Ben Seifert Ben Seifert Game Design 2nd hour.

Slides:



Advertisements
Similar presentations
GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a.
Advertisements

Teaching with Immersive Gaming: CPD 2 Using the NEnet Twigging Slide.
GAME:IT Designing Good Games. Question: What makes a computer game a game? A computer game is a software program in which one or more players make decisions.
From Training Games, Inc. Games to Train Computer Solutions for Business and Corporate Training Quick Start Tutorial for using and playing the Excel TGI.
Sentence Variety Making Choices Copyright 2014 by Write Score, LLC. All Rights Reserved.
Helicopter Game Tutorial
A Christmas Scratch game
Write Your First Computer Game!. Coding: Programming Languages Just like you can speak Chinese to someone who understands Chinese to tell them what to.
Aim: Use the given examples to record examples and our own ideas in our journal 1.Write technical examples in journal and/or participate in full.
Writing a website article to give advice
Better typing Shannon Young. Target age/ Level- 11 Yr olds, 5th grade.
Computer Animation 2D Game Logic. What considerations should be addressed when designing a good game? What Makes A Good Game? (excerpts from Mark Overmars,
BALANCE & Keys to a successful year! TIME MANAGEMENT 101.
SCRATCH This Design Notebook belongs to:. 3 What are the different ways you interact with computers? List your answers here: 5.
GAME:IT Junior Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game.
MARTIN SHORAJI GAME DESIGN 2ND HR. MARTIN SHORAJI.
GameMaker.  A lot of Different Definitions  Easier to Say What is NOT a Game  Movie is Not a Game  No Active Participation  Final Outcome is Fixed.
Creating pong in scratch Learning objectives: To learn how to program Sensing via colour and sprite proximity O:\ICT\ks3\scratch\scratch Exercises\Creating.
Fish Chomp. The screen where you can see what happens when you play your game is called the STAGE. The SCRIPT BANK is where the types of instructions.
CSCI 101 Introduction to Software Development and Design.
Game Design Creating a game called PING Phase 3: Steps for building basic game.
Creative Commons Attribution 3.0 creativecommons.org/licenses/by/3.0 Key Abstractions in Game Maker Foundations of Interactive Game Design Prof. Jim Whitehead.
Good Shepherd Lutheran College DESIGN Common Assessment Task Student Name: Date Set: Assessment Task Name: Programming with Scratch Due Date: Teacher Contact:Mr.
GAME:IT Bouncing Ball Objectives: Create Sprites Create Sounds Create Objects Create Room Program simple game.
Game Maker Day 2 Making a Maze Game.
Welcome to my conference! February th grade Guadalupe.
©Robomatter – Distribution or copying without permission is prohibited. 3B STEM Computer Science 1 ©Robomatter – Distribution or copying without permission.
Art 315 Lecture 5 Dr. J. Parker AB 606. Last time … We wrote our first program. We used a tool called GameMaker. The program we wrote causes a ball to.
“Gaming can make a better world” Jane Mcgonigal, a game designer for 10 years, believes gamers can help save the world in real life, just like they would.
Art 321 Lecture 7 Dr. J. Parker. Programming In order to ‘make things happen’ on a computer, you really have to program it. Programming is not hard and.
2015 CSE/EGR Summer Camps 1 Computer Science Concepts 1. What is an algorithm? 2. Binary information coding 3. Programming concepts via Scratch Designed.
GAME:IT Helicopter Objectives: Review skills in making directional sprites Create objects that shoot and destroy for points Create random enemies on the.
Evaluation. Dash the greatest music magazine. This is Dash that I word so hard to make for the few past months. My music magazine is based for people.
