Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead.

Slides:



Advertisements
Similar presentations
Physical Education Class Students are more likely to pay attention Creates a better visual Allows students to take better notes Easier and faster access.
Advertisements

By: Casey Dillon  Video game technology combined with fitness  Mimics and develops skills and motions of real sports.  Provides substantial exercise.
KINECT REHABILITATION
Evan Norwood. Goal & Purpose To engage students in physical activity To have students become self-motivated and excited to exercise and be active To make.
Chp 1 – Introduction to Computers
Wii(Fit)in Physical Education. What is Wii A popular video game console from Nintendo introduced in It features a wireless motion sensing controller.
Fortescue V-team Presentation Lars Blackmore and Dian Chen.
Sony Corporation Sony is a Japanese corporation combined of many different business branches, but all focus on TV, Gaming, and other electronic devices.
Name : VKRFitness Steps-Miles-Calories Pedometer Description : - Counts Steps - Counts miles - Counts calories burned - Exercise timer (amount of time.
 Nintendo Wii  Elliptical  Body Blades  Electro stimulation machine  Therabands.
Equipment/Software 2 Tim Connor. Objective For Health & PE Class  To implement new technology into the classroom to engage students in the most innovative.
BY: JESSICA KOTELNICKI Equipment/ Software Project.
CHAPTER 14: TECHNOLOGY IN PHYSICAL EDUCATION AND HEALTH EDUCATION By: Dylan Ford & Aron Neal.
Game Peripherals BRAD SAYE. The computer mouse Douglas Engelbart at the Stanford Research Institute (now SRI International) invented the first mouse prototype.
Current Gen. Consoles By Jonathan Mrema 5/6/2015.
Senior Living Community Recreation Proposal Brian Schwartz Sales Executive.
Wii is a home video game console which was released by Nintendo. The console has it wireless controller, a Wii remote which is used as a pointing device.
The Wii Fit is a video game developed by Nintendo for the Wii console. It is an exercise game consisting of activities using the Wii Balance Board peripheral.
Nintendo Wii System in Physical Education By: Leah Carney.
Jean Collado. The Wii is a home video game console released by Nintendo on November 19, This console is different from all the other gaming systems.
By: Erica Carmichael.  Cost- $  Nintendo Wii Game Console  Wii Fit Plus Disc with 60+ exercises/activities for Balance, Aerobic, Strength Training.
Gaming Akshat Gandhi Darshan Gajara Sahil Ajmera Dharmik Gajara.
Remote communication and sensing.
By meg. Video game consoles How have video games consoles changed?
Equipment/Software Project By Vince Colucci. Wii Fit  Is video game developed by the creators of Nintendo.  It is an exercise that comes with various.
Dickinson Nikolay Martynov, Mark Johnston, Justin McNeill, Hisami Miyara.
The software has to be fun and the equipment needs to be suitable for the class. Nick Seidenberg.
Equipment / Software Project Kyle Abel 8am Health and Physical Education Student focus and motivation.
Gaming Insights Did you know? March Did you know Gaming online has grown more popular among UK internet users, particularly fuelled by the expansion.
Computing Gaming History, Present (and future?). History of gaming.
Wii – the next generation video game console Presenter: ahey.
EirplayMedia (c) 2008 The Irish Games Industry Lets SWOT it !
1 Using Technology in Physical Education. 2 Use of Technology  The use of technology in physical education today would be extremely beneficial  Today,
Company History  GameStop was originally a store called Babbage‘s, which was a small store that sold software located in Texas.  Through many mergers,
By: Andrew Brawner  Ever where you look there is new technology being used or made.  Our culture is a progressive culture we want the newest “Thing.”
 Assassin’s Creed III was made in 2012 it is a action and adventure game.  The Game was released on the following consoles: Wii U, PS3, Xbox 360. 
By Christian Chadwick..  Nope, modern gaming has gone to new heights with the introduction of interactive gaming.  Now you can get up and.
Decade Presentation Present Day Raymond Tong Steven Rosenstark Tyler Young.
Game Play. The Smiths want to be able to play games The Smiths want to play games with each other and with friends outside the house. What are your own.
The Modern Jump Rope: The Future of Active Video Games AAHPERD National Convention Charlotte, NC 2013 Lisa Witherspoon, PH.D. Assistant Professor - University.
F ITNESS, H EALTH, AND THE W II [Goggles not included]
Fitness Education Chapter 13. Traditional Views of Fitness Goal was to get kids fit Focus was on activities and doing fitness (for example, weight training,
,, By Infinity Ward and Activision, Released November 9, 2007 in France on PC, PS3, Mac, Xbox, Nintendo, Under 16 Under 16, Over 15 million games sold.
BY : Sukhman Bhathal Grade 9 Block:3 IT9. Starting The XBOX 360 is a video game console made by microsoft and it is the second console in the XBox series.
What is gaming console & platform? A game console is a device which outputs video signal into TV screen to display the video game. A platform is in which.
Scott Bruno.  Heart Rate monitors  Pedometers  Dartfish Software  Wii Fit  Xbox Kinect.
Nintendo Wii The benefits of using the Wii in Physical Education.
Equipment/Software Project By Michelle Borghese. Kids love video games!  Why not incorporate video games into Physical Education classes?  Many students.
1.01Intro. to Sports and Entertainment Marketing.
Kyle Morgenweck For PE Class.  The Nintendo Wii has changed video games forever by turning the body into a controller.  There are plenty of ways the.
Ch 1.  Improve short- and long-term health  Develop basic strength and stamina  Knowledge, skills, attitudes to maintain healthy lifestyle  Daily.
 P.D.H.P.E teaches students about important lifestyle choices and healthy living strategies that students will keep with them for a life time.  These.
Product: Microsoft Kinect Team I Alex Styborski Brandon Sayre Brandon Rouhier Section 2B.
Evolution of Production Technology Video Game System’s.
Xbox was created by Bill gates he also created microsoft.
XBOX ONE SECURITY Godwin Cajes CMPT Quick Facts - First announced May 21, Released November 22, 2013 in North America for $499 - Competes.
Evolution of Video Game Systems CS Miguel Haro Danny Gutierrez Albert Grimes Sergio Delgado.
Timeline of Gameconsoles Info about the different game consoles. The first console ever, was the Magnavox Odyseyy. There were only sold times.
Celia Regimbal chapter Principles of Assessment 12.
Advertisement analysis
Xbox Kinect: A Brand New Console
Evolution of Video Game Systems
Christian White Tyler Lippenga December 3, 2012
Video Games Add pics. Then And Now SabrinaBoulay.
Xbox Kinect (Microsoft)
Nintendo Wii
History of x-box 360 By:cajan.
Nintendo Switch Erick Hebel Derek Jensen Bindy Sombatsaphay
Physical education, IF it is TAUGHT properly, is just as important as any other subject in the curriculum and can make just as valuable a contribution.
History of Game Design Part 2-Essay Questions.
Presentation transcript:

