Virtual Reality Chris Constantine (I figured you were tired of white or blue slides)

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Presentation transcript:

Virtual Reality Chris Constantine (I figured you were tired of white or blue slides)

Overview What is VR What is VR Techniques of VR Techniques of VR History of VR History of VR Uses of VR Uses of VR Future Possibilities Future Possibilities Conclusions Conclusions Sources Sources

What is VR Virtual Reality is defined as: Virtual Reality is defined as: –Simulated environment (computer?) –Interaction with human senses –Reactive to input from person What can be VR What can be VR –Just about any simulated environment

Better example of what VR is… (just follow along… trust him) (just follow along… trust him)

Techniques of VR Types of VR Types of VR –Glasses –Personal mobile suits –Head mounted visors –Tracking/Non-Tracking –Motion Capturing –Fully enclosed systems ‘Natural’ VR (yeah, you just did that) ‘Natural’ VR (yeah, you just did that)

History of VR Morton Heilig Morton Heilig –Not in computers! –Surround sound idea for the eyes… “…why use 18% of the viewer’s field of vision in 2D, when we can use 100% in 3D…” “…why use 18% of the viewer’s field of vision in 2D, when we can use 100% in 3D…”

$ $ $ Oops… No money! Oops… No money! –Heilig’s plans fell through… –Sensorama! (early 60’s)

Ivan Sutherland Heilig’s ideas fell through, Ivan Sutherland, a student at U. Utah continued. Heilig’s ideas fell through, Ivan Sutherland, a student at U. Utah continued. 1966… Created his version… happy! 1966… Created his version… happy! –NASA and military realized the potential. (more on that later)

Hey, Look at me! Man, Don’t I look cool!

Sutherland’s Revolutions Heilig’s machine = cameras But… Sutherland’s idea = CRT’s, graphics accelerators, computer generated images.

Further advances Faster image generation systems Faster image generation systems –Realtime wireframe drawing Real world input/output… Real world input/output… –Enables interactivity –3D position sensors…

VR as we know it Now, we have VR in the same form as today. Computer systems with reactive capabilities generate simulations of any environment.

Uses of VR Late 1960’s (the main players in history) Late 1960’s (the main players in history) –Military –NASA –Took Sutherland’s ideas and advanced them to use in flight simulations.  That cool headgear returns!

Neat things VR is used for today Phobias Phobias - Fear of Heights, Flying, Spiders, Public Speaking, Driving…etc Physical Therapy Physical Therapy Education Education

Training Training –Military  Microsoft flight sim? –Scholarly –Medical –Construction –Law Enforcement –Lots more….

Future of VR? Future only bound by technological advance Future only bound by technological advance –Nanotechnology? –Implants? U. Washington already researching: U. Washington already researching: –Retina image screening –Nervous system implanting (EEG and EMG) Unmanned Flight Unmanned Flight –Gulf War…

Conclusion and Summary VR came about as an idea from a cinematographer named Morton Heilig in 1960 VR came about as an idea from a cinematographer named Morton Heilig in 1960 Ivan Sutherland continued when Heilig ran out of money (doh) Ivan Sutherland continued when Heilig ran out of money (doh) Military liked Sutherland’s idea and helped him develop it. (around 1966) Military liked Sutherland’s idea and helped him develop it. (around 1966) NASA really liked it, poured in tons of money. (late 60’s / early 70’s) NASA really liked it, poured in tons of money. (late 60’s / early 70’s)

What is VR? What is VR? –Just about any simulated environment a user can actively experience Terminator-esque future? Terminator-esque future?

Sources VIRTUAL REALITY - VIRTUAL REALITY Evolution of Virtual Reality - ec.njit.edu/~gdb1498/Portfolio/CIS350TermPape r2.html Evolution of Virtual Reality - ec.njit.edu/~gdb1498/Portfolio/CIS350TermPape r2.htmlhttp://www- ec.njit.edu/~gdb1498/Portfolio/CIS350TermPape r2.htmlhttp://www- ec.njit.edu/~gdb1498/Portfolio/CIS350TermPape r2.html History of VR - s/History.color.pdf History of VR - s/History.color.pdf s/History.color.pdf s/History.color.pdf Virtual Reality – History - s/VR.History.html Virtual Reality – History - s/VR.History.html s/VR.History.html s/VR.History.html

Virtual Reality Techniques in Education and Training: Technological Issues - Virtual Reality Techniques in Education and Training: Technological Issues SimVis Augmented Virtual Reality Techniques - onments.htm SimVis Augmented Virtual Reality Techniques - onments.htm onments.htm onments.htm Use of Virtual Reality techniques - csun98_001.htm Use of Virtual Reality techniques - csun98_001.htm csun98_001.htm csun98_001.htm VR techniques and illusions - VR techniques and illusions Virtual Reality Rentals, Explaining VR - Virtual Reality Rentals, Explaining VR -