Catch the Clown Tutorial Tech Camp Fall 2008 Colorado School of Mines.
P UTTING T HE F IVE P RACTICES OF E XEMPLARY L EADERSHIP I NTO P RACTICE.
Game Designs Hannah Blackburn-Jones. Intro This power point has 3 brief design ideas for games, all different, and dealing with helping any area of education.
Scratch pong challenge Pong is a classic 1970s video game  Open the pongv1.sb2 file in Scratch  Click the.
ENGR-TS-2: The students will develop an understanding of how the design process is used to develop a technological system.
Gamification in Composition I USING GAMING CONCEPTS TO CREATE ENHANCED LEARNING BY STEPHEN T. HOLLAND, PHD.
Game Maker Galactic Mail Advanced Group: Complete Galactic Mail, then start developing an independent project.
ATD-NYC eLearning SIG Homework for Meeting 11/18/2015 No-Budget Gamification Copyright 2015 by Sellon Solutions LLC.
User testing User1 (16 year old male) 2 (17 year old female) 3 (14 year old male) Did it function?YesKind ofYes Was there a scoring system? yesYes Was.
Creative Color Wheel What is your favorite color? Why do you like it so much?? Mine is avocado green, because it looks good on me because of my hair.
By Mr. Putnam. In Catfall, the goal of the game is to touch the falling cats with the mouse. Every time you touch a cat, your score goes up by one point.
Today we are learning to: Understand how actions and events control our game. Completing the catch the clown game – making a room – adding music Gather.
MOSES YEO.  We talked about aspects of a good videogame  One element we talked about was how to get someone addicted to the game.
Question 7 Looking back at your preliminary task, what do you feel that you have learnt in the progression from it to the full product? BY PHOEBE FARRINGTON.
Post University Bryan Wziontko EDU 624. questionnaire. #Objectives 1 Given a direct tutorial video on the Haiku domain, students in the Ceramics class.
Galactic Mail Part 2. Winning and Losing Exploding Asteroids Including Scoring Adding Levels And more.
BEGINNER FLL PROGRAMMING WORKSHOP BY DROIDS ROBOTICS & EV3LESSONS.
GAME:IT Junior Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a.
GAME:IT Paddle Ball Objectives: Review skills from Introduction Create a background Add simple object control (up and down) Add how to create a simple.
ICT/COMPUTING RULES Only use software allowed by the teacher
Project Plan for Lacrosse League. Who is the customer and who has authorization to make changes to this plan ?  The customer for this plan is a new amateur.
E-Bug Game Evaluation 9.05 – 9.20Split into groups, play and discuss the game assigned to your group 9.20 – 10.40Feedback from each group and brief presentation.
Creating a Simple Game in Scratch Barb Ericson Georgia Tech May 2009.
Visualization Designs--- Focal Cues. Shadows In the screenshot on the left the technique of shadowing is utilized. This technqiue contributes to imposing.
Game Maker Tutorials Introduction Clickball IntroductionClickball Where is it? Shooting Where is it?Shooting.
Index Background Costumes Making object walk smoothly Controlling an object with the keyboard Control an object with the mouse Changing costume when hit.
Intro CS – Costumes and Variables
Create a Halloween Computer Game in Scratch
Exploring Computer Science Lesson 4-14
GAME:IT Designing Good Games.
Formative Feedback The single most powerful influence on enhancing achievement is feedback. Hattie, 2009 At best, students receive ‘moments’ of feedback.
The One Where You Scratch
ICT Gaming Lesson 3.
Marion cried and cried…and then cried some more.
Creating a Simple Game in Scratch
CSC 221: Introduction to Programming Fall 2018
Presentation transcript:

