Ingrid Velásquez. Help to involve learners actively in the learning process. Provide a challenge which encourages learners to stretch themselves (in order.

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Presentation transcript:

Ingrid Velásquez

Help to involve learners actively in the learning process. Provide a challenge which encourages learners to stretch themselves (in order to win). Most games involve learners in reactivating the language they have studied and in trying to use it meaningfully. Help learners to forget they are studying : they lose themselves in the fun of the game and the activity motivates them. Encourage collaborative learning. Team games require pooling of knowledge, pair games require co-operation and turn-taking. Students can Learn from one another. A good reader with a more proficient speaker can combine skills to make a winning team. Provide variety of pace. Games can be short, long and can involve writing, speaking, listening or reading. Give extra practice without inducing boredom. Many games involve repetition of the same language over and over again. In normal circumstances this would feel artificial and be demotivating.

The rules have to be as clear as possible. Don’t explain the game – demonstrate it. Don’t let games drag on too long. Try to use games where there is more than one winner. Assess the learning value of a game. Consider very carefully the language needed to play the game. Invent games which recycle language from the main textbook Balance the types of games you use. Don’t overuse games.

Basic Criteria For judging what is or is not a game, the basic criteria, which not only apply to "games with rules", but to all games, is as important as the special criteria for "games with rules". Here are the criteria which all games have. Diving into the world of the game 4.1 Common experience Games bring people together, regardless of gender, generation, and race. Most games are multi-player games which lead to group experiences, which linger after the game is over. But there are groups of games which are played alone. These are the so-called solitaire games and most computer games. 4.2 Equality In a game, all players are equal and have the same chance to win. Where else in this does absolute equality exist? I think that is one of the reasons that children love to play games, because in a game with adults, they are equal partners. 4.3 Freedom Whoever plays a game, does it from his freedom of choice. He is not forced or coerced by anyone to play. Playing games is not work, not commitment, nothing you have to do. Therefore, we can say that playing games means being free. This freedom is basic to all games. Here the embracing game term has its value.

Personalized or localize games. A game or quiz about famous people can include not only internationally known stars but local people too. Adapt games to suit all levels if possible (to make the most of the material you have prepared). The Famous Person game can work with beginners asking: ‘ Is he Italian? ’ ‘ Is he French? ’ ‘ Where ’ s he/she from? Invent games which recycle language from the main textbook. If you note that learners have main lessons with their teacher, you can prepare a short time bingo covered time-telling this week in their game with blank clock faces on cards. Each pupil fills in the clock faces and then the teacher calls out a random

Card games Example: Holiday destinations game Dialogue games with card prompts Memory games Bingo Picture pairs/snap/happy families Spot the nonsense.

Games for asking questions Games for fluency These games do not just focus on using the right vocabulary or structures but encourage learners to use all the language at their disposal to communicate freely. Dilemmas/Scruples/Taboo-type games Charades Revision games (or recycling textbook work in a fun way!) Board games Revision bubbles Question challenge based on the textbook Example: Student questions for the category ‘Geography’ in a college. ‘Is Turkey in the EU?’ ‘Where is the singer Dido from?’ ‘What is the population of France?’

Playing means being active Spiritual Area thinking, combining planning making decisions concentrating training your mind receiving knowledge understand the impact of systems

Emocional Area rules, accepting laws to learn how to work with others to learn how to lose use to learn more about yourself and others to fantasy and creativity Motor Area Practice to learn how to lose use to learn more about yourself and others to fantasy and creativity Motor Area Practice skillfulness Practice reactivos illfulness practice reactions

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