Purpose: Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead of traditional exercise modalities.
Wanted Technology: Nintendo Wii (2) Xbox Kinect (2) Wii Balance Board (included with Wii Fit) Nintendo - Nunchuk Controller for Nintendo Wii (4) Nintendo - Wii Remote Plus (White) (4) Kinect Sensor (2)
Prices for Technology: Nintendo Wii = $ each Xbox Console = $ each Wii Balance Board = included in Wii Fit Plus Nintendo - Nunchuk Controller for Nintendo Wii = $19.99 each Nintendo - Wii Remote Plus (White) = $39.99 each Kinect Sensor = $ each
Total Cost for Technology: 14 Items = $
Wanted Software: Wii Fit Plus (2) Kinect Sports (2)
Prices for Software: Wii Fit Plus = $99.99 each Kinect Sports = $49.99 each
Total Cost of Software: 4 items = $299.96
Information of Wii: Nintendo Released: November 19, 2006 Sold: 88.3 million (as of October 1, 2011) Game Critics Awards for Best of Show and Best Hardware Won in 2006
Information of Kinect: Microsoft Launched: November 4, 2010 Kinect holds the Guinness World Record "fastest selling consumer electronics device“ 8 million units in its first 60 days
Learning Objectives: Develop physical skills for exercise execution. Learn the far-reaching benefits of exercise. Motivate and positively reinforce successful completion of tasks. Use corrective feedback to improve incorrect task execution.
Benefits of Video Games in Class: Interesting alternative to fitness Attracts students that may not like P.E Games keep track of students progress Alternative for students with special needs Safe and effective exercise programs Application of cardiovascular and resistance training principles
Benefits Continued: Students will learn self-assessment Students can see themselves on TV Games correct form if done incorrectly Promotes physical, social, and emotional benefits Activity will increase outside of class
Thank You For Your Time and Consideration!!!