Ben Seifert Ben Seifert Game Design 2nd hour

3/19/14 Started game #5

Page 10 While you are playing a game, the game can not be too easy or it will be boring and can not be too hard because the player will get frustrated Also while playing the game the player wants a challenge while in the game and they want the game to flow. Ben Seifert

Ben Seifert STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Ben Seifert Date: 2/5/14 Name of Game: Happy Wheels Based on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.) 1 player. Explain the typical decisions a player must face that are required to play this game? (3pts.) A decision the player will take is when he goes forwarded or jump. Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) Yes the game is easy to control. What are the objects and resources that make up this game? (2pts.) A bunch of random objects. What are the goals of the game? (1pt.) The goal of the game is to pass the level Are the goals achievable but still challenging? (1pt.) Yes the goals are very challenging and fun. What are the rewards a player can earn? (1pt.) There are no rewards Do you consider this a “good game”? Why? (3pts) Yes the game is very good game and it is very fun. http://www.silvergames.com/happy-wheels Ben Seifert

Ben Seifert STEM Fuse - GAME:IT Unit 1 Designing Good Games – game critique worksheet – 15 pts. Student Name: Ben Seifert Date: 2/5/14 Name of Game: Packman Based on the information we have covered in our Designing Good Games tutorial – evaluate the game you choose to play. Be as specific as possible when giving answers, this will help you start to consciously think about what really makes a game “good” and will help when you start designing your games. How many players is this game intended for 1 ,2, multiple, unlimited? (1pt.) 1 player. Explain the typical decisions a player must face that are required to play this game? (3pts.) Avoiding the ghosts and collecting dots. Did you feel that you can adequately control the game – was it easily workable? Explain: (3pts.) The game was very easy to control. What are the objects and resources that make up this game? (2pts.) A maze type thing with dots and ghosts. What are the goals of the game? (1pt.) The goal of the game is to get as many dots. Are the goals achievable but still challenging? (1pt.) Yes What are the rewards a player can earn? (1pt.) The player is trying for a high score Do you consider this a “good game”? Why? (3pts.) The game is a good game because it is a competition to get the highest score. http://ahsgd2013claytona.weebly.com/ Ben Seifert

Ben Seifert STEM Fuse – GAME:IT Unit 1 Worksheet: “Gaming Can Make A Better World” Name: Ben Seifert Date: 2/5/14 Follow along with the “Gaming Can Make A Better World” video and answer the following questions. 1. How many hours a week does the world spend playing games? 3 billion a week 2. According to the presenter, Jane McGonigal, how many hours/week should we be playing games? 21 billion a week 3. During the presentation there is a slide of a gamer making a unique face. What is that face called? Epic Win face 4. Which online game is specifically mentioned as an example? World of Warcraft. 5. Since 1994 the total amount of time spent playing World of Warcraft = how many years? 5.93 million 6. How many hours does the average American person spend playing games by age 21? 10 thousand hours 7. How many MORE gamers will there be worldwide over the next decade? One billion 8. The presenter talks about gamers having 4 unique, beneficial characteristics. Name them: Urgent optimism, social fabric, blissful productivity, and epic meaning 9. According to the presentation, games started in the nation of Lydia. What problem was Lydia facing? Famine 10. Jane McGonigal believes games & gamers can solve real world problems, name 1 of the 3 real world problem games she has created the shortage of gas. Ben Seifert

Bouncing Ball Game 1 2/11/14 Ben Seifert

Bouncing Ball Game 1A 2/12/14 Ben Seifert

Bouncing Ball Game 1B 2/12/14 Ben Seifert

Bouncing Ball Game 1C 2/12/14 Ben Seifert

Ben Seifert GAME:IT Unit 3 Assessment Sheet Name Ben Seifert Hour 2 Date: 2/13/14 Name of File Seifert_Ben_Game 1 Assessment for “Bouncing Ball” Game Requirements: 1) Game 1A: click left mouse on ball, ball disappears The game was easy to make but, I was a little confused at first. 2) Game 1B: click left mouse on ball and it changes direction & increase speed This game was easy to make because I knew what I was doing. 3) Game 1C: click left mouse on ball and it changes direction & increases speed. Right click and ball changes direction & decreases speed This game was a little harder because I could get the ball to go faster but, I had trouble getting it to slow down but I did fix it. Points for correct coding: 15 Mistakes (2 pts off each) Student Score: ______________ Ben Seifert

