Persistence of Vision What makes movies work is yet another limitation of our visual system: Persistence of vision We do not see every change that happens.

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Presentation transcript:

Persistence of Vision What makes movies work is yet another limitation of our visual system: Persistence of vision We do not see every change that happens in the world around us. Instead, our eye retains an image (i.e., tells the brain “This is the latest! Yes, this is still the latest!”) for a brief period of time. If this were not the case, you would be aware of every time that your eye blinks because the world would “go away” for a moment.

16 frames and it’s motion If you see 16 separate pictures in one second, and these pictures are logically sequenced,  That is, #2 could logically follow from the scene in #1.  16 pictures of completely different things doesn’t work, You will perceive the pictures as being in motion. 16 frames per second (fps), 16 pictures in a second, is the lower bound for the sensation of motion.

Beyond 16 fps Early silent pictures were 16 fps (62 ms/f). Motion picture standards shifted to 24 fps to make sound smoother. Videocameras (digital video) captures 30 fps How high can we go? Air force experiments suggest that pilots can recognize a blurb of light in 1/200th of a second (5ms)! Video game players say that they can discern a difference between 30 fps and 60 fps. Bottomlines: Generate at least 16 fps and you provide a sense of motion. If you want to process video, you’re going to have 30 fps to process (unless it’s been modified elsewhere for you.)

Processing movies Our frames are going to be JPEG pictures.  One JPEG file per frame. So, if we’re going to be processing movies, we’re going to generating or processing sequences of JPEG files. Three tools for manipulating movies JPEGs  MediaTools  QuickTime Pro (free QuickTime won’t do it)  Windows Movie Maker (for converting image sequences to movies)

MPEG? QuickTime? AVI? JMV? MPEG, QuickTime, and AVI are compressed movie formats. They don’t record every frame. Rather, they record some key frames, and then store data about what parts of the screen change on intervening frames. MPEG is an international standard, from the same people who invented JPEG. AVI is a Microsoft standard. QuickTime is an Apple standard. JMV is a file consisting of JPEG frames in an array. All frames represented

Creating a picture in JES

Use in the command window of JES (black background at bottom) to set the folder where the picture is to be saved >>> path = setMediaPath() When ‘pic’ is a variable name of a picture, save it to the folder by >>> writePictureTo(pic, path+’frame00.jpg’)

How to create a sequence of pictures ? – use JES function def makeRectMovie(directory ): for num in range (1,30): #29 frames (1 to 29) canvas = makeEmptyPicture (300,200) addRectFilled(canvas,num * 10, num * 5, 50,50, red) # convert the number to a string numStr=str(num) if num < 10: writePictureTo(canvas,directory+“/frame0"+numStr+".jpg") if num >= 10: writePictureTo(canvas,directory+“/frame"+numStr+".jpg")

When copying and pasting makeRectMovie() from Powerpoint, need to re-type ‘”’

A Few Frames frame00.jpg frame02.jpgframe50.jpg

Making a tickertape def tickertape(directory,string): for num in range(1,100): #99 frames canvas = makeEmptyPicture(300,100) #Start at right, and move left addText(canvas,300-(num*10),50,string) # Now, write out the frame # Have to deal with single digit vs. double digit frame numbers differently numStr=str(num) if num < 10: writePictureTo(canvas,directory+"/frame0"+numStr+".jpg") if num >= 10: writePictureTo(canvas,directory+"/frame"+numStr+".jpg")

Windows Movie Maker

Windows Movie Maker: Making a movie from images Free with most Windows installations.

Windows Movie Maker: Choose “Import Pictures” and select all the images in your sequence.

Creating the Movie Set the “Options” (Tools menu) so that there is a small duration between pictures. Drag all the pictures into the timeline.

Saving the Movie

Can we move more than one thing at once? Sure! def movingRectangle2(directory ): for num in range (1,30): #29 frames canvas = makeEmptyPicture (300,250) # add a filled rect moving linearly addRectFilled(canvas,num*10,num*5, 50,50,red) # Let’s have one just moving around blueX = 100+ int (10 * sin(num)) blueY = 4*num+int (10* cos(num)) addRectFilled(canvas,blueX,blueY,50,50, blue) # Now, write out the frame # Have to deal with single digit vs. double digit numStr=str(num) if num < 10: writePictureTo(canvas,directory +"/frame0 "+ numStr +". jpg") if num >= 10: writePictureTo(canvas,directory +"/frame "+ numStr +". jpg")

Moving two things at once