Purpose:  Provided students with an opportunity to learn how to improve or maintain their physical fitness through novel technological based tools instead of traditional exercise modalities.

Wanted Technology:  Nintendo Wii (2)  Xbox Kinect (2)  Wii Balance Board (included with Wii Fit)  Nintendo - Nunchuk Controller for Nintendo Wii (4)  Nintendo - Wii Remote Plus (White) (4)  Kinect Sensor (2)

Prices for Technology:  Nintendo Wii = $ each  Xbox Console = $ each  Wii Balance Board = included in Wii Fit Plus  Nintendo - Nunchuk Controller for Nintendo Wii = $19.99 each  Nintendo - Wii Remote Plus (White) = $39.99 each  Kinect Sensor = $ each

Total Cost for Technology:  14 Items = $

Wanted Software:  Wii Fit Plus (2)  Kinect Sports (2)

Prices for Software:  Wii Fit Plus = $99.99 each  Kinect Sports = $49.99 each

Total Cost of Software:  4 items = $299.96

Information of Wii:  Nintendo  Released: November 19, 2006  Sold: 88.3 million (as of October 1, 2011)  Game Critics Awards for Best of Show and Best Hardware  Won in 2006

Information of Kinect:  Microsoft  Launched: November 4, 2010  Kinect holds the Guinness World Record  "fastest selling consumer electronics device“  8 million units in its first 60 days

Learning Objectives:  Develop physical skills for exercise execution.  Learn the far-reaching benefits of exercise.  Motivate and positively reinforce successful completion of tasks.  Use corrective feedback to improve incorrect task execution.

Benefits of Video Games in Class:  Interesting alternative to fitness  Attracts students that may not like P.E  Games keep track of students progress  Alternative for students with special needs  Safe and effective exercise programs  Application of cardiovascular and resistance training principles

Benefits Continued:  Students will learn self-assessment  Students can see themselves on TV  Games correct form if done incorrectly  Promotes physical, social, and emotional benefits  Activity will increase outside of class

Thank You For Your Time and Consideration!!!