2/14/14 Turn in power point Started game #2 Ben Seifert

2/19/14 I finished game 2 and 2A I also started on game 3 Ben Seifert

Ben Seifert 2/19/14 GAME:IT Unit 3 Assessment Sheet Name Ben Seifert Assessment for “Paddle Ball” Game Requirements: make the ball bounce off things they are suppose to. 1) Game 2A: modify game to make ball & paddle move faster Points for correct coding: 10 Mistakes (2 pts off each) Student Score: _____________ Ben Seifert

Ben Seifert 2/20/14 I continued to make game #3 Started giving the sprites there properties Ben Seifert

2/21/14 Creating colors for words Ben Seifert

2/24/14 Ben Seifert

Ben Seifert 2/25/14 Finish working on game #3 and game #3A Started game #4 Made some sprites for game #4 Ben Seifert

Ben Seifert 2/26/14 GAME:IT Unit 3 Assessment Sheet Name Ben Seifert Assessment for “Ping Pong” Game Requirements: 1) Game 3A: Sound plays when the ball is hit & missed (different sounds for each) Game #3A was easy to make different sounds. 2) Modify game to so ball speeds up when hit I modified the game so the ball would speed up when you hit it. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: _____________ Ben Seifert

2/27/14 created sprites Ben Seifert

3/5/14 Ben Seifert

3/7/14 finished making the steps Ben Seifert

3/13/14 Read Color Theory and Artistic Technique Worksheet Ben Seifert

Ben Seifert STEM Fuse – GAME:IT Unit 1 Color Theory and Artistic Technique Worksheet -10 pts. Name: Ben Seifert Date: 3/14/14 Read the 3 page explanation of how the Spyro the Dragon was created and what types of decisions regarding color and art the developers made and why. Pay attention to the amount of detail that a graphic artist has to be aware of when designing a game. The game not only should look “cool”, it should be different than a competing game and convey the emotion of a particular point of the game, such asdanger or victory. While reading the tutorial, answer the following questions: What was the original color for Spyro? Green What color did Spyro change to? Purple Why? The Purple show his details better and he no longer was blending into the background. On page 2, there are 3 examples of different skies. Describe the differences in each: The first in a sun rise, the second is night time and the third is sun set. Which sky do you like best? I like the sun set the best. Which one seems most dangerous? Sun set According to the author, what is the simplest way to show game players the “safe areas”? A place that has green grass or something peaceful with levitation. What techniques can a developer use to make sure a player doesn’t get lost? The developer can make land marks that the player will remember. What type of college degree did this author, who is also one of the Spyro developers, graduate with? An artistic and game design degree. Ben Seifert

Ben Seifert STEM Fuse - GAME:IT Unit 1 Color Theory Game Critique: 12 pts. NAME: Ben Seifert Date: 3/17/14 GAME NAME: Game #4 Now that you have a little bit of an idea of what designers think about what choices they can make when creating a game use this knowledge to critique the game you have been playing during this unit. What is the color scheme and combination of your game? (focus on the main characters and backgrounds) The game has a gray background with colorful blocks, a yellow paddle and blue ball. Do these colors change during the game? Y / N Yes If yes, how do these changes happen? (level change, score achieved, winning, losing, time loop) The blocks change color and there is more blocks on the level. What type of mood or emotion do you think the game designers are trying to have the player feel? (cartoonish, danger, frightened, fun, etc.) The game designers are trying to make the player have fun. Are the “safe areas”, boundaries and landmarks well designed - is the game easy to navigate, do you get lost? The boundaries are the walls and the game is easy to navigate. Is there music / sound effects? Y / N Yes If yes, do they match the action and add to the game? Y / N Yes If you could redesign the game, what specific changes would you make? (5pts.) I would make the ball move a little faster. Ben Seifert

Ben Seifert GAME:IT Unit 3 Assessment Sheet Name Ben Seifert Name of File Game #4 Assessment for “Break-Thru” Game Requirements: 1) Utilize 3 rooms 2) Utilize all 6 colors—each color having a different point value. 3) As game progresses, the speed of the ball increases. 4) After 3 balls, game ends and high score displayed. Points for correct coding: 20 Mistakes (2 pts off each) Student Score: _____________ Ben Seifert

