 Completely finished team game and turned it in. MARTIN SHORAJI

Watched team games and started game 7. 5/27/2014 Watched team games and started game 7. MARTIN SHORAJI

5/28/2014 Worked on website. MARTIN SHORAJI

Worked on game 7 and made the sprites. 5/29/2014 Worked on game 7 and made the sprites. MARTIN SHORAJI

5/30/2014 Went on field trip. MARTIN SHORAJI

Worked on better game 7 and English game. 6/2/2014 Worked on better game 7 and English game. MARTIN SHORAJI

Touched up game 7 and English game. 6/3/2014 Touched up game 7 and English game. MARTIN SHORAJI

Demonstrated game 7 for class all hour. 6/4/2014 Demonstrated game 7 for class all hour. MARTIN SHORAJI

First demonstrated game 7 then… 6/5/2014 First demonstrated game 7 then… MARTIN SHORAJI

Worked on Game 8 and troll game. 6/6/2014 Worked on Game 8 and troll game. MARTIN SHORAJI

Finished up game 8 and worked on website. 6/9/2014 Finished up game 8 and worked on website. MARTIN SHORAJI

Worked on website and completed game8. 6/10/2014 Worked on website and completed game8. MARTIN SHORAJI

Completed website and everything else and turned in everything. 6/11/2014 Completed website and everything else and turned in everything. MARTIN SHORAJI

6/11/2014 Completed Everything. MARTIN SHORAJI

Goanna have a great summer.  6/11/2014 Goanna have a great summer.  MARTIN SHORAJI