3/19/14 Finished game #4 and #4A Started making game #5 Ben Seifert

Ben Seifert 3/20/14 Started giving events to obj_pinball Started coding Ben Seifert

3/21/14 Continued game #5 Tried to fix the lancher Ben Seifert

3/21/14 Ben Seifert

3/21/14 Ben Seifert

3/21/14 Ben Seifert

3/21/14 Ben Seifert

3/21/14 Ben Seifert

3/21/14 Ben Seifert

3/27/14 Tried to fix game #5A Ben Seifert

3/28/14 Fixed game #5A Added a score Ben Seifert

3/31/14 Finished game #5A Ben Seifert

4/1/14 Tuned in game #5 and #5A Ben Seifert

Ben Seifert 4/2/14 Things I learned in game design In game design I learned how to do many things. I learned how to create a sprite and edit it. Also I learned how to give a sound to an object and how to give actions to objects. I also learned how to code objects and create a room. When I came into this class I really did not know how to make a game but now I know how to. I also learned how to create a costume background. Ben Seifert

Ben Seifert 4/3/14 GAME:IT Unit 3 Assessment Sheet Name Ben Seifert Name of File Game #5 and #5A Assessment for “Pinball” Game Requirements: 1) Set score to 135,450 in blue 2) Create “cool” image background Points for correct coding: 15 Mistakes (2 pts off each) Student Score: _____________ Ben Seifert

4/14/14 We talked about game #6 Started game #6 Ben Seifert

Ben Seifert 4/15/14 Continued to work on game #6 Made sprites for pacman Ben Seifert

4/16/14 Ben Seifert

4/16/14 Ben Seifert

4/17/14 Ben Seifert

4/21/14 Ben Seifert

4/22/14 Continued game #6 Ben Seifert

4/23/14 Filled out the actions sheet for quiz Ben Seifert

4/24/14 Took a actions quiz Continued to work on game #6 Ben Seifert

4/25/14 Ben Seifert

4/28/14 Ben Seifert

4/29/14 Worked on game #6a Finished game #6 Ben Seifert

4/30/14 finish game #6a Ben Seifert

5/2/14 finished personal game Ben Seifert

5/5/14 Presented personal games Ben Seifert

5/6/14 Talked about our plans for a team game Ben Seifert

5/7/14 Started to make a website Ben Seifert

Ben Seifert 5/8/14 Continued to make a website Thought about what symbol I might want for my website Ben Seifert

5/12/14 Started team game assigned jobs to people in our group (Biker) Ben Seifert

5/13/14 Made sprites for biker Made levels for biker Ben Seifert

5/14/14 Did the team game worksheet Ben Seifert

5/15/14 Worked on team game Ben Seifert

Ben Seifert 5/16/14 Worked on a new level Tried to fix the ring of fire and the ramp Ben Seifert

Ben Seifert 5/19/14 Worked on team game Added new levels Turned in power point Turned in personal game and game #6 Ben Seifert

5/20/14 Worked on team game Ben Seifert

Ben Seifert 5/21/14 Tried to fix the explosion on the buses Fixed the bus explosion Ben Seifert

5/22/14 Finish on team game Made last level Ben Seifert

5/23/14 Made final touches on the team game Ben Seifert

5/27/14 Presented team games Started game #7 Ben Seifert

5/28/14 Updated website Created a symbol Ben Seifert

5/29/14 Continued to make game #7 Made new sprites Ben Seifert

5/30/14 Worked on game #7 Ben Seifert

6/3/14 Finished game #7 Ben Seifert

6/4/14 Presented our game #7 to class Ben Seifert

6/5/14 Presented game #7 to class Ben Seifert

6/6/14 Ben Seifert

6/9/14 Worked on website Ben Seifert

Ben Seifert 6/10/14 Continued working on website Continued working on Game #8 Ben Seifert

6/11/14 last day Ben Seifert